The attacker/ defender balance needs to be fixed asap
So i have played 25 hrs by now and had maybe a handful of defender victories. Attackers are extremely favoured in this game. They can spam out spawn beacons everyhwere, while the defenders have ONE, and as soon as it´s destroyed, the whole frontline collapses back to the HQ and support obj. So next, attackers can easily move up close to the HQ, place their beacons at the entries, while defenders spawn 100-200m behind on fixed spawns that can be camped by heavy mg´s or mortar/ air strikes (Ctesiphon´s last obj is the best example for that).
So in essence, attackers can keep up the initivative way easier than the defenders simply by being able to place flexible spawns. Spawns that cannot even be destroyed by arty/ strikes.
And now the defenders can´t even build heavy mg´s (except the fixed ones) in the first 2 minutes.
There really needs be a rebalance for the defenders. Maybe let them build spawn beacons like the attackers, or make officers avaible as permament spawn points, or make spawn beacons be able to be destroyed by artillery.