Damage over time deck?
I have always loved damage over time playstyles in games but haven’t been able to find a good fit in mtg. I would love something like the poison effect from silent in slay the spire. I was considering rad counters and effects that cause damage when milling cards or a deck that uses cards like Ichor rats to give all players a poison counter then proliferate that to 10 without using combat damage to speed it up.
I want a deck that I can play against precons and upgraded precons.
Are there other effects that fit this theme better? Here are a few other ideas I had that might have better legs than I thought:
- passive life gain with pieces that deal damage based on life gained.
-curse cards
- erriette of the enchanted apple with lots of auras on opponents creatures
- some form of aristocrats engine that allows for consistent damage each turn by sacrificing creatures to damage opponents
- mill/rad counters using effects to cause damage for milling
- flicker effects that work each turn with creatures that deal damage on etb/ltb
Thanks for the help