u/CitrusMikasa2

Crossbow Enchants

I believe Crossbows need a broader set of enchantments. They only have 3 exclusive enchants, even the Trident has more enchants than that...

Velocity (I-V)

This enchant retains the crossbow projectile's velocity (and damage output) by 10% per level. It is the crossbow alternative for Power.

Spalling (I-IV) [Cannot be paired with Piercing]

This enchant bypasses raw armor protection by 20% per level. This enchant would make crossbows super useful in late-game combat, since it would likely deal meaningful damage to Netherite juggernauts (unless they have Projectile Protection). It is even more effective with fireworks as the projectile. It is the crossbow alternative for Breach.

Bang (I-III) [Cannot be paired with Multishot, Velocity, and Piercing]

This enchant is a little interesting.. Upon firing an arrow, the recoil is strong enough to push you back a few blocks, essentially making it a mobility tool. At level 1, the recoil would push you 2 blocks into the air, each level increases that value by 2 blocks, meaning you could fly a total of 6 blocks per shot. It might put wind charges out of business so similarly to lunge, it should take a large chunk of durability from the crossbow.

No more dying to the void with a Bang Crossbow.

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u/CitrusMikasa2 — 20 hours ago

Ender Pearl interactions with Bows and Arrows.

Pearl gets hit with an arrow from unenchanted bow --> Triggers teleportation

Pearl gets hit with an arrow from a punch enchanted bow --> Redirects the pearl

Pearl gets hit with an arrow from a flame enchanted bow --> Triggers teleportation and sets the pearl user on fire

If the bow is enchanted with both flame and punch, punch will override flame's effect.

Many people might say it's pointless because who shoots at pearls??? cough cough totally not me cough

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u/CitrusMikasa2 — 2 days ago

The Rock

Rocks should be added to Minecraft.

Rocks can be obtained by putting 1 cobblestone or cobbled deepslate in a crafting grid.

They can be thrown to deal damage to mobs (maybe one heart worth of damage), or used as decorations, so people don't have to rely on buttons as substitutes.

They could be used for various crafting recipes too, such as an alternative recipe for gravel.

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u/CitrusMikasa2 — 3 days ago
▲ 499 r/Kashimo_agendaHQ+1 crossposts

Just a reminder that kashimo lost to a holding back hakari

Your favourite character actively tried to kill hakari 4 different times and lost to a man who wasn’t allowed to go for the kill because he needed the farmer’s points and still kashimo lost

u/CitrusMikasa2 — 3 days ago

CT: Lag Manipulation

Whenever I play games with my friends, I always get laughed at for being SO laggy. One of them told me it might be my "cursed technique" and that got me wondering... How would a lag based technique even work? I've thought about this one for weeks though I've never actually written it down, here's how I think it'd work.

Summary and Basic Mechanics

Lag manipulation allows the user to manifest a ping and FPS based system into the real world. The user could steal a target's FPS and transfer ping to them through contact. The user could continuously stack FPS and ping to react and move faster than the opponent.

The target doesn't have to be a living human, lag manipulation can also work on objects or mediums. This can allow the user to mimic Infinity in a way, by constantly slowing down the surroundings, though that would likely require S tier refinement or the Six Eyes.

The user can also target physics. Perhaps they could stack kinetic energy and store it as potential energy by lagging the inertia of movements(?), replicating Yuki's cursed technique to an extent.

This could be the lag manipulator's most destructive capability, they could level several city blocks just by releasing the kinetic energy they stored whilst running at Mach 5.

Blowback

When the user fails to fulfill conditions, their ping might spike and their FPS might drop. This might be seen in scenarios involving unfulfilled binding vows or a failed domain.

Domain

The domain expansion could simply drain the opponent's FPS and drastically increase their ping. The frames are absorbed by the domain user, and their ping is totally transferred to the enemy without the need of contact.

The domain could have an interesting trait where during a domain clash, it can lapse (or lag) in and out of existence, causing the opposing domain to take over briefly, and get overrun by the lag domain replacing the opposing domain's barrier with its own. However, the domain would still be vulnerable to open domains like MS.

