[For Hire] Unity Developer | Gameplay Systems, Tools & Prototyping
Hello! I’m Leon, a Unity developer with several years of experience working on indie projects, both solo and in small teams.
Most of my experience is focused on gameplay programming, systems design, tools, and prototyping. I enjoy building mechanics, solving technical problems, and creating workflows that make development faster and easier inside Unity.
I’ve worked on different kinds of projects over the years, including mobile RPGs, tactical RPGs, experimental prototypes, and gameplay systems. I also have experience with both singleplayer and multiplayer development, although my strongest background is in singleplayer-focused games and gameplay systems.
Besides gameplay programming, I can also create custom editor tools and utilities to help speed up production and improve workflow for developers and designers.
I understand how difficult budgets can be for indie teams and smaller projects, so I try to stay affordable and flexible depending on the scope of the work.
You can check some of my projects and previous work here
(Quick note: some portfolio items may take a little longer to load due to videos and media-heavy content.)
Feel free to contact me through the email available on the website or by sending me a DM.