5+ years of nights and weekends later, here's the first look at my MMORPG
I've been working on this on and off since around 2020, and I'm really excited to finally share the very first teaser. The game is honestly not terribly far away at this point.
Making an MMORPG has been my lifelong goal. I always knew it would be a scapelike, but I think it's become so much more than that. FARWARD pulls from everything I grew up loving: RuneScape, Fable, Oblivion, Kingdoms of Amalur, and all the books I read as a kid, especially Ranger's Apprentice. I've always loved Borderlands' cel-shading too, so that's kinda where the look comes from.
I believe nostalgia is rooted in discovery. Remember not knowing where anything was, swapping rumours with friends, stumbling onto something nobody had found yet? I want that back. So FARWARD is built so it can't be datamined: everything lives server-side, and the client only learns what you've actually discovered. I expect it'll take players many months, maybe years, to really figure out how everything works, and I think that discovery is what will bring that feeling back.
It'll have all the good stuff: your own homestead, raids, chill grinds, and pets that gets the zoomies. Maybe you'll enjoy it.
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If you'd like to follow along or join the playtests:
🌿 Waitlist: https://playfarward.com
💬 Discord: https://discord.gg/farward
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A throwback to when the pet fox was pure concept art: https://www.reddit.com/r/ScapeLikes/comments/1ww8b62/comment/pdns920/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button