Why Your Punches Feel Weak | Calibration Guide

https://reddit.com/link/1x0br9p/video/3yqoh0tym4uh1/player

Feel like your punches aren't landing with the power they should? Your calibration could be part of the problem.

I walks through Advanced Calibration and Glove Offset and explains how properly matching your avatar to your real body can affect your reach, punch placement, and overall damage.

We cover how to adjust your shoulder width and arm length, how to properly line up your gloves with your controllers, and why making your virtual arms longer or shorter than your real arms can actually hurt your performance.

You'll also learn how Glove Offset affects where your punches make contact and why hitting with the proper part of the glove matters when you're trying to generate consistent damage.

The goal isn't to manipulate your reach or find an advantage — it's to make your virtual body match your real body as closely as possible so you can box naturally.

If you've been struggling with damage or punches that don't seem to connect where you expect them to, take a few minutes to check your calibration.

Some of this stuff seems obvious but I hope it helps you!

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u/CoachDaveOfficial — 7 days ago

AI on Hard - Round 3 💪

The upgraded AI in Thrill of the Fight 2 isn’t just throwing more punches — it has to manage its stamina too. 🥊

In Round 3 on Hard difficulty, you can really start to see the effects of the new AI stamina system as the opponent slows down and the pace of the fight changes.

This is just one part of the AI upgrades introduced in Update 2.0.0, and we’re continuing to improve it with feedback from the community.

How has the new AI been treating you?

u/CoachDaveOfficial — 1 month ago

A lot of people complain about match making but

Since last Friday, I put in nearly 90-100 rounds in matchmaking. Maybe people just see my username and are on their best behavior but I don’t think I had one bad fight throughout all those rounds!

This is not saying that we don’t have toxic players just like every other game but really just an appreciation to all the guys that put in rounds with me over the last few days and put up one hell of a fight.

Good stuff everyone 💪❤️ I’ll say it 100x over again. Best fitness ever

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u/CoachDaveOfficial — 1 month ago

How to Hit HARD WITHOUT becoming a Exploiter

In this video:
• Finding the right punching distance
• Generating power from your feet and legs
• Proper hip and shoulder rotation
• Loading your hips for powerful hooks
• Using jabs and crosses to set up power shots
• Setting up uppercuts
• Timing your opponent instead of forcing big punches
• Keeping your defense intact while throwing with power

u/CoachDaveOfficial — 2 months ago

How to Use Mirror Mode for Pad Work

Pad work isn’t officially in The Thrill of the Fight 2 yet, but Mirror Mode already gives you a great way to practice combinations, defense, movement, and reactions.

Record up to 15 seconds of movement and your avatar will repeat it back to you. You can build simple jab-cross combinations, add hooks to roll or block, or even work pivots and footwork into the drill.

Try it out and start building your own custom pad-work combinations!

u/CoachDaveOfficial — 2 months ago

Mirror Mode Delay Drill For Ya!

Hold A to add a delay to your mirrored fighter, then practice reacting to your own punches. Work on:

🥊 Blocking jabs and crosses
🥊 Parrying straight punches
🥊 Slipping off the center line
🥊 Defending hooks and body shots
🥊 Building better reaction time and muscle memory

Start slow, focus on doing each reaction correctly, then increase the speed as you get more comfortable.

u/onphone_irl as requested!

u/CoachDaveOfficial — 2 months ago

🥊 Our New Community Roadmap Is Live!

Want to see what’s coming to The Thrill of the Fight 2 or have an idea you want the team to see?

Our new roadmap lets you:
- See what we’re currently working on
- Submit your own community ideas
- Vote on official roadmap items and community suggestions

Popular ideas will rise to the top, helping us see what the community wants most.

Check it out and cast your votes 👇

https://totf2roadmap.com

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u/CoachDaveOfficial — 2 months ago

The Thrill Podcast is back! 🥊🎙️

After about a 7-month break, I wanted to bring the podcast back with a bigger focus on the people who make Thrill of the Fight 2 what it is — the community.

For the first episode back, I sat down with Sib from Aussie VR Boxing to talk about his experience with Thrill, the Aussie VR Boxing community, VR boxing vs. real boxing, the future of single player, esports, and some of the things we’d love to see added to the game.

The idea behind the podcast going forward is simple: bring on different members of the Thrill community, get to know the people behind the usernames, and give them a place to share their stories, opinions, and ideas.

Would love to hear what you guys think and who you’d like to see on next! 🥊

youtu.be
u/CoachDaveOfficial — 2 months ago

First time hitting the bag in 3 months. I broke my right hand and now finally testing it with impact!

I’m posting this here because for three months I was still able to VR box which is pretty amazing that I could still work the skill with zero impact.
Another great perk to our game💪

u/CoachDaveOfficial — 2 months ago

The Thrill of the Fight 2

Patch Notes

Physics

- Much better hit registration in single player
- Parry his punches and deflect his arms
- Single player only at this stage, multiplayer to follow

AI

- Completely overhauled animations across the board with more to come - much more realistic
- Feint System added
- Stamina System: punching, blocking and dodging cost him energy. As he runs down he gets sloppier and can do less before running out of gas

Clinch

- Ducking down and spamming clinches is penalised much faster
- Warning on the first foul, point deduction on the second

Sparring Mode

- Choose your venue!

Fixes

- Knocked-down fighters no longer spin their head on the way down
- Knockdown pose no longer sticks into the next round in multiplayer

And we're not done. Visual damage is still being worked on, and there are more AI improvements on the way.

This is the Public Test Channel, so we want your feedback. Test the update, let us know what feels good, what doesn't, and help us continue fine-tuning the game.

Join our Discord and type !PTC for instructions and the full patch notes.

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u/CoachDaveOfficial — 2 months ago

New AI Animations – 3-Minute Outclassed Round Preview

A quick peek behind the scenes at some of the newest AI animation upgrades we’ve been working on, shown through a full 3-minute round on Outclassed difficulty.

One thing we really want to continue doing as a development team is being transparent about what we’re working on and letting you see things while they’re still being developed. Your feedback genuinely helps shape where we focus our time and how these systems evolve.

What you’re seeing here could potentially make its way into the PTC as soon as this week. Would love to hear what stands out to you and what you’d like to see improved!

u/CoachDaveOfficial — 2 months ago

3 Simple Combos That Land MORE in VR Boxing 🥊

After nearly 100 straight days of fighting 12–24 rounds a day in VR boxing, I’ve learned that sometimes the simplest combinations are the most effective. 🥊

Connection, distance, and how your opponent reacts can all affect whether that first punch lands—so don’t always rely on a single shot.
In this video, I break down three simple combinations that consistently work for me:

🥊 Double jab
🥊 Body jab → head jab
🥊 Jab → cross (the classic 1–2)

The first punch might miss, close distance, or force a reaction—but it can set up the second shot to land clean. You don’t need complicated combinations to be effective. Sometimes doubling up and sticking to the basics is exactly what you need.

u/CoachDaveOfficial — 2 months ago