▲ 133 r/UnearthedArcana+1 crossposts

Battleaxe Master - What's better than one axe? Two axes. What's better than two axes? To crush your enemies, see them driven before you, and to hear the lamentations of their women.

u/CirceDidNothingWrong — 2 months ago
▲ 356 r/UnearthedArcana+1 crossposts

Longsword Master Feat Chain v2 - Strike from unexpected angles, attack and defend in the same motion, utilize the full arsenal of your longsword.

u/CirceDidNothingWrong — 2 months ago
▲ 1.4k r/UnearthedArcana+1 crossposts

Longsword Master Feat - Strike from unexpected angles, attack and defend in the same motion, utilize the full arsenal of your longsword.

u/CirceDidNothingWrong — 3 months ago

Demon Outsider pair - The Vampire and the Thrall

Demon Vampire
Each night* choose a player: they die. A chosen Thrall becomes an evil Vampire. If more than 1 vampire is alive, the storyteller chooses who dies at night. [+1 Thrall]

Outsider Thrall
An executed Demon does not die. You must be mad you are a good townsfolk, or another good player might become the Thrall. [-1 Minion]

Explanation
Vamp:
Each night, you are told who your Thrall is. Each night* choose a player: they die.
If you choose a Thrall, they become an evil Vampire. If the Vampire is executed while the Thrall is alive, they do not die.
The Vampire cannot be in play without the Thrall.

Thrall:
They must be mad they are not the Thrall, or another good player can be immediately chosen by the storyteller to become the Thrall. The Thrall replaces a minion, but is not inherently on the evil team unless the Vampire chooses to convert them.

I think it's in a pretty good state currently. Please let me know how I can improve! I'm also currently working on putting together a script, should I put in DA/pacifist/sailor or no? I'm thinking no, so that failing to execute means you found the demon for sure.

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u/CirceDidNothingWrong — 4 months ago

Homebrew Demon Townsfolk pair: Arsonist and Fire Brigade

Demon Arsonist

Each night*, choose up to 3 players. As many of the chosen as there are Fire Brigade in play die. [+Fire Brigade]

Townsfolk Fire Brigade

Each night*, choose a player: they are safe from the Arsonist tonight. [+0 to +2 Fire Brigade]

The idea is that the demon can only kill as many people as there are fire brigade in play. And the order of demon choosing/players dying does not matter. So the demon has to try to figure out how many Fire Brigade there are in play, but they dont know whether a kill didnt go off because there are less FB in play, or because a FB protected successfully.

The Fire Brigade has to try to find each other and coordinate so they don't end up protecting the same people.

And I assume everyone else and their grandmother will be bluffing fire brigade as well.

Please let me know your thoughts!

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u/CirceDidNothingWrong — 4 months ago