There's a really simple fix for the small Spore UI.

They should go into their settings and lower the resolution, something like 1280x720 (16:9) should do the trick, 960x720 (4:3) would be even better.

Spore was made when standard monitor resolutions were much smaller. The game's user interface was built using a fixed number of pixels rather than scaling with your screen size. Modern monitors have much more pixels, making the UI seem tinier.

Bonus Points: Playing it on a lower resolution (especially the 4:3 one) reinforces the 00's era aesthetic the boys are going for. But that's none of my business.

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u/Callmefred — 18 days ago
▲ 26 r/godot

Godot will only start up the first time I open it. After that I'm stuck on this loading screen.

I've tried looking around but I'm only getting answers for people asking about launching their games, not the game engine as a whole.

u/Callmefred — 21 days ago

Bioshock has a unique and stunning atmosphere, but the gameplay feel made me quit after the first chapter.

After seeing so many people putting bioshock in their top 10s best games list, I was curious what the hype was about and decided to buy a trilogy pack on switch when it was on sale (Bioshock, Bioshock 2 and Bioshock infinite). Full disclosure, I have played Bioshock Infinite when it came out, and I did enjoy it. The designs were great, the environments and atmosphere were exactly what I was into at the time, and from what I remember I did generally enjoy the gameplay feel.

Because so many people were saying that infinite didn't hold a candle to the originals, I had to try it at least once. So I booted up the game, and went for it, knowing that it was an old game, so it probably had a little jank to it. The environments were great, the atmosphere of going down to rapture for the first time is unique, I love all the storytelling in the details, the mystery of 'what the hell happened here and who is this guy that keeps talking to me' is intriguing. Even the soundscape constantly makes me feel like I'm being watched and is unsettling in its own right. A+ on that department.

What I couldn't get myself to enjoy though, is how the game feels to control. I was playing on a controller and every time I looked around there was this weird acceleration where you start out slow and then the camera suddenly shoots into high gear and whips around the room. This made aiming at enemies incredibly hard and clunky, and made me not want to use guns at all. Talking about enemies. Those guys show up from nowhere, and start battering you or shooting from across the room, while I try desperately to control my aim and shoot them to no avail. I know there's the tech of shooting lightning to stun them, but even that relies on you being able to aim properly. Then there's the healing button which I found myself pressing by mistake, making me use up my valuable [healing and mana] items. When I faced that big daddy for the first time, it really felt like I was just having to cheese the whole fight rather than actually beating him, because I still couldn't handle the controle properly.

All in all I wish this game got a remaster just in terms of controls, because the atmosphere, environmental storytelling and character designs are very intriguing to me, but the way I felt during every fight made is a bad experience overall.

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u/Callmefred — 2 months ago
🔥 Hot ▲ 15.1k r/SuperMegaShow+1 crossposts

YOURRAGE Finds out his bestfriend of 25 years stole tens of thousands of dollars

u/Callmefred — 2 months ago

[WIP] I often fall into the trap of painting too dark when layering. How do I stop myself from doing that?

When I want to take a mini a bit further than just basecoat>shade>highlight, I usually start from dark to bright.

However, I always find that when I'm working on midtones, I start treating them as sub-highlights instead, and my miniature ends up very dark l rather than colorful. I'm pretty far into the skin of this guy and it would be a waste to repaint everything in a brighter tone, but I can't help but feel like there should be more brighter contrast. As though I could take the curves of the mini and brighten up the midtones.

2nd pic shows what I usually look at under my desk lamp, which makes it much better and that might be part of the problem. I want the colors to also pop in natural lighting, but it ends up looking quite dull.

Any tips?

u/Callmefred — 3 months ago