u/BoltGSR

Blessing of the Lantern upgrades added for Heathcote, Hasumi, Kouren, Ditraina, Canary, Nivelle, Sowan, Hujheb, Cassia, Levan, Efrain, Pearl, and Carroll in JP versions 4.5.0 and 4.5.1

I've been busy so I skipped doing updates for the last upgrade cycle, so here's last patch and this patch together.

  • Heathcote:
    • Battle: 3x ST dagger attack (55 power). Potency increases the sooner he acts, up to 2x if he acts first -> 4x ST dagger attack (55 power). Potency increases the sooner he acts, up to 2x if he acts first
    • Support: At start of battle, grant self double-cast for 3 turns -> At start of battle, grant self double-cast for 5 turns
    • Damage cap bonus: 15000 dagger damage cap up for the whole party.
  • Hasumi
    • Battle: 4x RT light attack (65 power) and move faster next turn -> 4x RT light attack (65 power) and move faster next turn. At max boost, double-cast
    • Support: When in the back row, grant buddy HP recovery (50 potency) and SP recovery (5% of max) -> When in the back row, grant buddy HP recovery (50 potency) and SP recovery (5% of max). When Hasumi heals a character with a battle ability, any healing over the max HP is converted to an HP barrier up to 2000 HP.
    • Damage cap bonus: 15000 sword and light damage cap up for the whole party.
  • Kouren:
    • Battle: Grant self double-cast (2 turns, cannot extend) and guaranteed crit (3 turns) -> Grant self double-cast (3 turns, cannot extend), guaranteed crit, and raise the crit multiplier to 1.5x damage (3 turns)
    • Support: At max HP, grant self 30% sword damage up -> At max HP, grant self 30% sword damage up, 100000 damage cap up, and raise the cap on passive sword damage up to 50%
    • Damage cap bonus: 15000 sword and light damage cap up for the whole party.
  • Ditraina:
    • Battle: ST inflict 15% e. def down (2 turns); if both Endless Light and Endless Darkness are active, also grant self 3 BP -> ST inflict 15% e. def, light res, and dark res down (2 turns); if both Endless Light and Endless Darkness are active, also grant self 3 BP
    • Support: At start of battle, grant self Endless Light and Endless Darkness (2 turns) -> At start of battle, grant self Endless Light and Endless Darkness (2 turns). When either Endless Light or Endless Darkness is active, grant self 10% light damage and dark damage up, and grant the whole party 50000 light and darkness damage cap up
    • Damage cap bonus: 15000 light and dark damage cap up for the whole party.
  • Canary:
    • Battle: 4x AOE dagger attack (35 power) and grant self 2 stacks of Canary Fake -> 4x AOE dagger attack (35 power) and grant self 4 stacks of Canary Fake
    • Support: When Canary breaks an enemy, grant self 3 stacks of Canary Fake -> When any ally breaks an enemy, grant Canary 3 stacks of Canary Fake
    • Damage cap bonus: 15000 dagger damage cap up for the whole party.
  • Hujheb:
    • Battle: Grant self 100% potency up (2 turns, can't extend), 50000 damage cap up (2 turns), and guaranteed crit (3 turns), and set Wisdom Arrows to 0 -> Grant self 100% potency up (2 turns, can't extend), 200000 damage cap up (2 turns) and guaranteed crit (3 turns), and set Wisdom Arrows to 0
    • Support: When the front row attacks with bow, Hujheb follows up (100 power AOE bow attack, small chance to inflict Corrosion (2 turns)) -> When the front row attacks with bow, Hujheb follows up (150 power AOE bow attack, very high chance to inflict Corrosion (3 turns))
    • Damage cap bonus: grant 15000 bow damage cap up for the whole party.
  • Nivelle:
    • Battle: Grant the front row 30% lightning damage up (2 turns) -> Grant the front row 30% lightning damage up (2 turns) and implant lightning weakness on all enemies (2 count)
    • Support: Grant self 10% e. atk up, 30% lightning damage up, and magic crit -> Grant self 30% e. atk up, 30% lightning damage up, and magic crit. Also, when an enemy with Shock is present, grant self another 20% lightning damage up and raise the cap on lightning damage from passives to 60%
    • Damage cap bonus: 15000 lightning damage cap up for the whole party.
  • Sowan:
    • Battle: 2x AOE axe (95 power) and inflict 15% p. def and e. def down. With "Healing Mindset", double-cast -> 3x AOE axe (95 power) and inflict 15% p. def and e. def down. With "Healing Mindset", double-cast. With "Warrior Mindset", also inflict 15% p. res down (2 turns).
    • Support: When in the front row, grant 10% p. res up to the front row. With "Healing Mindset", also grant 3% SP recovery -> When in the front row, grant 10% p. res up to the front row. With "Healing Mindset", also grant 3% SP recovery. With "Warrior Mindset", also grant 15% p. atk and e. atk up.
    • Damage cap bonus: 50000 damage cap up for self.
  • Cassia:
    • Battle: Restore 1 use of her EX ability and grant self "Hoot and Holler" (3 turns). Usable thrice per battle -> Restore 1 use of her EX ability, reduce the cooldown on her latent power by 3 turns, and grant self "Hoot and Holler" (3 turns.) Usable thrice per battle
    • Support: Latent power (3 turns charge, 4 turns recharge): grant self "Evil Eye" (1 turn) -> Latent power (3 turns charge, 4 turns recharge): grant self "Evil Eye" (2 turns). Also, unconditionally double the effects of any potency up buffs on Cassia.
    • Damage cap bonus: multiply own damage cap based on potency of moves: 2x for 500 potency, 3x for 900, scaling linearly.
  • Levan:
    • Battle: 3x ST light attack (85 power) -> 3x ST light attack (85 power), implant light weakness (2 counts), and small chance to inflict 15% e. atk and e. def down (2 turns).
    • Support: Grant self and buddy 15% light damage up -> Grant self and buddy 15% light damage up and 15% e. atk up. Also, when Levan is at max HP, any chance-based effects for his moves or passives become guaranteed.
    • Damage cap bonus: 8000 light damage cap up for the entire party.
  • Efrain:
    • Battle: 3x AOE staff attack (95 power) -> 3x AOE staff attack (95 power) and grant self HP regen (140 potency, 2 turns)
    • Support: When spending 3 BP, move faster this turn -> When spending 3 BP, move faster this turn and grant self 50% potency and 100000 damage cap up
    • Damage cap bonus: 8000 staff damage cap up for the entire party.
  • Carroll:
    • Battle: ST spear attack (140 power). 2.5x potency if the target is taunted -> ST spear attack (170 power). 3x potency if the target is taunted
    • Support: When a taunted enemy is present, grant self HP regen (90 potency) and 15% p. def and e. def up -> When a taunted enemy is present, grant self HP regen (180 potency) and 20% p. def and e. def up
    • Damage cap bonus: 6000 spear damage cap up for the entire party.
  • Pearl:
    • Battle: Heal the front row (205 potency) -> Heal the front row (205 potency) and grant HP recovery (70 potency, 2 turns)
    • Support: When in the front row, grant the front row 10% e. def up -> When in the front row, grant the front row 10% e. def and p. def up
    • Damage cap bonus: 6000 fire damage cap up for the entire party.
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u/BoltGSR — 15 days ago