I got interested in 19th-century American urban form, so I'm making a city-builder about it.
Hi everyone! Many of you have probably seen plenty of before-and-after photos of American cities, showing how their streets have changed in the past century. I’ve always been fascinated by the historic streetscapes, especially those from the pre-automobile era, when American cities were compact, pedestrian oriented, with active and continuous street facades. Interestingly, these are also the qualities that today's urban designers are trying to achieve.
In an effort to recreate this urban form in a city-building game set in the Gilded Age, one challenge I'm having is how did the developers decide the location, program and density of their development in an era before zoning regulations were available? I'm currently using simulated traffic level, distance to key features like park or harbor, and nearby land uses to make the prediction. But I know this could be a much more complicated system. Curious to hear what you think were the major forces shaping the form of 19th-century American cities.
I’ve attached a short preview of the game to show the current progress. It's called The Gilded City, and you can find its Steam page here. I’d love to hear your thoughts!