Blessing of the Lantern upgrades added for FF6 (Terra, Locke, Edgar, Celes, Relm, Setzer), Rinyuu, Millard, GIlderoy, Jorn, Cless, Evelyn, and Dorrie in JP version 4.7.1

BotL upgrades announced for an ongoing collab in GL... every day you all better wake up thankful for foresight

  • Locke
    • Battle: 3x AOE dagger attack (80 power). Exploits fire. This ability has 20000 damage cap up. Also grant the front row 15% p. atk and e. atk up and 20000 damage cap up (2 turns) -> 3x AOE dagger attack (80 power). Exploits fire. This ability has 30000 damage cap up. Also grant the front row 15% p. atk and e. atk up and 50000 damage cap up (2 turns)
    • Support: When using 3+ BP, double-cast. If Locke has guaranteed crit, also grant self exploit fire/ice/lightning weakness (1 turn). -> When using 3+ BP, double-cast. If Locke has guaranteed crit, also grant self exploit fire/ice/lightning weakness and 50000 damage cap up (1 turn).
    • Damage cap bonus: 50000 damage cap up for self.
  • Terra
    • Battle: Restore HP (65 potency) to all allies, then restore 25% of max SP to self and 1 use of her ult and EX ability. Usable 3x/battle -> Restore HP (65 potency) and 1 BP to all allies, then restore 25% of max SP to self and 1 use of her ult and EX ability. Usable 3x/battle
    • Support: When in the front row, grant the front row 15% fire/wind damage up and 50000 wind/fire damage cap up -> When in the front row, grant the front row 15% fire/wind damage up and 50000 fire/wind damage cap up. When a broken enemy is present, also grant Terra 200000 damage cap up.
    • Damage cap bonus: 50000 damage cap up for self.
  • Edgar:
    • Battle: 2x RT shave 1 shield and, at the start of turn 2 times, 2x RT shave 1 shield and inflict 10% light/spear res down (1 turn) -> 3x RT shave 1 shield and, at the start of turn 2 times, 2x RT shave 1 shield and inflict 15% light/spear res down (1 turn)
    • Support: When an ally breaks an enemy, heal 2 BP to the front row and grant Chance Maker (2 turns) -> When an ally breaks an enemy, heal 2 BP to all allies and grant Chance Maker (2 turns)
    • Damage cap bonus: 15000 spear and light damage cap up to the whole party.
  • Celes:
    • Battle: ST ice attack (140 power). Exploits sword and light. This ability has 100k damage cap up. Then inflict 4x ice weakness. At max boost, the attack becomes 2x. At max boost when Celes has SP stock, attack becomes 3x -> 2x ST ice attack (140 power). Exploits sword and light. This ability has 100k damage cap up. Then inflict 5x ice weakness. At max boost, the attack becomes 3x. At max boost when Celes has SP stock, attack becomes 4x
    • Support: Grant self 30% SP cost reduction, raise the crit multiplier to 1.6x for ice attacks, and add 20% of p. atk to e. atk. When in Rune Knight mode, the SP cost reduction and stat addition effects are 1.5x as strong -> Grant self 30% SP cost reduction, raise the crit multiplier to 1.6x for ice attacks, and add 20% of p. atk to e. atk. When in Rune Knight mode, the SP cost reduction and stat addition effects are 1.5x as strong and gain 150000 cap up for ice attacks.
    • Damage cap bonus: 15000 ice, sword, and light cap up for the whole party.
  • Relm:
    • Battle: Set a 3-turn counter on self; when it expires, 1x RT non-elemental attack (530 power) that exploits dagger. -> Set a 3-turn counter on self; when it expires, 1x RT non-elemental attack (530 power) that exploits dagger and has 200000 damage cap up. 1.5x potency if the target is broken
    • Support: Latent power: changes moves (1 turn charge, 3 turn recharge) -> Latent power: changes moves (0 turn charge, 2 turn recharge)
    • Damage cap bonus: 50000 damage cap up for self
  • Setzer:
