TTRPGs where the GM is a Judge more than a Storyteller?
I've been reading a lot of stuff from various internet sources about how the modern TTRPG climate is one in which the relationship between the GM and players is heavily one-sided: the GM is required to construct and portray an entire story with curated arcs and compelling characters, essentially writing a book they don't have full control over. Meanwhile, the players simply get to enjoy the hard work of the GM, giving at minimum their characters roleplay, and at most some ways to lean into the story. Now weither you agree with this claim or not is up to you. I personally agree with it but I also see thousands of games like this that everyone still enjoys, and I play and GM games like these, so I completely understand thinking the claim is bogus.
However, that's not why this post exists. I instead am simply inquiring as to if there is any TTRPGs that specifically go against this type of play, where the point isn't a curated story, but rather a journey forged by the autonomy of the players, where the GM simply acts as the arbiter for subjective situations such as social encounters, instead of making hooks for the characters to latch onto and drive a specific plot. Bonus points if the GM could essentially be replaced by an oracle.
What I'm not looking for is journaling systems, systems that are specifically made to be GM-less, or systems so lightweight that the GM doesn't do much because there's not a lot to work with.
Edit: for those saying 'any game works for this, its a GM/Player problem', show me where games like 5e have tools for the GM to use so that they don't have to come up with every single small detail on the spot that the players ask for, so they dont need to curate every combat encounter so the players dont die and dont have too easy a fight. Its not a person problem, its a lack of GM tools, especially ones the players can also interact with. a lot of people are saying OSR and after looking deeper at a lot of the recommendations, yeah I agree I think some OSR is in the future for me, I was just looking at essentially 'bad' ones. But to say any ttrpg can do what i am looking for, i just dont think thats true.
also, this post blew up a LOT more than i thought it would (likely cause of how accidentally controversial it was) and i simply dont have the energy to respond to all 67 (so far) comments, but i did read most of them!