
Are yall satisfied with how shallot has been buffed now?
With his starter ability buffed. And the last years plat despite its age. Do yall think these buffs are enough for shallot. Also if not what do you think should be a way for him to buff?

With his starter ability buffed. And the last years plat despite its age. Do yall think these buffs are enough for shallot. Also if not what do you think should be a way for him to buff?
A part 3 of my post on how Shallot can be viable. This time it will address his forms, which I did for his first 3. Link here so check it out!
SS3 form: This will be a Melee battle style with his Strike being 5% higher, with his unique gauge being a Ki consumption type
When Gauge hits 100%
Draws special arts Cards
3%Health Restoration for 5 timer counts
50% Damage for 60 timer counts
(If Below 50% Health)
90% for 30 timer counts
(If Below 30% Health)
150% for 15 timer counts
Recover 60 Ki
Ki recovery and Arts card draw speed 15% (cannot be cancelled)
(If below 50)
Ki recovery and card draw speed 25% for 10 timer counts
SSG: For SSG, his battle style will be more support based. I will be giving him a Special Arts skill gauge.
When Gauge hits 100%:
Restores Ally Health by 15%
Nullifies Ally downgrades and Abnormal conditions. (Uncancellable)
Reduces Ki restoration of opponent by -20% for 10 timer counts
Reduces card draw speed of opponent by 10%
Nullifies Opponent Upgrade and buffs.
Draws a special skill card.
SSB: For this I will make him a ranged battle type. With his blast attack being 5%
Lmao ill be honest, I think his Unique Gauge is fine, but I think instead of letting it happen once I would prefer if it would refresh like other gauges.
I might make more on how else to buff shallot. Or even a concept of his LEGEND or Ultra soon.
Thanks for reading.
A part 2 of my post on how Shallot can be viable. This time it will address his forms, which in terms of stats I will keep it as it is. where I think it would be better if there were different types of battle styles. And also their unique gauges.
Base form: For the Base form I will keep it as it is. A melee tag.
Shallot will deal 5 percent more damage in melee.
As for a unique gauge. It will be a purely strike based melee gauge.
When Gauge hits 100%
draws special arts Cards
5%Health Restoration
20% Damage reduction
Recover 30 Ki
Ki recovery and Arts card draw speed 10% (cannot be cancelled)
SSJ: For SSJ, his battle style will be relatively the same. I will be giving him a Special Move Arts Unique Gauge. Considering his gimmick is a blue card merchant:
When Gauge hits 100%
Recovers 40 Ki
Draws a special skill card.
(Activates Once when the vanishing gauge isn't full) Increase Substitution Count to 2 seconds.
No switching for 5 timer counts.
SSJ2: The tankiest one. I decided to make this a defensive type battle style, with his health being 5% higher, his Unique gauge will be a defense type.
When Gauge Hits 100%
(Activates twice) Gradually Restores Health by 3% for 30 timer counts
(If endurance was used prior to Gauge completion) Gradually restores Health by 10% for 15 timer counts
10% Damage guard (Uncancellable) (If health reaches below 50%) 30% Damage Guard.
Reduces damage taken by 25% if hit by an Ultimate, Special Move, or Legend Action.
Nullifies Endurance Nullification (Activates Once)
Provides 2% Health restoration to allies.
Restores Own Health by 30%
(If endurance was used) Restores Own Health by 45%
As always, provide Critiques please, I'm always looking forward to learning.
Its been a few weeks since our boy Shallot's starter Got buff. And while I think its good and makes him more viable. I think there are more ways the devs could give more ways to provide him more synergy with the other characters.
The best way in my opinion would be to give him more outfits or make all other outfits give him a way to access equipment and Tags (Except Uniques and Plats of course).
Such as:
Turles’ Battle Suit=”Crusher Corps”/”PowerfulOpponent”
Future Trunks: “Future”/”Hybrid Saiyans”
Broly’s Battle Suit=”Sagas from the movies”
Turtle Hermit GI=”DB”
Aloha Shirt=”Event Exclusive”
Giblets Coat (nothing lmao)
Gokua’s Outfit=”Hera Clan”
Additionally, the items he equips will be giving him tags as well. But no equips
Tapions Sword=Sagas from the movies/Weapon Wielder
Gotenks” Ghost=”Fusion Warrior”
Power Pole=”Daima”
I also decided to give some items to gives stat buffs as well
Turtle Hermit Shell= Damage Guard 20%. Resets on Standby
Activates Once:
When health is below 50. Damage Guard 100% for 5 timer counts (Activates 3 times). Additionally gives enemy Paralysis (Uncancellable) for 15 timer counts
Yamcha’s Bat= Strike attack 30%.
Power Pole:
Provides 10% on all stats (Cannot be cancelled)
This will be a little bit of a mini series (with more coming) and a way for me to study since I am majoring in game design. So would love to know your critiques.
I saved my tickets, so just wondering what to pick.
Ill go First.
Sparking Yellow Hit.
Despite how often I glaze Shallot
YEL Hit just does it for me. A certified Glass Mantis Shrimp in his Prime. His time skip green card is without a doubt the coolest thing ever and I wish we could have gotten more counter cards for Hit like the ultra. Hopefully if he ever gets an LR that happens.
Our boi came so far it brings a tear to my dih 🥹✌️
1.Diddysauce
2.Nano
3.Aserius
4.Ndukauba
5.Playbox
6.TheDummy
7.Goresh
8.Vergil
Round 1: Your current Units, one Support of your choice
Round 2: Same thing but all supporters are active and maxed out.
Round 3: Meta relevant Units one
Round 4: Same as 3 but all Supports are active
Round 5: Any Meta you think you were great at. No supports
Personally it would be Shallot overall in terms of Longevity. Granted he's the mascot but its Mad impressive how an 8 year old unit is still able to be relevant when he can be. The HE SSJ3 Era is still his best moment.
And if you disagree you like femboys.
Im diagnosed as dyslexic so im unable to understand fully on how his abilities in his forms work. Id really appreciate it. (Pic unrelated)
GOAT TIER: Shallot, Shallet, Barku
Z. Trohan, LR Broly.
S: Gogeta UL, Red Broly
A: Rose.
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That's all
Base Form: Nothing.
Ssj: Ki Charge.
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Ssj2: Defense Gauge
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Ssj3: Attack Gauge
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SSG: time
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Ssb: keep it the same but also give it a refill.