u/CamuflatedLab

Image 1 — RELATOS
Image 2 — RELATOS
▲ 5 r/cosmichorror+1 crossposts

RELATOS

RELATOS

We are creating a horror game inspired by real stories sent by people online.

Strange encounters.
Things seen in the dark.
Sounds in the middle of the night.
Abandoned houses.
Empty roads.
Forests.
Dreams that felt too real.

The 5 most chilling stories may become playable episodes inside RELATOS.

You can submit:
• anonymously
• or using your nickname for the credits

RULES:
— The story must be original
— No fake/copied stories
— Do not share personal information
— We may adapt parts of the story for the game

📩 Send your story via DM
or email:
camuflated.lab@gmail.com

Your story could become an episode.

#RELATOS #HorrorGame #IndieGame #AnalogHorror #PS2Horror #SilentHill #ResidentEvil #IndieDev #PsychologicalHorror #HorrorBrasil #GameDev #Unity3D #Creepypasta

u/CamuflatedLab — 5 days ago

Peak PostMan is now officially available on Google Play 🚀

Hey everyone!

After a long development process, our mobile game Peak PostMan is now officially available on Google Play 🚀

Peak PostMan is a stylized indie delivery game focused on movement, timing and chaotic platforming moments while climbing dangerous mountain paths and delivering packages.

The project was developed as part of our indie game journey while also helping us improve gameplay systems, mobile controls and game feel for future projects.

Features:
• Mobile gameplay
• Stylized platformer mechanics
• Smooth movement system
• Indie art direction
• Challenging progression
• Lightweight mobile experience

This is one of the first public projects from AshBorneStudio and we’re already working on more experimental mobile games, gameplay systems and Unity assets.

Would love to hear your feedback and thoughts from other indie developers and mobile players!

Google Play link in the comments 🚀

reddit.com
u/CamuflatedLab — 6 days ago
▲ 2 r/u_CamuflatedLab+1 crossposts

I made a smooth 2D mobile platformer controller for Unity 6

Hey everyone!

I've been working on a lightweight 2D mobile platformer controller for Unity 6 focused on smooth movement, responsive controls and easy integration for indie developers.

https://preview.redd.it/c4r3w754vj1h1.png?width=1121&format=png&auto=webp&s=7002841e4ad868c05c3a2a0dd534376ad1d3b5cf

The system currently includes:
• Mobile joystick movement
• Walk and run system
• Responsive jump
• Better jump physics
• Forward roll / dodge movement
• Animator integration
• Ground check system
• Smooth camera follow
• Clean and organized code
• Demo scene included

https://i.redd.it/3dxzv8d6vj1h1.gif

https://i.redd.it/784dmqc8vj1h1.gif

https://i.redd.it/94ae93ifvj1h1.gif

The main goal was to create something beginner-friendly while still feeling polished and professional enough for real mobile game projects.

I’m also building more gameplay systems and experimental indie projects under AshBorneStudio, so this is just the beginning 🚀

Would love to hear feedback from other Unity/mobile developers!

https://preview.redd.it/vqhdcz3rvj1h1.png?width=1254&format=png&auto=webp&s=05b4a1e75755e97d403bdf6c0c5269e23d65d66b

reddit.com
u/CamuflatedLab — 6 days ago