Starrcade and Windstock should swap areas (image from Colonbrace)

I’m gonna keep my explanation relatively simple:

Tomorrow Land is, of course, an area based around the “future”. To me, it doesn’t make that much sense for a trio based on the 1980’s to be here. 8-Bit is based on old arcade games, and Brock is carrying a modified boombox and boomboxes were very popular in the 80’s. A trio based on the past is in an area based on the future.

Chronotrap has the opposite problem. Although Pyramid Quest and Katana Kingdom are based on the past, Windstock is based on the future with its Frutiger-esque theme. A trio based on the future is in an area where the other trios are based on the past.

To me, it makes more sense for Windstock to be in Tomorrow Land and Starrcade to be in Chronotrap. That way, the “future”-centred trios are in Tomorrow Land and the “past”-centred trios are in Chronotrap.

u/CharacterPasta123 — 1 day ago

1 week since Brawl Talk and still no R-thirtyfour of Mega Mecha Meg 🫩

“You can commission that” I don’t like spending that cash ‘cause I’m trying to savour it

u/CharacterPasta123 — 3 days ago

Should Meg be reworked into a Dive Tank, considering that characters with the same “2nd life” gimmick in other shooters are also Dive Tanks?

I know that there are many people (myself included) who are demanding for Meg’s mech suit, Rob, to become a counter to Snipers again via longer range. However, in my opinion, this doesn’t fix another big problem with Rob: Rob doesn’t feel like a Tank, Rob feels like a Damage Dealer. And I think the answer lies in how Overwatch and Marvel Rivals tackled the balancing for a character with this gimmick.

Rivals Hulk and D.Va are both characters that have the same gimmick as Meg, but have a different way of being a counter to enemy snipers: high mobility. Note that I’m not familiar with Overwatch, but from what I understand D.Va is a sort of mid-range Tank with high mobility. This is sort of the opposite of what Meg is going for, and I think that it’s actively harming Meg as a Tank. Ever since Meg’s first rework, Rob has never had Tank health, and I think it’s because Rob just leans way too much into Damage Dealer, possibly because Meg originally started out with a gimmick similar to Imp and Z-Mech from Garden Warfare 2.

Of course the big problem with doing this, is that this can further flanderise the Tank class into being “Assassins with 10k HP” and can screw people over who actively just wanted Meg to have more range. However, there are other Brawlers which I believe can become the “bulky Brawlers that counter Snipers” that some people want Meg to be, if the balancing team makes specific decisions, such as Pam (one good spread decrease and maybe she could fulfil that role) and Bonnie (whenever Adrian decides that Clyde should have Normal movement speed). Meg also doesn’t need to be super aggressive, there’s also the possibility of her then becoming a high-mobile space-creator with high health akin to Kenji, and adding new mechanics to the arm-swing Super could help with Meg’s then new role with creating space for her team.

u/CharacterPasta123 — 11 days ago

When I hear the description “a character who’s not Wario but is a greedy rival of a heroic character who also looks a bit like said heroic character”, Lobo is not the first thing I’m gonna think of 😭

u/CharacterPasta123 — 14 days ago
▲ 5 r/Rayman

I hope that Legends Retold makes Dragon Slayer either start out in the Olympus area or take place before the Hades’ Hand battle. Because how do we end up back in the Underworld if we escaped it after the Hades’ Hand fight?

u/CharacterPasta123 — 15 days ago

In Rayman Raving Rabbids (2006), this giant bunny is only 23 years old, and thus young adult, but already has a big back, dad belly and wrinkles. Basically Ubisoft predicted the fat chud

u/CharacterPasta123 — 18 days ago