Did Apple’s 32-bit cutoff actually hurt Mac gaming that much?
Do you think macOS dropping support for 32-bit applications was ultimately a good decision?
I know it killed compatibility with a lot of older Mac games, but it seems like most regular apps eventually got updated to 64-bit anyway. And Mac gaming is still getting new releases today, so I’m wondering how much the 32-bit cutoff actually hurt Mac gaming as a whole.
Was it really a major setback for Mac gaming, or was it mostly just a problem for people trying to play older/abandoned games?
Would love to hear what you guys think.