Three potential faction ideas
I’ve been endlessly impressed by the faction ideas for Root. Finally had some ideas of my own.
The role we’re missing is that of “backers” or “supporters.” There is nobody who invests in others or spreads propaganda for others. WA’s sympathy is for itself. Otters sell goods, but this is like the opposite of what I’m thinking. Vagabond in alliance or coalition is the closest we get, but vagabond is built for something else. I think it would be interesting to see whether a faction could be built that invests in other players and pushes them toward certain goals.
It could be interesting to have an insects faction. The idea would be that they are initially present in all clearings, but rule none. They might look like the Marquise or Eyrie in many ways. They could be knowledge brokers and spies, manipulating the card deck, the dice, and seeing players’ hands.
With the frogs we now have a faction moving into the woodland to settle long term. What if we had the opposite? Think of the elves of Rivendell from LotR. Their goal is to get all of their people out. This might resemble the badgers a bit. VP from migrating across the board and not losing its citizens to battles.