u/Chemical-Yesterday74

Love the endgame area, but HEUGH does it make me a little motion sick

Never realized how nausea inducing fracture is during my co-op run of this game, but holy hell, now that i'm playing solo this place is HORRIFYING. I'm usually a total adrenaline junkie, i ride the zipper and the big swinging spinner ride at the state fair all the time, but this is somehow making me motion sick. It's made so much worse by the fact that I'm using 2 pieces of mystagogue for the Bio-Imitator passive and the air cushion, so I've slid off of the edge twice now. Deep field, can we please get a buff to the air cushion passive so that it stops you if you're about to slide off into a bottomless pit? Please? Pretty please? with some science on top?

All of that aside, i love this area, it's so cool, if not a bit stomach twisting to navigate and a bit treacherous with the mystagogue set.

reddit.com
u/Chemical-Yesterday74 — 5 days ago

A Suggestion to make Falconer's drone a little bit more interesting gameplay wise:

I do like falconer, however, sometimes the drone can feel a bit disconnected from your gameplay in my experience. You send it out, mark a target for it, it kills it, or you send it out to just generally murk corespawn. This is fine, but i feel like it could be spiced up by allowing you to direct the drone to guard things.
Implementation:
Double clicking when directing the drone will direct it to guard whatever or wherever you clicked.
Valid targets would be terrain, objectives, other dwarves, or yourself.
It would circle whatever you tell it to guard, and attempt to stay within 20ish meters of its target, as well as following the target if it is a dwarf or a moving objective.
For targets that can take damage, such as dwarves, the elevator drive, rock crackers, etc. It will attack whatever enemy is closest to its target, unless another enemy is dealing more damage to it than whatever is closest, for example if an edgestalker is pelting the target with projectiles, the drone will go and zap the edgestalker before resuming killing whatever is closest.

I think it would make falconer a more interesting class to play, allowing her to take a supporting role for the team if needed. I would love to be able to tell my drone to protect my fellow reclaimers while they deposit expenite or are doing an objective.

reddit.com
u/Chemical-Yesterday74 — 5 days ago

More bionic armor pieces would be so cool

I feel like the bionic legs have a lot of potential for more bionic armor pieces that could help out with a lot of play styles. There could be more variants of bionic legs that could integrate more movement options into our kits. We could get another variant of bionic legs that increases our jump height and/or gives us a quick double jump that doesn't require a jump pack, and could be upgraded to have another extra jump later in the game.

Bionic arms could open up a huge amount of possibilities play style wise. Heavy duty bionic arms could drastically reduce the wind up time of heavy weapons. Agile bionic arms could increase throwing weapon range and damage, as well as reducing the attack cool down of melee weapons. Tactical bionic arms could drastically reduce, or even eliminate recoil from ranged weapons, along with integrated biomimic tech (and possibly biofusion near endgame).

reddit.com
u/Chemical-Yesterday74 — 15 days ago

Is there a method to get a lot of snag vine seeds that i dont know about?

One of my goals this playthrough is to catch one of every rare fish variant and store them in my aquariums, but the gutfish eels have me frustrated. Their bait costs 2 snag vine seeds, and snag vine only scraps down to 1 seed, so i cant just grow more. There are only 4 respawning snag vines, those being in the night realm, and they dont work on the wishing shelf. Is there a method that i'm missing, or is it just that much of a pain to get Gutfish eel bait? Also, it's a sick joke that there's 3 variants of this damn fish when the bait is such a slog to get.

reddit.com
u/Chemical-Yesterday74 — 19 days ago

Just got the glitchpack, and uh, WHY?

The research and field sample pack made some sense, the special slots were up at the top in a simple line. So what the hell is this?! This is an absolute catastrophe for inventory organization. Deep field, just, WHY?! I'm still gonna use it, but like, come on!

u/Chemical-Yesterday74 — 20 days ago

Does the carapace armor passive still have issues with electro pests?

I remember awhile ago when i did my first playthrough, the thorns effect on the carapace armor would trigger the electro pest's electric AOE, which would then trigger thorns again, causing a loop of damage that could kill, or at least heavily damage you super quickly. Anyone here know if that ever got fixed?

reddit.com
u/Chemical-Yesterday74 — 23 days ago

My little guys <3 (Also, need suggestions for enrichment!)

I love this new update, especially that i get to have more stuff to do with my little sillies :3
Does anyone have any ideas for things i can add to my pet's rooms to give them some more enrichment? Right now i just have the tv, but i still have a ton of space to add stuff

u/Chemical-Yesterday74 — 1 month ago