    • Battle: ST inflict 4x fire/dark weakness, then grant self "double count of weaknesses inflicted" for 4 turns -> ST inflict 4x fire/dark weakness, then grant the front row "double count of weaknesses inflicted" for 4 turns
    • Support: At the start of turn, grant the front row buffs (1 turn) based on if any enemy has a certain amount of fire and/or dark weaknesses implanted. 5+: 15% p. atk up. 7+: 10000 damage cap up. 9+: 50000 bow damage cap up -> At the start of turn, grant the front row buffs (1 turn) based on if any enemy has a certain amount of fire and/or dark weaknesses implanted. 5+: 15% p. atk and e. atk up. 7+: 25000 damage cap up. 9+: 80000 bow damage cap up
    • Damage cap bonus: 15000 bow, fire, and dark cap up for the whole party.
  • Rinyuu:
    • Battle: ST grant ally (except self) 25 SP and 1 BP -> Grant the front row (except self) 25 SP and 1 BP
    • Support: At the start of battle, grant self 1 instance of 50% damage reduction -> At the start of battle, grant self 1 instance of 50% damage reduction and 3 turns of Unsinkable. Also, when Rinyuu is praying, grant her row partner 50000 damage cap up.
    • Damage cap bonus: 15000 staff, bow, and lightning damage cap up for the whole party
  • Gilderoy:
    • Battle: 3x RT spear attack (85 power). Inflict taunt (2 turns) on each hit -> 4x RT spear attack (85 power). Inflict taunt (2 turns) and 10% p. atk and e. atk down (1 turn) on each hit.
    • Support: Grant self 20% physical resistance up -> Grant self 20% physical and elemental resistance up
    • Damage cap bonus: 15000 spear damage cap up for the whole party
  • Millard:
    • Battle: For 2 times at the start of turn, AOE light attack (180 power) -> For 2 times at the start of turn, AOE light attack (180 power) and heal the front row (50 potency)
    • Support: When in the front row, grant row partner HP regen (100 potency) -> Unconditionally grant the entire back row HP regen (100 potency)
    • Damage cap bonus: 15000 light damage cap up for the whole party
  • Jorn:
    • Battle: ST sword attack (260 power) -> ST sword attack (260 power). At max boost, double-cast
    • Support: When a broken enemy is present, grant self and row partner 20% crit up -> Raise the cap on support sword damage up to 50% for Jorn. When a broken enemy is present, grant self and row partner 20% crit up
    • Damage cap bonus: 8000 sword damage up for the entire party
  • Cless:
    • Battle: Deal 60% damage to self, then 4x ST dagger attack (65 power). Always shaves shields -> Deal 60% damage to self, then 4x ST dagger attack (65 power). Always shaves shields. At max boost, attack becomes 6x and grant self 1 turn of Unsinkable.
    • Support: When at 50% HP or less, grant self guaranteed crit -> Raise the crit multiplier to 1.4x for Cless. When at 60% HP or less, grant self guaranteed crit.
    • Damage cap bonus: 8000 dagger damage up for the entire party
  • Evelyn:
    • Battle: Grant the front row 10% p. atk, e. atk, p. def, and e. def up (2 turns) -> Grant the entire party 10% p. atk, e. atk, p. def, and e. def up (2 turns)
    • Support: Grant self and row partner 10% e. atk up -> Grant self and row partner 20% e. atk and p. atk up. Extend the durations of buffs Evelyn grants by 1 turn.
    • Damage cap bonus: 6000 dark damage cap up for the entire party.
  • Dorrie:
    • Battle: AOE dark attack (180 power) and inflict 10% dark res down (2 turns) -> AOE dark attack (180 power), inflict 10% dark res down, and reveal 8 weaknesses on each enemy. At max boost, double-cast.
    • Support: Grant self and row partner 15% dark damage up -> Grant self and row partner 15% dark damage and e. atk up
    • Damage cap bonus: 6000 dark damage cap up for the whole party.
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u/BoltGSR — 4 days ago

