Immersive sim, but as an RTS. Would you play it?
Solo dev here. I'm building Hunt or Pray, a real-time tactics game inspired by Myth: The Fallen Lords.
4 survivors. No base building. An enemy AI that learns how you fight. Fire spreads, barrels explode, and bodies fly.
Does an "immersive sim meets RTS" sound like your thing, or are those two worlds too far apart?
Steam: https://store.steampowered.com/app/5298550/Hunt_or_Pray
Did I use AI? Well, it's complicated :) The enemy AI is trained with reinforcement learning: it studies how you fight and adapts, so it's a duel of wits between you and a machine that learns. But I don't use generative AI for in-game assets. It doesn't convince me, and I don't like how it looks. The only exception is the store capsule art and logo, which I disclosed on the Steam page.