Mig23 model progress update
Mig23 model progress update,
Baking and painting have begun. Currently, only basic color maps and ambient occlusion are available. Once the entire process is complete, we will begin adding metallic textures.
Mig23 model progress update,
Baking and painting have begun. Currently, only basic color maps and ambient occlusion are available. Once the entire process is complete, we will begin adding metallic textures.
Last year I worked on TSF Takemikazuchi type-00c, hoping to have the opportunity to participate in the game development of this IP, but it may just be a dream.
This series is really too niche. If they had had the funding to develop a first/third-person action shooter game back then, it would definitely have gained a lot more fans.
While modeling the MIG23, I've been a ten-year fan of the MUVLUV series, and now I'm able to recreate the tactical mobile suits from the anime. I've always felt that the mobile suits in this series are very special. The many curved structures make modeling quite difficult, but the process is also very interesting.
I'm using Plasticity to recreate a mecha from a sci-fi anime, and I'm currently working on the details. I've noticed that no one online seems to have shared videos of mecha creations using it, perhaps because the software is still relatively new.
A 10-year fan, these are the 3D models of the MUVLUV series mechs completed last year and this year.