Blessing of the Lantern upgrades added for FF4 (Cecil, Sazantos EX, Agnea EX, Ophilia EX), Cherna, and Julio in JP version 4.6.1

Post-anni hangover means collab reruns which means BotL buffs! I was hoping it'd be FF6 to give GL players a little more foresight before that launches next week but alas.

  • Cecil
    • Battle: 3x AOE sword attack (65 power). Exploits light. At max boost becomes 5x -> 3x AOE sword attack (65 power). Exploits light. Also grant self 15% p. def and e. def up (2 turns). At max boost becomes 5x
    • Support: When at 50%+ HP, automatically cover ST and random attacks on the front row -> At the start of every turn, heal Cecil's standard status ailments. Also, when at 50%+ HP, automatically cover ST and random attacks on the front row
    • Damage cap bonus: 15000 sword, light, and dark damage cap up for the whole party.
  • Sazantos EX:
    • Battle: 3x ST spear attack (85 power). Hit count increases with boost but power goes from 85 to 70. At max boost, guaranteed crit -> 6x ST spear attack (85 power) unconditionally, power goes from 85 to 105 with boost. Also exploits wind. At max boost, guaranteed crit
    • Support: While Sazantos is jumping, the front row follows up any attacks with a 200 power AOE spear attack -> While Sazantos is jumping, the front row follows up any attacks with a 2x 200 power AOE spear attack that exploits fire and wind as well
    • Damage cap bonus: Damage cap multiplies linearly for attacks with 100+ potency, to 2x at 500 and 3x at 900.
  • Agnea EX:
    • Battle: 6x RT bow attack (40 power), exploits light and dark. 1.2x as potent if only 1 enemy is present -> 6x RT bow attack (40 power), exploits light and dark. 1.2x as potent if only 1 enemy is present. Double-casts at max boost.
    • Support: When healing, if healing over the max HP grant the target 15% p. atk, e. atk, and crit up (2 turns) and 20000 damage cap up (2 turns) -> When healing, if healing over the max HP grant the target 15% p. atk, e. atk, and crit up (2 turns) and 50000 damage cap up (2 turns), and restore 1 BP to the target
    • Damage cap bonus: 15000 bow and light damage cap up to the whole party.
  • Ophilia EX:
    • Battle: 2x AOE non-elemental attack (630 power). Ignores dodges and blocks and always shaves shields -> 2x AOE non-elemental attack (630 power). Ignores dodges and blocks and always shaves shields. At max boost, becomes 3x.
    • Support: Latent power (3 turns prep, 6 turns recharge): changes moves to 6x AOE fire/ice/lightning that ignore dodges and blocks -> Latent power (0 turns prep, 3 turns recharge): changes moves to 6x AOE fire/ice/lightning that ignore dodges and blocks and double-casts them at max boost
    • Damage cap bonus: Damage cap multiplies linearly for attacks with 100+ potency, to 2x at 500 and 3x at 900.
  • Cherna:
    • Battle: 3-5x RT spear attack (65 power) -> 3-5x RT spear attack (65 power). At max boost, grant the front row 20% spear damage up (4 turns)
    • Support: Extend the duration of enfeebling effects Cherna inflicts by 1 turn -> Extend the duration of enfeebling and empowering effects Cherna inflicts by 2 turns
    • Damage cap bonus: 8000 spear damage cap up for the whole party
  • Julio:
    • Battle: Grant self 30% e. atk up and ice damage up (3 turns) -> Grant self 30% e. atk up, ice damage up, and elemental crit (3 turns)
    • Support: At the start of battle, reveal 1 weakness of each enemy -> At the start of battle, reveal 1 weakness of each enemy and inflict 15% e. def down (4 turns)
    • Damage cap bonus: 6000 ice damage cap up for the whole party
reddit.com
u/BoltGSR — 1 month ago

Blessing of the Lantern upgrades added for Sofia, Fiore, Kenneth, and Manuel in JP version 4.6.0

Very small batch of updates this time... I suspect they genuinely are trying to drag these out until 6th anni at this point.

Also I would like to award Sofia the "worst 5-star BotL upgrade" crown, step aside Esme

