▲ 2 r/Colonist+1 crossposts

This week's Shuffle: USA RUSH

Normal Rush gives you a few opening spots. This one gives 100+. First settlement becomes genuinely overwhelming in the best way.

u/ColonistTeam — 10 days ago

This week's Shuffle: Black Forest map, Rush mode. No turns, ~10 min.

Shuffle is running the Black Forest map in Rush mode this week. Same map with no turns.
Everyone plays at once, so a full game wraps in about 10 minutes.

Live now: colonist.io

u/ColonistTeam — 17 days ago

You wouldn't stop asking. So here we go. RUSH IS BACK.

Colonist Rush is 10 minute Catan.

No turns, no waiting. Everyone builds, trades, and rolls at the same time.

The dice even handles itself.

It's still real Catan underneath: trade, build, first to 10 wins.

Just compressed into a single coffee break.

Jump into Ranked, take on the Bots, or start a Private Room with friends.

Play now → Colonist.io

u/ColonistTeam — 27 days ago
▲ 21 r/Colonist+1 crossposts

#RushisBack ⚡

You asked for it, so we had to bring it back. (Dont ask for FIX THE DICE😮‍💨)

Colonist Rush. Everyone plays at the same time. Trade, block, and build any time you want, no turns, no waiting!

Same Colonist you love. A full game under 10 minutes.

Play it ranked, against bots, or in a private room with friends. 

Read More: https://blog.colonist.io/announcing-colonist-rush/

Try at colonist.io

u/ColonistTeam — 28 days ago

What can be the new META gameplay?

Obviously, classic styles are known: Dev-card+Early City, resource optimization, and docks trade on a low-specific resource board. (1v1 has similar styles but has its meta-like knight control advantages, etc.).

Colonist Rush already started to set up a new Meta plays, the clearest one is the Monopoly. It's much harder to track and balance your cards before someone uses one, and in a playtest, we experienced a single 20 wheat mono; it was wild.

What can be the other meta gameplays of Colonist Rush?

reddit.com
u/ColonistTeam — 29 days ago

No Turn / Real Time Illusion

One of the problems of Eurogames like Catan is that game sessions are too long for digital board game players, while for the physical games, it is not a big deal.
Bcs: 

  • Interaction: In physical board games, you have more interaction with players. So the wait between turns is easier to fill.
  • Harder to read: Digital shows the board analysis, opponents' points for you in seconds. Physical makes you do it yourself, on your own time, while you wait.
  • Game Space: This is one of my favorite ideas from The Art of Game Design. As a digital company, we optimize the game space so every action costs less cognitive energy. BUT, physical setups can't be optimized fully, since that control sits with the players. (where they put cards on the table, how they build maps, who handles the bank)

So, building something fun for casual digital gamers is hard. The commonality in all three digital players can't affect the space until their own turn.

We ended up shipping a mode that can be phrased as real-time Catan mode.

It's just taking the progress that normally happens only on your turn and letting it happen on every turn.

This is related to digital board games mostly, but has different aspects. Posting it in case it's useful for whatever you're building, and I wanna know how it can be applied to the physical board games?

reddit.com
u/ColonistTeam — 29 days ago
▲ 1 r/Colonist+1 crossposts

New seats are open at the table. 🎲

We’re looking for new crewmates to help us build the future of Colonist.

If you love games, product, design, community, or building things players actually care about, this might be your next move.

Open roles:
Community Manager
Full-stack Product Developer
Product Associate
Product Developer Intern
QA Engineer
UI Designer

Join the crew. Build the game.
Apply now: jobs.ashbyhq.com/colonist

u/ColonistTeam — 1 month ago
▲ 8 r/Colonist+1 crossposts

Colonist Championship 2026 is looking for communities to host tournaments!

We are inviting clubs, board game stores, Discord servers, content creators to host official qualifiers for this year's Colonist Championship

You can run your tournament online or in person. The winner of your tournament earns a ticket to play in the Championship, next November.

Apply to host: colonist.io/championship2026

Do you know a community, club, or store that might want to host a qualifier? Send them the link!

Help us make the Colonist Championship the biggest board game celebration of the year!

u/ColonistTeam — 1 month ago
▲ 1 r/Colonist+1 crossposts

Matchmaking Ads

Desktop version had matchmaking ads for the longest time. Our mobile was still in development so we didn't prioritize it. But now it is live there as well.

We understand not everyone will love seeing ads before queue entries.

We made this decision deliberately because we believe it’s the most player-friendly way to support and grow Colonist while keeping gameplay fair and accessible. We also made sure not to have external annoying ads, so all the ads players will see are Colonist native videos.

We do not want pay-to-play ranked queues, energy systems limiting how many games you can play, or gameplay advantages tied to spending. Compared to those models, short queue-entry ads allow us to keep the competitive experience open to everyone.

As always, we’ll continue monitoring feedback and player experience closely and adjust tweaks over the coming weeks.

reddit.com
u/ColonistTeam — 2 months ago