Looking for Tips on Megaminx
Hello, I am looking to start practising Megaminx, as I have heard it's similar to 3x3 in F2L (and S2L). I have not done any timed solves yet, but I will start soon.
First off, hardware. I already have a DaYan GuHong Pro (I got it before the Pro+ was released, as well as before the YuHu V3) and I can't seem to find a good setting for it. I don't know, it's just locky at settings 1 and 2, and the rest are too tight for me.
Also, I want a more stable cube (dodecahedron) than the GuHong Pro, so I am looking at the YuHu V3 Ball-Core or the YuHu V3 DEVO (A mod by TheCubicle primarily focused on weight reduction, has coremags and semigloss, which I prefer over UV so I may get this one).
If anyone thinks I should get the GAN V2 over these, please speak up.
Anyway, what I know:
I haven't got a certain F2L/S2L face order (I know some are specific about that) other than I do white first.
What I do first is I create the white star, then either do corner-edge-pair inserting or do corner-first, then edge, depending on what I can find.
For S2L, it's pretty much the same thing, except I would randomly choose faces and complete said face's S2L based on what corner-edge pairs I can see are easiest.
I use a 4LLL method, orienting the edges first using F (Sexy) F' and F (R U' R' U') F' , and orient the corners using the upside-down, commutator trick, but I can orient the corners sometimes if it's a Sune-style case or something else that I carry over from 3x3.
For edge permutation/EP, I use (R2 U2' R2' U' R2 U2' R2') and its inverse for if the edges aren't adjacent and the J-Perm and Anti-J-Perm algs for if they are adjacent.
For corner permutation, I use the upside-down commutator, take a corner out and replace it with another, trick.
And a couple of things about technique, I don't abuse the table (that is, setting the cube on the table to turn); Instead, I hold it in my hands and brace one of the bottom-left faces with my pinky.
I have virtually no look-ahead, nor do I on any other event, so I kind of would like someone to help me with that.
I also spend most of my time locating pieces for pairs and whatnot.
Also, I can't really make the white star misaligned by a D move, with the pieces in positions relative to each other, so I can only insert star edges once at a time, really.
Finally, my turn speed without including pauses is still abhorrent and slow.
I would also really like to know what I should learn next, in terms of algorithm sets such as 2-look-last-layer, or techniques such as edge orientation (Like how people use in ZZ, not just in the last layer) and blockbuilding, kind of like Roux.
And that's it for this post. I will probably upload another post asking for tips on another puzzle.