Imitation of other techniques

With enough creativity (and refinement), this technique could effectively imitate;

Projection Sorcery - By cramming frames to move across distances faster, and freezing opponents by absorbing their frames, as well as increasing their ping. Lag users could accelerate indefinitely by storing inertia.

Limitless (Infinity) - By slowing down the area surrounding the user.

Bom ba ye - By slowing down inertia, energy can be stored indefinitely within the user, and it can be released into a different attack, increasing its "mass" or "weight".

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u/CitrusMikasa2 — 4 days ago

Would Kashimo's domain save him?

If Kashimo had a domain, would it save him from the effects of MBA?

We all know after a domain is dispelled or shattered, it'll cause technique burnout, so if Kashimo had a domain and used it while MBA is activated, would it or would it not deactivate MBA?

I think it can go three ways;

  1. His technique gets completely deactivated and reversed, effectively saving him from turning into pure energy.

  2. His technique gets completely deactivated but it doesn't reverse the damage, basically killing Kashimo quicker.

  3. Something similar to Uro's burnout happens, his technique doesn't completely vanish but he can't utilize it's full power for X amount of time.

What do you think is the most likely? I think it's #3.

u/CitrusMikasa2 — 6 days ago
▲ 546 r/Kashimo_agendaHQ+1 crossposts

Kashimo Is Such a Lame "Strongest" Character

Imagine if Sukuna had Yuta level physicals, no domain, no rct, no feats of insane jujutsu knowledge, and nothing setting him apart from the heavy hitters besides being able to oneshot people with cleave, or in Kashimos case, his sure-hit lightning. Imagine how much lamer Gojo would be if died after using Infinity, purple, or red, and did nothing but crush people with blue, not even using its other applications. I don't see Kashimo creating basketball domain, cursed technique reset, or using one handed domain. He does nothing besides lightly sting people, use bullshit hax and then has the audacity to whine about everyone being weaker than him like he wouldn't be on their level without his oneshot.

Kashimo is just a hax merchant walking around pretending that he's this 500iq jujutsu phenom like Gojo and Sukuna.

u/CitrusMikasa2 — 9 days ago

Lodestone indicator for how far the destination is

This could apply to pretty much every type of compass!

There should be an indicator for how far you are from your destination, maybe something close to a durability bar, but its bar goes down the closer you are to your destination. For a more precise reading maybe they could put "6767 blocks away" in the tooltips, to show how far the lodestone, respawn, or death point is.

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u/CitrusMikasa2 — 15 days ago

We all love our pets and would like to take them outside for a walk or for a fight, but the thing is, aside from the aesthetics, there's practically no reason to bring them out because they're usually useless in combat (aside from horses because they pair well with spears).

I'm talking mainly about wolves. Wolves got their own armor but they still remain largely unused in combat, even for casual players. I suggest giving wolves different types of attacks to make them far more useful and viable in attacking even players who are clad in Netherite armor.

Bite

•The basic wolf attack that we see currently.

•Nothing much can be done aside from improved pathfinding and better animations.

Muzzle Hold

•The wolf clings onto a target's face and bites it continuously, dealing 1-4 heart(s) of damage per second.

•It can cling for 10 seconds, or until it is hit 3 times by the target.

•Great for blinding opponents, opening opportunities to attack them while the wolf is distracting them.

•This could also be a new attack for Spiders.

Pull Bite

•The wolf bites onto the opponent's leg to slow them down.

•It doesn't do much damage, but it slows enemies down a lot.

Lunge

•The wolf tackles the target to deal knockback.

•Great for traps.

Some Extra Mechanics (+Notes)

In addition to these new attacks, some buffs should be made to the HP stats of tamed wolves.

As they grow and kill more enemies, they should gain more experience, their attack strength and speed will gradually improve the more they mature.

I don't have many ideas when it comes to the cat and axolotl, so please share yours in the comments.

u/CitrusMikasa2 — 17 days ago

The Shell Shock could be the first shulker variant in MC.

