Critique my seductress
I wanted to create a Vampire NPC Big Bad that likes to do "her business" in "her office," which is doing the tango on the ballroom floor, in the open, where everyone can see her, but still be none the wiser.
Human Vampire, Mesmerist 1 (Autohypnotist, Vexing Trickster), Bard 1, Sleepless Detective 1, Witch (Seducer) 13, Mythic 1.
Vampire Feats:
Alertness, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Skill Feats:
Alertness (thru familiar), Deceitful, Deceitful (Mythic)
Magical Feats:
Conceal Spell, Improved Conceal Spell
Class-related Feats:
Extra Hex, Improved Familiar (Rakshasa, Raktavarna), Accursed Hex, Amplified Hex, Split Hex
Combat Feat:
Witch Options:
Patron: Enchantment
Hexes:
Cackle (from Cackling Hag's Blouse) (disguised so as not to be loose-fitting or grotesque)
Charm (mandated by Seducer)
Evil Eye (Note: does not stack with Mesmerist's Hypnotic Stare when applied to will saves, but can be used to decrease ability checks)
Major Hexes:
False Hospitality (may be swappable, since bard level means she can cast glibness from scrolls)
Weather Control (also swappable, but is there for flavor when a gal has to go out for a day in the town)
Bard Options:
So, here's where it gets ugly for the players.
When she dances, she can use Pageant of the Peacock, she can substitute Bluff for any Int based check and Int based skill check.
Skills she can substitute Bluff for include:
Appraise, Craft (alchemy), Diplomacy, Knowledge checks, Linguistics, Perception, Sense Motive, Spellcraft, and Use Magic Device.
Her bonus to bluff is:
16 ranks
+3 class skill
+12 Cha Mod (maxed out charisma for epic point buy + human = 20, +4 vampire, +6 headband, +4 leveling
+1 from Mesmerist
+8 racial bonus from vampire
+6 from deceitful/mythic
+5 competence from Rod of Beguiling
+20 from glibness
+4 from the dance itself
Can use mythic power to nat 20.
Which means a 95, but also gets to add Int (+7) for those Sleepless Detective Skills, so probably 102 for Int based skills and skills turned into Int-modified skills. ...I think.
Doesn't include additional bonuses, such as morale bonuses, assistance from the vampire music crew (if I add mastermind template to vampire), if any of them are bards...
But it seems like the skill checks options are all better than trying to use Witch Hexes and Vampire Dominate, which a save would make sure any gig is up.
Any thoughts on different approaches to get players to flirt with the dark side?
Edit to add:
Forgot Pragmatic Activator and Bruising Intellect, adding UMD and Intimidate, which was Cha, now Int, now Bluffed (Cha again).