Paid UGC Opportunity - Looking for Content Creators in India, the Philippines and Indonesia 🎥✨

Hello creators! 👋

I'm currently looking for content creators to collaborate on a paid UGC campaign with our app clients. No minimum follower count required; we're just looking for people who are comfortable on camera and willing to commit to regular video with our app clients. No minimum follower count required; we're just looking for people who are comfortable on camera and willing to commit to regular video creation!

Who we're looking for:

Male & Female (All genders welcome)

Age: Preferably 20+

Location: India, the Philippines, and Indonesia (open to other locations for the right fit)

Requirements: Good camera presence, clear communication in English, and consistency.

What we offer:

💰 Monthly base pay for a set number of videos: $20 USD per approved video, up

to $600 USD per month

🚀 Performance bonuses based on video views

📱 Filmed on your own phone, no studio or professional gear needed

📋 Every concept comes with a written brief and hook options; you're never starting from a blank page

🤝 Potential for long-term collaboration across multiple campaigns

Usage rights: content runs organically on the brand's accounts and on your own TikTok and Instagram, and may be used in paid ads and whitelisting on TikTok, Instagram, and Facebook for 12 months. You keep the videos on your profile and can use them in your portfolio.

Number of Videos: Up to 30 videos per month per creator, on ongoing monthly cycles. No fixed minimum to start, but we prioritise creators who can commit to steady volume over a single batch.

How to apply:

If you're interested and ready to commit, drop your location and a link to your portfolio or TikTok handle below 👇 or email tomas@theviralapp.com

Brand/Company: The Viral App (UGC agency working with mobile app brands in

health, fitness, AI and productivity)

reddit.com
u/BoismeneTomas — 4 days ago

[HIRING] French speaking short form editor for football stream clips ($10 to $20/hr, ongoing)

I run AddedFrenchStreams, a channel where we stream football games with live French commentary. I'm looking for a video editor to cut those streams into short clips on an ongoing basis.

The work

Simple split-screen format. Streamer reaction cam on one side, game footage on the other. Clips run 10 to 45 seconds each. No heavy effects, just clean, fast, consistent edits that catch the best moments. Roughly 10 to 15 clips a day.

This is steady, multi-month work. I want someone reliable who wants a long-term gig, not a one-off. Start ASAP.

Requirements

You speak French, since the commentary and content are in French. English too is ideal, so you can communicate with the team. Short-form sports or reaction editing experience is a strong plus.

Pay

$10 to $20 per hour, depending on experience and speed.

To apply

DM me with a short intro, your hourly rate within that range, and a few examples of past short-form edits. Football or reaction clips preferred.

reddit.com
u/BoismeneTomas — 3 months ago

Our playbook for running 15 UGC campaigns with a 10-person team. What worked, what we still get wrong

We are a small ugc and influencer marketing team. About a year ago, we were four people running four campaigns and constantly behind. today we are ten people running fifteen campaigns and the team is less crushed than we were back then.

The only thing that changed was how we run the work. the headcount went up, the campaign load went up. the gap is the playbook below.

Posting this as a playbook because every time i ask other small agency operators how they handle this volume, the answer is "we just hire more." That is the expensive answer, this is the other one.

1. one source of truth, no exceptions

Every campaign, every creator, every deliverable, every contract status lives in one database. nobody is allowed to track a campaign "on the side" in a personal sheet or doc. The second thing exists outside the system, it is forgotten.

We use Notion for this. the tool is not the point. the rule is the point: one place, everyone updates it, no parallel systems.

2. Internal tools are cheaper than hiring

every time we hit a bottleneck, the first instinct used to be "we need another person." now it is "what would have to be true for the current team to handle this." nine times out of ten the answer is an internal tool that takes one weekend to build.

Examples of what we built instead of hiring:

  • a script that mirrors our master campaign sheet into each client's own database
  • contract automation that fires when a creator hits a specific status
  • a daily report script that pulls post performance and posts it to Slack
  • a brief template generator that takes 20 minutes of work down to 2

None of these are sexy. all of them save 4 to 8 hours a week each.

3. Outreach is a volume game, not a quality game

we send thousands of cold emails a quarter for creator sourcing. the reply rate is around 14%. The conversion to signed is under 0.2%. Those numbers look broken on paper. They are not.

cold creator outreach is a sourcing process, not a sales process. you are not converting the maximum number of replies. You are finding the small slice that fits a very specific shape. trying to "optimize" the funnel by narrowing the list filtered out the best candidates and tanked our signed deal count for a full quarter.

volume plus a tight filter on the inbound replies beats a narrow list plus better email copy.

