
u/CemSultan-Hamsi

Looking for Volunteer Testers & 3D Modelers
I am working on a personal, comprehensive overhaul project for GTA III titled "GTA III Reimagined."
The goal of the project is to expand and enhance GTA III while preserving the original game's identity. I am currently working on expanded missions, new mission outcomes, additional characters, interiors, gameplay systems, and content that was either cut/unused in the original game or is entirely original.
I am developing the project largely on my own; therefore, I am looking for a few people willing to contribute as volunteers.
Testers
I am looking for individuals who can test missions and features and report issues such as:
Bugs and crashes
Flawed mission logic
Issues with new choices/outcomes
Elements that feel inconsistent or need improvement
You do not need any technical experience for this. If you love GTA III and enjoy finding bugs, that is enough.
3D Modeling Experts
This is the area where I need the most help.
I am specifically looking for someone experienced with low-poly or game-ready assets. Characters, props, interiors, and other GTA III-style assets would all be useful.
You do not have to work continuously; even occasional contributions would be of great help.
Important
This is a completely voluntary, free project. I am unable to offer any payment at this time.
Everyone who contributes will, of course, receive due credit for their work, and their contributions will become part of the project. If you are interested in testing or modeling, or simply want to learn more about the project, please feel free to leave a comment or send me a private message (DM).
I am currently developing the project independently, so even a little help can make a big difference.
Mike Lips at Marks Bistro
I used Extended Interiors for Marks Bistro interior ,other thing are mine.
New cutscene for Love's Disappearence
https://www.reddit.com/r/GTA3/comments/1vczekr/turning_the_loves_disappearance_mission_into_a/ continue of the redesigned love's disappearance
How much cut/beta content was restored in GTA 3?
I know there is a beta mod but how much percent is restored with them?
In your opinion, which GTA game's vehicle damage mechanics—specifically regarding how much damage causes a car to explode—would be best for GTA 3?
Is there a creation that turns that famous GTA III urban legend—about crashing a plane into the tower or blowing up the school bus—into a fan-made mission, or would you like to see it made into a mod for the game?
In my opinion, certain locations should have been handled better
Like All Foods. To complete that mission without a firefight, just pay 10k eddies, and u just get a vendor who buys ordinary weapons and black lace mk1. Come on at least put a iconic weapon to buy who is just special to this vendor.
If you could see certain NPCs in GTA 3 before missions (without affecting gameplay), which ones would they be? (Like maybe see Curly Bob at Luigi's Club [with extended interiors mod])
like this
Curly Bob as bartender at Luigi's Club
(I used the Extended Interiors mod along with a custom-edited main SCM file; if we take his bribe and spare him, he continues to appear at Luigi's Club, whereas if we kill him—regardless of whether we accept the bribe or not—he disappears from the game entirely.)
Turning the "Love's Disappearance" mission into a real mission...
(I processed the "mission passed" text with the wrong prompt—please forgive me.I should write print_with_number_big not print_with_number)
If you had the opportunity to modify certain missions in the original GTA 3—while remaining faithful to the game's essence and keeping in mind that it was the final title of the 3D era—could you describe in detail which mission you would choose and what you would add to it?
I need it for some purposes.
WHAT THE HELLL GTA VICE CITY????
LANCE VANCE AND TOMMY VERCETTI COME ONNN!!!!