

Warhammer Master Feat v2 - Crush through armour, immobilise your foes with pain, send them to sleep, never to wake again
Tiger Style Monk - Fight with the power and guile of the ferocious tiger
Lightning Spell Suite - For when someone pisses you off so much you want to throw a storm at them.
Battleaxe Master - What's better than one axe? Two axes. What's better than two axes? To crush your enemies, see them driven before you, and to hear the lamentations of their women.
Longsword Master Feat Chain v2 - Strike from unexpected angles, attack and defend in the same motion, utilize the full arsenal of your longsword.
Longsword Master Feat - Strike from unexpected angles, attack and defend in the same motion, utilize the full arsenal of your longsword.
Psion Monk - The world is endlessly malleable to those who dream
Demon Outsider pair - The Vampire and the Thrall
Demon Vampire
Each night* choose a player: they die. A chosen Thrall becomes an evil Vampire. If more than 1 vampire is alive, the storyteller chooses who dies at night. [+1 Thrall]
Outsider Thrall
An executed Demon does not die. You must be mad you are a good townsfolk, or another good player might become the Thrall. [-1 Minion]
Explanation
Vamp:
Each night, you are told who your Thrall is. Each night* choose a player: they die.
If you choose a Thrall, they become an evil Vampire. If the Vampire is executed while the Thrall is alive, they do not die.
The Vampire cannot be in play without the Thrall.
Thrall:
They must be mad they are not the Thrall, or another good player can be immediately chosen by the storyteller to become the Thrall.
The Thrall replaces a minion, but is not inherently on the evil team unless the Vampire chooses to convert them.
I think it's in a pretty good state currently. Please let me know how I can improve! I'm also currently working on putting together a script, should I put in DA/pacifist/sailor or no? I'm thinking no, so that failing to execute means you found the demon for sure.
The Duelist Rogue v4 - Meet any challenge with a flurry of steel, deceptive feints, and misguided honour
Manoeuvre Suite - Expanded options in combat for the discerning gentleman in armour.
Manoeuvre Suite - Expanded options in combat for the discerning gentleman in armour.
Homebrew Demon Townsfolk pair: Arsonist and Fire Brigade
Demon Arsonist
Each night*, choose up to 3 players. As many of the chosen as there are Fire Brigade in play die. [+Fire Brigade]
Townsfolk Fire Brigade
Each night*, choose a player: they are safe from the Arsonist tonight. [+0 to +2 Fire Brigade]
The idea is that the demon can only kill as many people as there are fire brigade in play. And the order of demon choosing/players dying does not matter. So the demon has to try to figure out how many Fire Brigade there are in play, but they dont know whether a kill didnt go off because there are less FB in play, or because a FB protected successfully.
The Fire Brigade has to try to find each other and coordinate so they don't end up protecting the same people.
And I assume everyone else and their grandmother will be bluffing fire brigade as well.
Please let me know your thoughts!