

Is The Tyranids vs Marines Ultimate Starter Set worthless with 11th Edition out now?
Me and the person i want to start with really dont care for Orks, and i really want to play tyranids, but all the ways to start them seem very expensive for what you get- even the combat patrols, considering we'd need two to even play.
My question is, are all the text resources in the old tyranid starter set worthless now? My understanding is the balance of units and rules have minor tweaks between editions, so are all the stat blocks and rulebooks in the box going to be incorrect for 11th edition?
Theres so many different resources and products out there, all in the hundreds in terms of price, that making a first step is pretty overwhelming for us.
Im also not sure what the natural next step is for progressing towards the standard game mode after a starter set like this either, but thats a question be answered a ways away I imagine.
WOTC told me we need to buff Izzet in standard, do we think this is good enough?
Urza was stupid, actually.
Me casting this bomb before dropping 4 ornithopters.
Maybe this will give green that much needed boost to make it a good color guys? Im not sure...
Crack Squirrel Girl for only 6UGGGG
Step 1: Cast Squirrel Girl
Step 2: Cast Encroaching Mycosynth to make her an artifact.
Step 3: Now that shes a legal target, you may accomplish every Marvel Rivals players dream of cracking her by casting Crack Open, targeting her.
Heard that Wizards thinks Green isn't strong enough competitively these days... do you guys think this is enough?
We can never allow another smugglers copter to happen guys! (It would be unplayable in standard today)
Finally opened my first 10 pack of Kewl Tune and...
Bro i am NOT playing (R)ock (B)and.