▲ 0 r/GTAVI

A lot of people getting disappointed. And I am all here for it.

I KNEW soon as the gameplay got revealed publicly whenever if its leak or official, people would be disappointed. Because the whole gaming industry and community hyped the hell out of this game for NO REASON.

From the start, I knew this was going to be just another GTA game. GTA games were never revolutionary besides GTA Vice City, 3, SA and 4. Don't get me wrong, every single game of theirs were entertaining and fun to play for sure.

But was it really necessary for people on the internet come out, say clear bullshit like "Its gonna be the best game in the whole world" or "its gonna be revolutionary" ?

Because its neither of them as we can see. It will be a GOOD game. But its more of the same old fun.

UI looks very childish, to the point of having rep system having demon emojis to signal if you're the "naughty" guy or not.

You are now limited to only carrying 2 primary weapons and 2 melee's like RDR2.

Driving physics are the cross breed of GTA 4 and GTA 5.

Basketball minigame is back. (SA already had this)

Same system to greed NPC's as RDR2.

Map is big, but it really looks like GTA 5 map slightly rotated to the left and scaled up. Wish we had different layouts.

Graphics are good. It's not a masterpiece for sure but it is realistic enough.

Overall, my point is that its just another GTA Game as I have been telling people and getting attacked for not overly glazing this game and telling them to keep their expectations realistic.

+

I fully support leakers work. Lately people been saying its just a crypto scam but if it was a scam we wouldn't be able to get the actual leaks and gameplay footage like they tell it.

And Take Two fully deserves this treatment after stating such anti-consumer bullshit talk they have been doing.

In fact, any other dev & ceo & publisher should also get this kind of treatment. If they don't care about you, you shouldn't care about them. That's just how world revolves around.

reddit.com
u/Cali4our — 6 hours ago

Criticisms are right and you shouldn't defend it

Sorry not sorry, we gotta have this real talk.

Insomniac is a kind of studio always uses the same mechanics they brought from a different game they made a long time ago. For example, Wall running from Sunset Overdrive to SM1 and even unchanged in SM2. SM2 menu designs and ability menus directly added to Wolverine, even to the button press sound is same. And unfortunately it breaks the whole 'identity' of games they're making when its just more of the same.

As we all know, the whole game's early gameplay leaked on Twitter and due to this Insomniac is getting a lot of fire. To me, it is very deserved since seeing nothing they have changed to make this game different (besides Gore part) from Spider-Man 2 game really disappoints me.

Because adding Gore and bloody elements is just not enough if we are essentially doing the same thing we did for 3 games straight. Square to punch, Triangle to leap on enemy. L1 is for parry. Same 4 skill set and same layout in hud.

And some the criticisms I've read on X is %100 correct. Even though there are clear nitpickers and mindlessly haters saying some insane shit there.

Insomniac should've made so some aspects in your suit wouldn't regenerate. Because it looks stupid and it is just stupid. There is no other word for it. It really doesn't make sense and it needs to be fixed. We are not saying "I wanna see wolverine's naked bum" here. I am saying make it make sense. Otherwise its just a lazy design when there is TASM1 and 2 games where you can keep the damaged suit from start to end. It's something already done. So Insomniac not doing it gotta get the right criticism for it. For SM2 too, while we wanted wall combat and even simple things as running down a building, they somehow didn't added it at all and just left it unchanged. There is 0 improvement for it.

Same goes with level design and fighting mechanics in this game which is dull. At least in SM2, you had reasons to dodge to create different type of combo. Not in this game. And its really sad to say because how combat looks is flash and full of VFX but in reality all you're doing is smashing square which is just not rewarding.

Where is combos? At least they could've done 2X square, 2X triangle, 1 square, 1 triangle type combos to make it feel different than any Arkham game. But they choose the lazy way of copy pasting the same combo system they did for SM1 and SM2. And Skills have to cool down for 5 mins doesn't help this.

As for boss fights, if most of them gonna be like Prototype Sentinel one then I really don't want it. It's the same boss we have been fighting for over 20 years already and it really shows.

As for red trail, game should start with it OFF. But knowing Insomniac, its gonna be starting with everything ON since they wanna hold your hand so badly.

Insomniac can make good games. Really, they can. For me SM1 is still a big proof of that they can do many things. But unfortunately for some reason they didn't managed to do it. And which is really bad for them. This game doesn't get me excited at all after what I've seen so far. And it really worries me for the rumored Venom game they're making. If it won't have any identity then I really don't want a Venom game or any sort of other games.

reddit.com
u/Cali4our — 3 days ago
▲ 4 r/aiwars

Artists getting slapped with "AI" label... you brought this to yourself.

Remember the old days of AI? Where it wasn't nearly good as today? Yes, even in those days Artists were just slapping the label of "AI Slop" on anything that's created with AI Tools, fearmongering and just insulting people who wanna try and create things with this new tool. And not realizing in the future AI will actually come out from the "slop" era to create actually good things.

We are on "good things" era now. Most of the AI images, videos, edits, songs or even coding is far from "slop". Yet there are still people (Yes, you people) trying to slap this "AI Slop" label on them and mistaking Traditional Artists works with it. There already been several cases of meltdowns of these Artists who got wrongly slapped with "AI slop" label because AI got way, way better in it to the point of its just not distinguishable anymore.

And this is the line where I need to ask to everyone in here;

Why aren't you just enjoying what's made?

And this is the line where I need to ask to those who specifically slapped everything "AI slop";

Why you had to go and ruin something?

Because currently, you are the one who's getting hit by your own creation. And well deservedly so. This whole "AI Slop" argument is both stupid and only dividing.

reddit.com
u/Cali4our — 2 months ago
▲ 8 r/aiwars

Round8 Studio hiring AI Artists.

Honestly this is a very brave thing to do, especially since people who have been only saying bad things about GenAI and refuse to acknowledge that it can be used offline, without needing any water to cool down or such.

Now Anti-AI people will paint this as "bad" even though they have no idea about how AI actually works.

Hope they can find what they're asking for and bring us a great game once more.

u/Cali4our — 3 months ago
▲ 3 r/aiwars

Does it really matter to you if a game's place holder uses Gen AI?

Came across the game called Neverness to Everness game. Honestly I don't like gacha games that much so I won't be playing this game. But currently this game is facing a backlash due to AI usage of background images such as posters and etc, but also the remaining placeholders being made with Gen AI.

This backlash reminded me of Crimson Desert and Expedition 33. Both being phenomenal games on their own genres.

And I do not know why wouldn't they use Gen AI for place holders to focus on actual game mechanics, environmental designs and such. Pretty reasonable usage imo. (Especially if they use local offline models that doesn't use datacenters.)

But what do you think? Is it okay to use Gen AI to get ideas and generate placeholders?

u/Cali4our — 3 months ago