  • Sofia
    • Battle: AOE ice attack (530 power) -> AOE ice attack (530 power). This ability has 100000 damage cap up.
    • Support: At max HP, grant self 15% e. atk up and 50000 damage cap up -> At max HP, grant self 15% e. atk up and 100000 damage cap up
    • Damage cap bonus: 15000 ice damage cap up for the whole party.
  • Fiore
    • Battle: Grant self guaranteed crit (3 turns) and double-cast attacks (2 turns, cannot extend) -> Grant self guaranteed crit (3 turns), double-cast attacks (3 turns, cannot extend), and 100% potency up (3 turns, cannot extend)
    • Support: When a broken enemy is present, grant self 10% p. atk up, 10% sword damage up, and 50000 damage cap up -> When a broken enemy is present, grant self 10% p. atk up, 10% sword damage up, and 50000 damage cap up. Also grant the entire party 20000 sword damage cap up.
    • Damage cap bonus: 15000 sword damage cap up for the whole party.
  • Kenneth:
    • Battle: ST ice attack (260 power) -> ST ice attack (260 power) and inflict frostbite (2 turns). At max boost, double-cast
    • Support: Grant self 20% e. atk up -> Grant self 30% e. atk up and magic crit
    • Damage cap bonus: 8000 ice damage cap up for the whole party.
  • Manuel:
    • Battle: ST fan attack (260 power) and grant the front row 10% p. def up (2 turns) -> ST fan attack (260 power) and grant the front row 10% p. atk and p. def up (2 turns). At max boost, double-cast.
    • Support: When in the front row, grant the front row 10% p. def up -> When in the front row, grant the front row 10% p. def and e. def up
    • Damage cap bonus: 6000 wind damage cap up for the whole party.
reddit.com
u/BoltGSR — 1 month ago

Blessing of the Lantern upgrades added for Heathcote, Hasumi, Kouren, Ditraina, Canary, Nivelle, Sowan, Hujheb, Cassia, Levan, Efrain, Pearl, and Carroll in JP versions 4.5.0 and 4.5.1

I've been busy so I skipped doing updates for the last upgrade cycle, so here's last patch and this patch together.