What can it do?

It is a hostile mob that rapidly shoots bursts of 3 electric projectiles to a targeted player, just like how Blazes shoot 3 fireballs at a time. These projectiles are as fast as a wind charge and have a linear path. It can give a status effect called shocked, it damages you as slow as the wither effect does, but it constantly resets your attack cooldown, shell shock projectiles should give you a 3 second status effect.

What does it look like?

It looks like a yellow shulker, trimmed with the bolt smithing template.

Where is it found?

It can fit perfectly in a trial chamber themed structure in the End, like an End Labyrinth full of Shellshocks and normal Shulkers working together to guard loot, or an End gateway?

What can it drop?

It should drop two items; the thunder bolt and the bolt scute. The thunder bolt is a jagged, bright yellow rod that can be crafted into thunder charges, which are essentially just the mob's projectiles. The bolt scute can be crafted into a thunderplate, a chestplate that grants immunity against thunder charges and the shocked status effect. And additionally, it should have the most blast protection out of any base armor. The thunderplate could alternatively be something you trim into armor using an upgrade template you can find inside the structure Shell Shocks spawn in, because chestplates are very important in combat, it would be nicer having a zap-proof Netherite chestplate trimmed with it.

Final Notes (+Mechanics)

They cannot teleport, so how do they move? They simply roll like how blocks did on the recent April fool's update. They can still stick to walls, maybe from magnetic energy..?

u/CitrusMikasa2 — 17 days ago

I think a lot of people would agree on me with this. It is SOOO annoying having fishermen use barrels, I always use it on builds, and even in stashes on economy SMPs, it's super annoying having villagers invade my homes/stash rooms just to become a fisherman.

Can't they just get their own workstation like a fishing basket thingy? Maybe a kitchen-esque workstation that cuts food into bits? Anything that isn't barrels or campfires 😭

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u/CitrusMikasa2 — 19 days ago

Freight (I - III) is mainly a utility enchant, it allows the user to have 3 extra inventory slots per level. The maximum level of Freight allows you to carry one more row of items.

What happens if you remove the chestplate..?

Instead of it throwing your stuff to the ground upon removal, the inventory slots just become locked. You may only get them once you equip the chestplate again, or any other chestplate with the freight enchant.

This would be super handy since items put on the extra slots freight gives, aren't bound to your inventory, so upon death, you can equip a freight chestplate to access those items. Sounds pretty OP to have a chestplate storage cloud, so maybe the items should be bound to your inventory instead of the enchantment.

(The reason why it's not bound to the chestplates themselves is because I don't like the idea of it becoming a better bundle...)

Combat Applications.

Freight will knock mobs back the faster you're going. If you bump into an entity, it'll be pushed or knocked back.

I think it's pretty interesting, but it'd be very annoying for traditional combat, so you could see this as a way to debuff the enchant.

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u/CitrusMikasa2 — 20 days ago

Notes

The suggestion features some blocks/concepts from a previous suggestion I had; https://www.reddit.com/r/minecraftsuggestions/s/CyqkOaBfvx

New Natural End Features for the Biome Revamp

Tough Lichen - The grass of the End, Chorus plants that grow on it get bigger and turn into hardened stem. (More info on the link)

Old Chorus Plants - Essentially End trees. These are Chorus plants that grew larger and hardened over time, thanks to the nutrients from Tough Lichen. (More info on the link)

Dead Chorus Plants - These are naturally spawning dead trees in the End Barrens. They appear white with a purple undertone. Can be obtained by breaking the Tough Lichen under an old Chorus plant, and replacing it with End stone. It will rapidly dry up and die just like corals out of water.

Now onto the biomes.

End Highlands

•End Highlands are not high enough! Their terrain should be, on average, above Y130.

•Young Chorus Plants spawn frequently here, growing on End Stone.

•Old Chorus Plants may sometimes spawn growing patches of Tough Lichen.

•Could be renamed to End Plateaus.

