u/Charming_Pin330

I think a new amazon bow that gives splitting exploding arrows similar to warlock's mirrored blades could be interesting

The warlock mirrored blades build would likely still be better, but it would perhaps finally make an elemental bow amazon build that's at least somewhat competitive.

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u/Charming_Pin330 — 9 days ago
▲ 21 r/diablo2

Results after 2000 TZ Andy runs

This is a follow up after the previous post I did about doing 1000 runs. These were all done on players 3 with 324 MF. I killed just Andariel and any monsters that happened to die near her while killing her. I was able to get so many runs done so quickly by changing the clock on my PC and doing around 100 runs a day.

While I'm still tracking how many statues drop, I don't pick up any of the talic statues anymore, as I've been full since the first 1000 runs. I got 1 or 2 of the 3rd statue and maybe a couple of the second one. I'm not tracking how many of each I get, so I'm not sure on the exact amount.

I included some screenshots of some of the gear I found notable that dropped within the last 1000 runs.

I'm showing my chronicle completion here, but I'm not sure exactly how much it went up by since the first 1000 runs. It wasn't that much, as I was maybe getting a new item only every 100-200 runs. Most of the remaining set items are from the cow king set, as well as milabrega's crown and tancred's boots. It looks like there's 41 unique items left.

I didn't track exactly how many earth shifters or horazon's tornadoes I got, but it was a lot. Probably at least 5 of each. I think I got 1 or 2 stone crushers and have not seen templar's might yet.

u/Charming_Pin330 — 11 days ago

I'd like to see a few more viable weapons with skill procs on striking

For example, something that procs blessed hammer on striking. It would be cool to be able to put points into hammer synergies and maybe use concentration on your zealer to make a proc build.

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u/Charming_Pin330 — 12 days ago

If any of the druid's summons are going to do cold damage, I feel like it should be the ravens

The ravens already don't benefit from any auras, so no longer doing physical damage wouldn't really affect them. Having 2 of their 4 main summons not benefit from auras feels kinda bad, even if spirit wolves wouldn't be that great even with auras.

If they want to differentiate the spirit wolves and dire wolves more, I feel like they could give them each some sort of ability. Like, giving the spirit wolves the ability to teleport to enemies for example.

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u/Charming_Pin330 — 12 days ago

Do you think there will be a large announcement at Blizzcon, and if so what do you think it will be?

Personally, I'm hoping for another big expansion LoD style, but I'm thinking they will probably announce a rebalancing patch for melee and weaker classes that will be exclusive to RoW and that they are stepping away from the game after that.

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u/Charming_Pin330 — 13 days ago

Should there be more gear that gives -enemy resist or would that break game balance too much?

Some of the best gear for any elemental build has -enemy res, and I'm wondering how people would feel about any additional sources of this being added. Would this be too strong? Would these pieces of gear be required for any elemental build? Would it open up new builds?

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u/Charming_Pin330 — 13 days ago
▲ 10 r/diablo2

Even if they still get 10 frames at their best, having to get 163 FCR to hit it feels a bit ridiculous. It feels crazy to me that a caster character barely has better casting frames than the worst character with the worst frames in the game (Amazon).

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u/Charming_Pin330 — 14 days ago

I know that fireclaw druid is able to reach pretty high fire penetration now with dual phoenix, the new sunder and the new jewel, to the point where they do good fire damage even against previously fire immune monsters without infinity. I've also seen some people talking about holy shock paladin being good without dreams now as well.

Did any other lower tier or lesser used builds get substantial buffs from this?

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u/Charming_Pin330 — 15 days ago
▲ 20 r/diablo2

I feel like a lot of melee characters just don't have that many interesting decisions to make. Either you use grief or your damage sucks. You have to stack a boatload of attack rating to make just hitting things not feel awful. Every unique item is just kind of a let down.

I'd really like to see some small reworks to how melee works. I don't really think melee splash fits in this game, but I do think that it'd be nice to have a small amount of cleave on two handed weapons which can scale with weapon range. I also think that attack rating shouldn't feel so punishing. The level difference between you and monsters shouldn't have such an enormous effect, and you shouldn't have to stack so much of it to be effective.

Unique items also just need to be better. It sucks so much that basically every high level unique item is only really picked up to ID for grails. Super rare items like that should actually be good, and not just stop gaps until you find the runes to make the one runeword that most melee builds want to use.

For skills, I think that at the very least, whirlwind should work in an aoe. It currently feels so weird to use. I think some other skills could also use some buffs or minor reworks as well, though, such as rabies.

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u/Charming_Pin330 — 16 days ago

This is a follow-up after my first post about doing 1000 LK runs since a few people asked to see the next thousand.

This was all done in players 8 on single player. Yes, people told me that players 5 is better, but I wanted to stay consistent with my first set of runs. Also, players 8 is the same as players 7 for drops.

All runes between um and gul are highlighted in yellow, vex and up are in teal. Any rune below a lem is not listed, but I've posted a screenshot of my runes tab to show how many I have. My gem tab is also listed to show how many gems I got during this - I did spend a lot of them on crafting GCs during this process and only really stopped between runs 1000 and 2000. Not everything in the rune tab is from this, but a lot of the lower runes were filled out quite a bit.

u/Charming_Pin330 — 17 days ago

One of the aspects that makes summon playstyles lag so far behind other builds is having to resummon your whole army every game. The summon builds outside of warlock lag pretty far behind other builds in terms of damage, I think it's only fair that we don't also force them to take an additional minute at the start of every magic find run to summon their guys.

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u/Charming_Pin330 — 20 days ago
▲ 22 r/diablo2

These were all done on players 3 with 324 MF. I killed just Andariel and any monsters that happened to die near her while killing her. I think the Jah dropped from her, and the Sur dropped from a minion that was near her. All ring drops are highlighted in green. I got 19 with none of them being all that great. Anything highlighted in yellow was a drop I valued, and anything highlighted in teal is something I need.
I didn't record how many of each statue dropped, but I included a screen shot of my statue tab for reference. The vast majority were the first statue while only a few were the second. I don't think any were statue 3 or 4, and I don't think she can drop those ones.
I included a screenshot of any gear I found notable.
Each run took around 30-45 seconds. I generally got around 40-50 runs in every half hour.

u/Charming_Pin330 — 21 days ago