  • Heathcote:
    • Battle: 3x ST dagger attack (55 power). Potency increases the sooner he acts, up to 2x if he acts first -> 4x ST dagger attack (55 power). Potency increases the sooner he acts, up to 2x if he acts first
    • Support: At start of battle, grant self double-cast for 3 turns -> At start of battle, grant self double-cast for 5 turns
    • Damage cap bonus: 15000 dagger damage cap up for the whole party.
  • Hasumi
    • Battle: 4x RT light attack (65 power) and move faster next turn -> 4x RT light attack (65 power) and move faster next turn. At max boost, double-cast
    • Support: When in the back row, grant buddy HP recovery (50 potency) and SP recovery (5% of max) -> When in the back row, grant buddy HP recovery (50 potency) and SP recovery (5% of max). When Hasumi heals a character with a battle ability, any healing over the max HP is converted to an HP barrier up to 2000 HP.
    • Damage cap bonus: 15000 sword and light damage cap up for the whole party.
  • Kouren:
    • Battle: Grant self double-cast (2 turns, cannot extend) and guaranteed crit (3 turns) -> Grant self double-cast (3 turns, cannot extend), guaranteed crit, and raise the crit multiplier to 1.5x damage (3 turns)
    • Support: At max HP, grant self 30% sword damage up -> At max HP, grant self 30% sword damage up, 100000 damage cap up, and raise the cap on passive sword damage up to 50%
    • Damage cap bonus: 15000 sword and light damage cap up for the whole party.
  • Ditraina:
    • Battle: ST inflict 15% e. def down (2 turns); if both Endless Light and Endless Darkness are active, also grant self 3 BP -> ST inflict 15% e. def, light res, and dark res down (2 turns); if both Endless Light and Endless Darkness are active, also grant self 3 BP
    • Support: At start of battle, grant self Endless Light and Endless Darkness (2 turns) -> At start of battle, grant self Endless Light and Endless Darkness (2 turns). When either Endless Light or Endless Darkness is active, grant self 10% light damage and dark damage up, and grant the whole party 50000 light and darkness damage cap up
    • Damage cap bonus: 15000 light and dark damage cap up for the whole party.
  • Canary:
    • Battle: 4x AOE dagger attack (35 power) and grant self 2 stacks of Canary Fake -> 4x AOE dagger attack (35 power) and grant self 4 stacks of Canary Fake
    • Support: When Canary breaks an enemy, grant self 3 stacks of Canary Fake -> When any ally breaks an enemy, grant Canary 3 stacks of Canary Fake
    • Damage cap bonus: 15000 dagger damage cap up for the whole party.
  • Hujheb:
    • Battle: Grant self 100% potency up (2 turns, can't extend), 50000 damage cap up (2 turns), and guaranteed crit (3 turns), and set Wisdom Arrows to 0 -> Grant self 100% potency up (2 turns, can't extend), 200000 damage cap up (2 turns) and guaranteed crit (3 turns), and set Wisdom Arrows to 0
    • Support: When the front row attacks with bow, Hujheb follows up (100 power AOE bow attack, small chance to inflict Corrosion (2 turns)) -> When the front row attacks with bow, Hujheb follows up (150 power AOE bow attack, very high chance to inflict Corrosion (3 turns))
    • Damage cap bonus: grant 15000 bow damage cap up for the whole party.
  • Nivelle:
    • Battle: Grant the front row 30% lightning damage up (2 turns) -> Grant the front row 30% lightning damage up (2 turns) and implant lightning weakness on all enemies (2 count)
    • Support: Grant self 10% e. atk up, 30% lightning damage up, and magic crit -> Grant self 30% e. atk up, 30% lightning damage up, and magic crit. Also, when an enemy with Shock is present, grant self another 20% lightning damage up and raise the cap on lightning damage from passives to 60%
    • Damage cap bonus: 15000 lightning damage cap up for the whole party.
  • Sowan:
    • Battle: 2x AOE axe (95 power) and inflict 15% p. def and e. def down. With "Healing Mindset", double-cast -> 3x AOE axe (95 power) and inflict 15% p. def and e. def down. With "Healing Mindset", double-cast. With "Warrior Mindset", also inflict 15% p. res down (2 turns).
    • Support: When in the front row, grant 10% p. res up to the front row. With "Healing Mindset", also grant 3% SP recovery -> When in the front row, grant 10% p. res up to the front row. With "Healing Mindset", also grant 3% SP recovery. With "Warrior Mindset", also grant 15% p. atk and e. atk up.
    • Damage cap bonus: 50000 damage cap up for self.
  • Cassia:
    • Battle: Restore 1 use of her EX ability and grant self "Hoot and Holler" (3 turns). Usable thrice per battle -> Restore 1 use of her EX ability, reduce the cooldown on her latent power by 3 turns, and grant self "Hoot and Holler" (3 turns.) Usable thrice per battle
    • Support: Latent power (3 turns charge, 4 turns recharge): grant self "Evil Eye" (1 turn) -> Latent power (3 turns charge, 4 turns recharge): grant self "Evil Eye" (2 turns). Also, unconditionally double the effects of any potency up buffs on Cassia.
    • Damage cap bonus: multiply own damage cap based on potency of moves: 2x for 500 potency, 3x for 900, scaling linearly.
  • Levan:
    • Battle: 3x ST light attack (85 power) -> 3x ST light attack (85 power), implant light weakness (2 counts), and small chance to inflict 15% e. atk and e. def down (2 turns).
    • Support: Grant self and buddy 15% light damage up -> Grant self and buddy 15% light damage up and 15% e. atk up. Also, when Levan is at max HP, any chance-based effects for his moves or passives become guaranteed.
    • Damage cap bonus: 8000 light damage cap up for the entire party.
  • Efrain:
    • Battle: 3x AOE staff attack (95 power) -> 3x AOE staff attack (95 power) and grant self HP regen (140 potency, 2 turns)
    • Support: When spending 3 BP, move faster this turn -> When spending 3 BP, move faster this turn and grant self 50% potency and 100000 damage cap up
    • Damage cap bonus: 8000 staff damage cap up for the entire party.
  • Carroll:
    • Battle: ST spear attack (140 power). 2.5x potency if the target is taunted -> ST spear attack (170 power). 3x potency if the target is taunted
    • Support: When a taunted enemy is present, grant self HP regen (90 potency) and 15% p. def and e. def up -> When a taunted enemy is present, grant self HP regen (180 potency) and 20% p. def and e. def up
    • Damage cap bonus: 6000 spear damage cap up for the entire party.
  • Pearl:
    • Battle: Heal the front row (205 potency) -> Heal the front row (205 potency) and grant HP recovery (70 potency, 2 turns)
    • Support: When in the front row, grant the front row 10% e. def up -> When in the front row, grant the front row 10% e. def and p. def up
    • Damage cap bonus: 6000 fire damage cap up for the entire party.
reddit.com
u/BoltGSR — 2 months ago