
u/CharacterPasta123

Which is more evil, parking the bus or corrupting an infant named “Tino”?
Mina being based on Rayssa Leal implies that every Brawler is straight up tiny 😭 I refuse to believe Melodie is just 5’3” 🥀
So apparently whatever this is is going on in South Korea
Starrcade and Windstock should swap areas (image from Colonbrace)
I’m gonna keep my explanation relatively simple:
Tomorrow Land is, of course, an area based around the “future”. To me, it doesn’t make that much sense for a trio based on the 1980’s to be here. 8-Bit is based on old arcade games, and Brock is carrying a modified boombox and boomboxes were very popular in the 80’s. A trio based on the past is in an area based on the future.
Chronotrap has the opposite problem. Although Pyramid Quest and Katana Kingdom are based on the past, Windstock is based on the future with its Frutiger-esque theme. A trio based on the future is in an area where the other trios are based on the past.
To me, it makes more sense for Windstock to be in Tomorrow Land and Starrcade to be in Chronotrap. That way, the “future”-centred trios are in Tomorrow Land and the “past”-centred trios are in Chronotrap.
1 week since Brawl Talk and still no R-thirtyfour of Mega Mecha Meg
“You can commission that” I don’t like spending that cash ‘cause I’m trying to savour it
It seems that Meg’s Hyper Buffie gives Rob an around 71.67% damage boost (Why, Adrian? Why does it have to be this much?)
🚨 BREAKING NEWS 🚨 Israel’s Prime Minister Benjamin Netanyahu revealed to be Brawl Reflex’s apprentice
They’re gonna get sued by a French company for the 2nd time won’t they?
Context: Ubisoft is French
Reflex really thinks he can get away with ranking one of the laziest Rare skins ever FAR ABOVE a Hypercharge skin
Should Meg be reworked into a Dive Tank, considering that characters with the same “2nd life” gimmick in other shooters are also Dive Tanks?
I know that there are many people (myself included) who are demanding for Meg’s mech suit, Rob, to become a counter to Snipers again via longer range. However, in my opinion, this doesn’t fix another big problem with Rob: Rob doesn’t feel like a Tank, Rob feels like a Damage Dealer. And I think the answer lies in how Overwatch and Marvel Rivals tackled the balancing for a character with this gimmick.
Rivals Hulk and D.Va are both characters that have the same gimmick as Meg, but have a different way of being a counter to enemy snipers: high mobility. Note that I’m not familiar with Overwatch, but from what I understand D.Va is a sort of mid-range Tank with high mobility. This is sort of the opposite of what Meg is going for, and I think that it’s actively harming Meg as a Tank. Ever since Meg’s first rework, Rob has never had Tank health, and I think it’s because Rob just leans way too much into Damage Dealer, possibly because Meg originally started out with a gimmick similar to Imp and Z-Mech from Garden Warfare 2.
Of course the big problem with doing this, is that this can further flanderise the Tank class into being “Assassins with 10k HP” and can screw people over who actively just wanted Meg to have more range. However, there are other Brawlers which I believe can become the “bulky Brawlers that counter Snipers” that some people want Meg to be, if the balancing team makes specific decisions, such as Pam (one good spread decrease and maybe she could fulfil that role) and Bonnie (whenever Adrian decides that Clyde should have Normal movement speed). Meg also doesn’t need to be super aggressive, there’s also the possibility of her then becoming a high-mobile space-creator with high health akin to Kenji, and adding new mechanics to the arm-swing Super could help with Meg’s then new role with creating space for her team.