What survival mechanics do you wish more RPGs actually took seriously?
A lot of RPGs have things like food, sleeping, weather, injuries or camping, but they’re often either very light flavour systems or optional difficulty modifiers.
I’ve always liked the idea of survival mechanics being part of the role-playing itself.
For example, preparing for a journey could mean thinking about food, equipment, shelter and weather rather than just checking whether your level is high enough. An injury could affect how you approach the next few encounters instead of disappearing after drinking a potion. Camping could be an actual decision about where and when to stop rather than just a button that restores everything.
At the same time, I can see why these systems often get simplified. If eating just means clicking on bread every ten minutes, it isn’t really adding anything to the RPG.
So what survival element do you think RPGs are currently missing or underusing?
And are there any RPGs where you think survival mechanics genuinely improved the role-playing rather than just adding maintenance?