
▲ 11 r/foxholegame
Thoughts about the latest patch?
https://www.foxholegame.com/post/update-64-dev-branch-released
New changes:
Aircraft Parts
• All aircraft parts are now easier to wreck
• All aircraft parts now take longer to become fully destroyed
• Increased the effect wrecked parts have on all aircraft
• Dev Note: Aircraft will be able to take less damage before needing to repair wrecked parts, reducing how often they can return to the frontline after being engaged by ground AA or other aircraft
• Dev Note: Now that aircraft parts are more vulnerable due to hit-registration improvements, the impact of wrecked parts has been adjusted across the board, since some wrecked parts had little impact on aircraft handling and others already had a large impact
Armour Uniforms
• Damage mitigation no longer reduces at closer range when shot by Light Kinetic automatic small arms weapons and shotguns
85V-G “Talos”
• Range increased from 35m to 40m
• Processed Construction Materials cost of 15 removed
• Steel Construction Materials cost of 3 added
Silverhand - Mk. IV
• Refined Material cost increased from 155 to 160
• Reverse speed reduced by about 20%
• Acceleration decreased
• Armour penetration chance decreased from 27% to 25%
• 68mm cannon reload time reduced from 5.5s to 4.5s
• Armour health increased from 13,300 to 17,000
Silverhand Chieftain - Mk. VI
• Refined Material cost increased from 155 to 160
• Reverse speed reduced by about 20%
• Acceleration decreased
• Armour penetration chance decreased from 27% to 25%
• Armour health increased from 13,300 to 15,000
Dev Note
• Gaining armour at the expense of manoeuvrability, the Silverhand - Mk. IV has been adjusted to be more comparable with the 86-Ka “Bardiche” as a heavily armoured, main-line tank
Silverhand Lordscar Mk. X
• Steel Construction Materials cost decreased from 40 to 15
• Static rotation rate increased by about 33%
• Acceleration decreased slightly
• Armour penetration chance decreased from 30% to 28%
• Drivers are no longer invulnerable
H-10 “Pelekys”
• Drivers are no longer invulnerable
86-Ka “Bardiche”
• 68mm cannon magazine capacity increased from 2 to 3
• 68mm dedicated inventory slot capacity increased from 40 to 45
• Range reverted to 35m
• No longer reloads the whole magazine at once
• Reload speed reverted from 7.5s to 4.5s
Dev Note
• The increase to 40m and full magazine reloading was reverted after feedback that the 86-Ka “Bardiche” already had a “Brawler” niche that was lost with those changes
86K-c “Ranseur”
• Reverted from firing AP/RPGs to RPGs
Noble Widow Mk. XIV
• Penetration chance increased from 17% to 22%
• Off-road speed penalty removed
• Reverse speed penalty removed
• Fuel consumption reduced by 30%
Noble Firebrand Mk. XVII
• Penetration chance increased from 17% to 22%
• Off-road speed penalty removed
• Reverse speed penalty removed
• Fuel consumption reduced by 30%
Lance-36
• MG stability cost per shot reduced
Flood Mk. I
• MG stability cost per shot reduced
Fuscina pi.I
• Maximum accuracy reduced
• Stagger on hit reduced by 50%
KRR2-790 Omen
• Maximum accuracy increased
• Ammo capacity reduced from 10 to 8
• Accuracy lost from cursor movement reduced by 20%
• Stagger on hit reduced by 15%
Blakerow 871
• Shouldering time reduced by 50%
• Accuracy floor while moving increased from 0% to 40%
• Dev Note: The maximum inaccuracy gained from moving has been mitigated by 40%
No.2B Hawthorne
• Maximum accuracy increased
Gunner’s Breastplate
• Quantity per crate reverted from 10 to 5
Sharkey-Devitt Birdeater Mk. I
• Magazine capacity increased from 5 to 6
HA-1 “Sagaris”
• Magazine capacity increased from 5 to 6
u/COSM1C___ — 1 day ago