What kinds of weapons do y’all wanna see in Judas?
We’ve seen a few handguns, a single-barrel shotgun, a crossbow, and a hammer.
also why do most guns look like toys?
Is the SCP-5478 "+ Open Attachment" broken?
I tried opening it on both my phone and my laptop, and the same thing happened. Is the attachment broken, or does it simply not exist?
New Horizon Initiative canon
Hello everyone! I'm currently working on a canon centered around the Horizon Initiative GOI called Flamma Fidei Numquam Deficiat — May the Flame of Faith Never Fail. Hopefully, this will grow into a pretty large canon.
I need your help choosing a term to refer to the various regional divisions of the HI that isn't simply "regional branches." Here are some ideas I've come up with so far:
● Concords ●Communions ●Patriarchates ●Dioceses ●Circles ●Flocks ●Orders ●Jurisdictions ●Mandates ●Provinces ●Hemispheres ●Sees (very religious, inspired by ecclesiastical jurisdictions).
If you don't like any of these, feel free to suggest your own ideas becausei need help!✝️ ✡️ ☪️
Horrizon initiative vs the factory
Hello there I've had an idea to write an article or tale from the perspective of the Horizon Initiative GOI. The idea is that the HI raids a Factory goi facility.
The soldiers of Project Malleus, also known as "the Wolves," are sent to investigate reports of demonic or satanic activity inside an abandoned industrial complex. What they find is beyond anything they expected.
Workers are exposed to ruptured pipes that leak boiling oil onto their skin. Others have their blood drained through massive pipelines to power enormous machines. The entire facility is covered in a layer of thick black smog so dense that it blankets the factory floor by several feet, making it almost impossible to see.
As the HI team pushes deeper into the complex, they become convinced that they are witnessing the work of the Devil himself. Their horror only grows as they encounter workers who are so horribly injured that the only mercy they can offer is a quick death.
The operation ends with the team eliminating the Factory managers while rescuing whoever can still be saved and granting mercy to those beyond recovery. A cleanup unit arrives to secure several anomalous objects for study before ordering the destruction of the site. The facility is annihilated by an orbital laser—humorously shaped like the Star of David, a nod to the "Jewish space laser" conspiracy theory.😂
Although the facility is destroyed and its products are either studied or eliminated, the Horizon Initiative realizes it has uncovered a new threat spreading throughout the Middle East, raising the disturbing possibility that this was only one Factory among many.
I wanted to know what yall thought of this idea of mine. I don't think im good enough for the wiki yet but maybe if it turns well I'll put it here on reedit?
Right now im looking for middle easter names for characters so any help is great.
Crazy idea, but what if the creators of Subnautica made a DLC—or even a spin-off game—in the future where we travel to Zezura?
Think about it this way: as the Cicada ship is on the verge of destruction, the player (or players in co-op) has their consciousness and genetic blueprint transferred into an emergency escape vessel.
Years later, after drifting through space, the vessel finally reaches Zezura. However, instead of another ocean world, Zezura turns out to be far more dangerous and hostile.
Massive sandstorms can bury entire structures overnight. Giant insects roam the deserts. Deep cave systems hide unknown predators, and the harsh environment forces players to adapt in ways that would be impossible on an aquatic planet.
This concept would be about 90% different from the traditional Subnautica formula, to the point where it probably couldn't even be marketed as a true Subnautica game. Instead of focusing on underwater survival, the gameplay would lean more into a Dune-inspired style of exploration and survival.
One thing that could make the game especially interesting is the introduction of non-aquatic genetic adaptations. Players could evolve abilities such as enhanced climbing, gliding, limited flight, heat resistance, or even specialized senses for navigating sandstorms and underground environments.
In terms of story, the player would be even more isolated than in previous Subnautica games. Aside from a few friends or fellow survivors aboard the ship, there would be virtually no human presence. The feeling of loneliness and discovery would remain, but in a completely different setting.
