Update: i got told to switch to the Megane because it was supposed to give me a second for free...it did just that
i still have a long way to go, but now we've cracked 2:09
also did 2 races with a P7 and P5 finish too.
i still have a long way to go, but now we've cracked 2:09
also did 2 races with a P7 and P5 finish too.
And also how to fix. I looked at the telemetry and have a vague idea, but maybe direct feedback would help more.
i feel quite good especially since i have not actively played this game in literal months
i beat him, but in the reflection of strenght rematches, i can't get even get him to half health lmao. all because i don't have an intuition for the parry timing on slow enemies, even if the timing is just doubled from the fast ones.
Aand I beat owl only after ressurrecting twice...and cheesing him by cornering him and forcing him to use only like 3 moves
Just beat her after 5 hours on my first playthrough. I did not expect this game to kick my ass as hard as it has done lmao
edit yall were right, Raven is worse lmao
Just got my first pair of HD 599's as replacement for my broken HD 560s's. I wanted to try something else. Im sad to report the initial experience sucked. I've never heard 150 dollar headphones sound like 50 dollar ones out of the box. Luckily, they EQ well, and i managed to EQ them to a much more balanced and clinical sound.
I will say, that I actually prefer the bass on the 599's over the 560's. I also prefer the sound of the 10k and above frequencies. I'm just baffled by how bad the default tuning is, when they are capable of sounding really crisp and detailed.
please help?
mostly just small fixes based on what i have learned through the help of all you guys who have given me feecback.
i did not touch the breakrun, but i altered the first section aswell as the profiling basically everywhere except for the diveloop.
laterals dropped from 1.33 to 0.98 and verticals from 5.06 to 4.88. I did this time increase the radius and stretch the turns too to make the transition less peaky in g forces
But i still think it turned out well with the banking, shaping, forces and pacing.
i know yall say "make the brake runs longer " but like. i've literally ridden one of these irl that have a break run that's like 20 meters long max lol. and this one is 30 meters...
the old intamin megacoasters were not the best capacity wise, atleast some of them weren't, and imo a long break run ruins the end
anyways, imrpovement ideas?
maybe i just suck lol. Anyway, feedback?
i feel like im not making much progress anymore with these types of rides, maybe i should move on and hyperfocus on another type of coaster
been working on profiling and pacing alot. for reference i used 8 meter pieces because i find shaping to be easier with longer pieces. did not hinder my precision in banking and such imo.
first ride where i managed to keep the max laterals below 1g. thank you tremendously for all your help, i will keep trying to improve everyday!