Operation BIRD DOG DLC?

So I know we're half a month away from a DLC announcement and based on the timeline, the counter attack against the Clans fits right in this era of the timeline.

I was quick to point out BULLDOG and SERPENT was a must and it still is.

I completely forgot about BIRD DOG which was the operation designed by the 2nd Star League to assault Clan Smoke Jaguar via a guerrilla operation on certain occupation homeworld to create chaos and soften them up for the planned BULLDOG.

The reason why I think this might be it is because one of the main planets chosen for this operation was Port Authur, which us MechCommander and MechWarrior 4 fans will be pleased to hear which makes me wonder if this is where it's heading.

Operation BIRD DOG has all the House expect Liao plus mercenaries involved.

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u/Caesar_Seriona — 4 hours ago

Making Mercenaries more difficult ideas

So I am currently doing a run of Mercenaries 2 for my youtube, I just did number 1 and I did a set of rules just to make the game more difficult but some of them I did not as I came up with them as I played so I wanted input to make the games more difficult without actually modding.

Mercs 1:

Must use faction weapons and air and artillery support when you are playing as the faction during missions.

You may use Merchant of Menace support of another faction if they are allied to your current faction if they have a shared enemy.

HVT hunts are considered Allies missions.

No hi jacking tanks or vehicles of your enemies, taking a parked one is perfectly acceptable.

No using tanks or vehicle against the same enemy faction with the exception of small arms.

You must use your factions small arms at any given chance, capturing enemy weapons when you are out of ammo is perfectly acceptable in a firefight.

You may have 1 weapon of your choice, the other must match your faction.

No hiding as your enemy faction in their vehicles. You must always be present as the PMC.

Mercs 2:

Must use faction weapons and air and artillery support when you are playing as the faction during missions.

You may use air and artillery support that is allied to your current faction if they have a shared enemy and must be allied themselves.

HVT Hunts and Building Destructions are considered working for the faction so I recommend you finish each faction before moving on to avoid Fog of War.

No hi jacking tanks or vehicles of your enemies, taking a parked one is perfectly acceptable.

No using tanks or vehicle against the same enemy faction with the exception of small arms.

You must use your factions small arms at any given chance, capturing enemy weapons when you are out of ammo is perfectly acceptable in a firefight.

You may have 1 weapon of your choice, the other must match your faction.

No hiding as your enemy faction in their vehicles. You must always be present as the PMC.

You can only steal VZ fuel.

No salvaging random fuel, munitions, or cash on the map.

Any input is requested and please add your own rules. I learned over the years if you do whatever that you want to do, it makes the game too easy in my opinion.

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u/Caesar_Seriona — 10 days ago

Looking for a music video

I do not remember the band or song but this has been burned in my head for years. Every time I try to look it up, I can't find it.

It's a music video of a man walking down the street until he gets to a traffic light being worked on and presses the button to cross when it says "do not press" which causes it to malfunction and all the colors flicker.

I remember seeing it in the 90's back when VH1 was a thing.

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u/Caesar_Seriona — 1 month ago