Players could explore ancient alien temples hidden beneath the dunes, descend into pitch-black cave networks filled with strange lifeforms, climb towering cactus-like megaflora, and uncover the secrets of a civilization that once thrived on Zezura.
Overall, I think this could make for a great game. It would be very different from what most fans expect from Subnautica, and many people would probably dislike the departure from the series' aquatic roots. Still, even if it never becomes a real project, I think the concept itself is pretty cool and has a lot of potential.😅
What does the church of the Broken God ( all 3 branches ) and the sarkic cult ( neo and proto ) think happens after death?
reddit.comAbout this game
As many of you know, Judas didn't make an appearance at Summer Game Fest. As disappointing as that may be, I think we should acknowledge that Ken Levine is making this game with a relatively small team, so a slower development cycle is to be expected.
Personally, I think the game will release in late 2027 or early 2028, but for now all we can do is wait another year for a devlog update. 🤣
Jokes aside, let's keep our hopes up for the Mayflower. After all, good things take time.
Will judas apear in summer fest?
¿Do ya'll think we might see judas news on the summer fest event?
I’ve been obsessed with this biome idea for Subnautica 2 based on a real-world phenomenon: submarine groundwater discharge. Basically, it’s where freshwater vents through underground caves into the sea. But instead of just one tiny spring, imagine a massive cluster of them forming an entire freshwater 'oasis' in the middle of the salt water.
The visuals would be incredible. Because of the way the fresh and salt water mix—called a halocline—the whole area would have this shimmering, unstable look that messes with your depth perception and visibility. It’s not just a backdrop, though; it’s a total survival shift. You’d have specialized creatures that thrive in the fresh pockets but take damage if they hit the salt water, and vice versa. Some predators might even use these springs like a highway system to dart around the map.
From a gameplay perspective, it feels so grounded in science but offers such cool new mechanics. You could drink directly from the vents to survive, but you’d have to deal with weird acoustics and muffled movement. It would make the ocean feel even more alive and unpredictable."
Also imagine a manati like leviathan
Btw for the love of me i cannot find the artist who made the image above. I dowloaded from some-where and forgot to note the artist down so if you know them please tell me and also sorry for my grammar.
"Update: Apparently, the image I used was made using AI? I don't know if it truly is AI; I had the body of this post saved on my phone for a few weeks (3 or 4). Alongside the text, I had saved the image, which was from a speculative biology website in the aquatic section. I don't remember the author, the name of the art, or the website. I found the website after searching for speculative biology artwork; I ended up with an image, and when I clicked it, I was sent to a gallery where I found the art. Whether or not it is AI is unknown to me, so I guess I’m sorry?
But anyway, AI image discussion aside, I hope you liked my idea for a new biome.
P.S. Yes, I know the shark had multiple fins in the image."
I’ve been obsessed with this biome idea for Subnautica 2 based on a real-world phenomenon: submarine groundwater discharge. Basically, it’s where freshwater vents through underground caves into the sea. But instead of just one tiny spring, imagine a massive cluster of them forming an entire freshwater 'oasis' in the middle of the salt water.
The visuals would be incredible. Because of the way the fresh and salt water mix—called a halocline—the whole area would have this shimmering, unstable look that messes with your depth perception and visibility. It’s not just a backdrop, though; it’s a total survival shift. You’d have specialized creatures that thrive in the fresh pockets but take damage if they hit the salt water, and vice versa. Some predators might even use these springs like a highway system to dart around the map.
From a gameplay perspective, it feels so grounded in science but offers such cool new mechanics. You could drink directly from the vents to survive, but you’d have to deal with weird acoustics and muffled movement. It would make the ocean feel even more alive and unpredictable."
Also imagine a manati like leviathan
Btw for the love of me i cannot find the artist who made the image above. I dowloaded from some-where and forgot to note the artist down so if you know them please tell me.