

Only the kindness of gold, without Order. - Minor Erdtree
"At the end of their journey… what will they come to choose?" - Call of the Abyss
Inspired by an old Ice Age enchantment and a track from "she," a concept for blue reanimation. Unsure of balance/format
Monoblue Galactus beatdown ft. extra turn loops/clone sprinkling
General idea: dig through deck to find and slam Galactus, then assemble Exodia with extra turn loops and cloning abilities to speed up the Galactus beatdown. There's plenty of infinite blink combos with the usual suspects, and in testing the lock typically comes online around turn 8/9.
I'm looking for advice on better/different card choices like draw, better ways to fish up the Surfer/Galactus combo, maybe means to streamline and start the clock a turn earlier, as well as general feedback (also whether I should include more staple blue stax pieces or if they'd just slow me down). Earlier builds had mill combos with [[Traumatize]] and [[Riverchurn Monument]] / [[Fraying Sanity]] as an alternative to Galactus, but sudden full-library mill feels arguably worse than presenting a combat loop win in monoblue.
Slightly inspired by the extra turn Kang: Celebi, Verdant Vision
Exploring "Harmonize" outside Temur: Deathsinger's Requiem
I want to make the non-colorless Silver Surfer/Coming of Galactus the focus of a deck!
More specifically, I want the Galactus token to be the primary wincon since I live in fear of the colorless Galactus being lost to exile.
I have a *very rough* first attempt with [[Glarb, Calamity's Augur]] at the helm that's a weird mix of ramp/infinite-turn-loops. I could see a proliferate or pseudo-voltron strat, but this is where I'm at atm: cranking out the saga ASAP and using the Surfer in conjunction with [[Eternal Witness]] , [[Time Warp]], and [[Chthonian Nightmare]] to just let Galactus go to town on the table.