4. cadence beats brilliance

Every active campaign gets a 15 minute internal sync once a week. not a creative review. a status review: what is shipped, what is stuck, what does the manager need from us. Fifteen times fifteen is 3.75 hours a week of meetings, which feels like a lot until you realize it replaced a constant Slack drip that ate twice that.

The campaigns that go quiet are the ones that die. The sync forces every campaign to surface or visibly stall.

5. handoffs are where everything breaks

Most of our bad weeks trace back to a bad handoff. Sourcing to the manager. Manager to contract. contract to launch. launch to reporting. The moment between two people owning a campaign is the moment something gets dropped.

What helped: writing down the explicit deliverable that has to exist for a handoff to be considered done. Example: Sourcing does not hand off to a manager until a doc exists with a creator profile, an agreed rate range, and three reference videos. no doc, no handoff, the campaign is still in sourcing.

6. The manager is the unit of scale, not the campaign

We used to assign people by campaign. it broke because every manager was context switching across totally different verticals every hour. Now, managers own a vertical (fitness apps, productivity apps, etc.) and run all the campaigns inside it. the cognitive load dropped immediately. The work output went up without adding people.

A manager can hold 3 to 4 campaigns inside one vertical comfortably. they cannot hold 3 to 4 campaigns across four verticals. it is the same math, different shape.

What we got wrong on the way here

happy to share these because they cost us real time:

  • We paid for a heavy CRM for almost a year before realizing the one job we needed it for (cold outreach at volume) was done better and cheaper by a dedicated tool. the rest of the CRM features were noise.
  • We hired a junior to "handle ops" before the system existed. they had nothing to plug into. they burned two weeks of senior time being onboarded into chaos. Lesson: build the system first, hire to run it second.
  • we tried to build a custom dashboard for performance tracking. two weeks of work. then we found a tool that did 80% of it for under what we were paying our engineer for the two weeks. we killed the project and used the tool. it still hurts.
  • we ran our outreach for two cycles with two follow ups instead of one. Reply rate went up, deal quality went down. The creators, saying yes on the third touch, had been talked into it and underperformed once the campaign started.

what we still get wrong

  • The dead zone between sourcing a creator and signing them is still 48 to 72 hours and we lose good candidates in it. No idea how to close that yet.
  • New hires still ramp slower than I think they should. There is a tacit knowledge layer that is not in any doc.
  • Our connective tissue between tools (the automations that fire on status changes) is held together with prayers. When one upstream service rate limits us, things break silently.

The question

If you are running a small ops-heavy service business, agency, studio, or anything where the work is human-delivered and the campaigns are long-running, what is the one thing in your stack that you cannot live without? especially curious about how you keep institutional knowledge from each campaign instead of letting it evaporate the way ours does.

happy to answer questions on any of this.

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u/BoismeneTomas — 3 months ago

For about a year, I was convinced that the more detailed our briefs were, the better the videos would perform. Camera angles.

Exact lines of dialogue. Hook timestamps. The whole thing.

Every video came back stiff. Engagement was bad. Conversion was worse. I kept thinking the problem was the creators.

It wasn't.

The thing I missed for way too long is that creators are the ones who actually know how to make people stop scrolling. They've spent years learning their audience. What hooks land, what pacing works, what feels like an ad. When I handed them a script, Iwas overriding the only skill I was paying them for.

Once that finally clicked, the whole job changed. It stopped being about telling creators what to say and became three completely different things:

  1. Match before reach. Find people whose audience actually cares about the niche. A 25K creator with a tight community beats a 500K creator with a generic audience almost every time. We stopped chasing follower counts.

  2. Bring data back as feedback, not instructions. Track which hooks convert, which integration points lose viewers, and which CTAs drive clicks. Then have one short conversation with the creator after each post. They iterate way faster than we ever could by writing it for them.

  3. Tell them what to show, not what to say. App on screen in the first 15 seconds. Show the payoff visually. Sound off test: Can a viewer still understand the problem being solved? That's the only structural rule. The whole brief became: context, two or three things to communicate, a couple of example videos that worked, then get out of the way.

I don't think this is some brilliant insight. Honestly, looking back, it's pretty obvious. But I had to burn through a lot of bad scripted videos before I actually believed it. Curious if anyone else here went through the same thing or if you figured it out faster than I did.

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u/BoismeneTomas — 4 months ago