End Midlands

•The midlands are the mountain slope that ascends towards the End Highlands.

•Few Chorus plants grow on End Stone in this part of the End.

•Could be renamed to End Slopes.

End Barrens

•The most desolate part of the End, nothing spawns here, aside from dead Chorus plants.

•Their average Y level should be around Y60.

•This is where large End islands stop.

•Uncommonly, large End islands might fail to generate with End Plateaus, causing a flat plain of End Stone.

Small End Islands

•Instead of being clusters of small circular islands, they should be a little larger, and look more like disfigured asteroids.

•They could potentially hold an End-exclusive ore(?)

•Could be renamed to End Clusters.

General Features for Large End Islands

•Spaghetti caves similar to the one's in the overworld, can be a set up to End-exclusive ores.

•Ravines/trenches that lead deep into the islands interior, or straight to the void (Naturally spawning shulkers may naturally live inside these crevices).

•Large and small craters scattered all across the terrain.

•Some areas can be hilly, and can also have boulders (like in the attached picture).

•Larger, continent-like terrain.

Features for Small/Medium Sized Islands

•Smaller islands may overlap on top of each other or larger End islands, making the End feels multi-layered.

Next suggestion will be about new End biomes to accompany this rework.

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u/CitrusMikasa2 — 25 days ago

It doesn't make sense to me how Pillagers would come up to you, and load an arrow...? They're human-like mobs, they should be smart enough to not reload in front of the enemy. Skeletons are able to outrange and outgun them despite not having a brain.

They should start loading an arrow farther from the player, not point blank.

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u/CitrusMikasa2 — 26 days ago

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I suggest large flower pots!!

These flower pots can be used to plant larger flowers such as roses, lilacs, peonies, and sunflowers.

They can also hold large versions of saplings and mushrooms, but they have to gradually grow from a small sapling to a medium sized tree

Large flower pots can also have customisable soil, by right clicking a pot using a suitable soil type, so if you want to plant a chorus flower on the pot, you have to put endstone on the pot first.

These pots can be customized using pottery sherds.

Fruit/Crop Growing

Oak saplings and chorus plants can grow apples and chorus fruits, they naturally grow, but they can also be watered using a water bottle to grow the fruits faster.

Oak trees may also grow golden apples from time to time (5% chance)

Crops can also be planted on this block, unlike crops that grow on normal farmland, they don't need water to grow on a pot. You can still water your crops, or bonemeal them though.

Extra Notes

Above is the crafting recipe for the flower pot, it's not a full block just like the normal pot, but it should be close to a composter filled with dirt in terms of block shape.

When crafting, you can simply remove the dirt if you want an empty flower pot, or you can use a different type of soil to fill it from the get-go (As suggested by one of the comments).

When you pick them up, it should display the type of soil it's carrying, the same way crossbows display the type of projectile they have loaded.

u/CitrusMikasa2 — 26 days ago

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By using a bow enchanted with Flame, you can get Blooming Chorus Flowers!

Removing the outer shell of a Chorus Flower with a flame bow will reveal a large white flower, that closely resembles the cactus flower.

Chorus flowers that haven't reached maturity may turn into Blooming Chorus Flowers during an End Flash, you can simply break them with your hand to obtain them without using a Flame bow.

Gameplay Usage

Stepping on a Blooming Chorus Flower will teleport you to a random (safe) location.

But if there is a blooming chorus flower within 15 blocks of another, stepping on either will teleport you to the other flower, this is especially useful for creating secret base entrances or better mobility around large bases.

To create connections between specific flowers, you can attach them to the same type of block.

For example; You want to teleport to your bedroom from the living room, but you also want to teleport to your storage room. You place the flowers on a specific color of wool to teleport to a specific room, so you put red wool on both your bedroom and living room and then place a flower on top of the wool, and then use cyan wool for the storage room. Now you can teleport to specific places using the flower!

I think these flowers will revolutionize travel, and give more incentive to go to the outer End islands (aside from just getting the Elytra and some shulker shells).

u/CitrusMikasa2 — 26 days ago