
I am 106!!
Been working on this for a while now and no hurry to Finnish,I want to do trepang2 justice 🤓 enjoy the clip

Been working on this for a while now and no hurry to Finnish,I want to do trepang2 justice 🤓 enjoy the clip
i have made quiet alot of progress and would like to share it here :D
i get that the gun fire bolts but the ammo was whey to big to be using so i thought this would be the best option :)
using the vanilla animation points has made manual reloading look fairly smooth, there are a few kinks to iron out but so far they feel like a native vr shooter :)
i spend most my vr time on shooting games so its something i want to get right
also the holsters are more visible in game its just the way the video gets captured cuts them off
have a good day people :)
This has become an obsession haha.
Physical melee swings while one handing a weapon
Dedicated kick button (right stick press) kick aim is where you look
Physical enemy grabbing (massively improved the animation blending )
This game is becoming seriously payable in vr :D
I feel like the gun play is where it needs to be,I'm currently working on player movement as is a little to quick for vr and run into door frames ,it's also just as brutal haha
For a few months now I've been working on a vr mod for trepang2 ,it uses the games own player model and skeleton, the pros of doing this is I get to use trepangs recoil for the guns,for the past week I've been working on the gun handling,and it's nearly there,few bugs to iron out,its gun handling feels very similar to a vr shooter called contractors ,but keeps the weighty feel the guns have. Just thought I would share, hopefully that ok here,apologies the video is a bit dark
Been working on this past couple of months
Things I didn't mention in the video,
Repostioned guns / bullet trajectory
New vr dot won't be visible all the time
And this is a hobby so there's no rush to complete it 😁
Hello people,I've been working a vr mod for trepang2 using uevr although I've been working on it a couple of months it's no where near a playable state,I wanted to post a video going through some of the bits I've had to do to get it to where it is at the moment and what I plan to do,it won't be too factual and more like a child showing his parent his scribbles 😂 but I wonna show someone, just wanted to check if that's ok here first :)
Been working on trepang2, I've managed to get quiet alot done :) but saying that there is also loads to still do,but after days of trying I've managed to get physical leaning and crouching working,there's alot to still work on regarding it , but being able to do it make a massive difference to how the game plays
I've been working on a vr mod for this game,but if got to a point where I need an 100% game save.the one I found on nexus had a few complaints and didn't know wether to trust it
for a while now i have been tinkering with uevr ai,and the game i chose was trepang2 as the bullet time is awesome in vr 😄,i love playing the game with uevr but the aiming and gun rotation felt abit stiff, missing arms ,ui following the gun making finding objectives abit of a pain
UI now follows HMD
Separated left and right hand
free vr gun aiming
recoil patterns work for the guns (not relative of gun angle yet )
this is just a hobby project but i thought i would share :D
i loved trepang2 using uevr, but i always wished it had a working vrik, and moved more freely ,ive been working on injecting vr inputs into the animation pipeline of trepang2 and i have made quiet alot of progress, the guns don't shoot properly yet and there's still tons do do, but quiet happy with how its turning out, rather that just attaching to the meshes ect trepang2 thinks is running like normal lol, hopefully more modders will approach it like this as you get tio use everything the game has rather than floating hand :D
Few weeks back I posted some early work on getting a working vrik for trepang2 by injection the controller rotation into the existing animation,well after weeks of thinking it wouldn't be possible for me,I've finally got working wrist rotations :) it's running pretty smooth ,one I get the weapons aligned that extra wrist twist will be sorted :)
ive been working on getting a proper vrik for trepang2 uevr.
sadly my psvr2 died while working on this but i thought id share while a wait for my replacement to arrive.
my next goal will be to have each hand rotate independently from each other and attach the gun back to the hand
but the idea is to maybe have this work on other games running uevr
with trepang2 i might even be able to get manual reloads going :)
Went to use my headset today ,and the headset light flashes white once then blinks red,I'm using official adapter all has worked well for over a year and half,it still gets picked up by steamvr just I only get the ps logo on screen 😭 either way it's not looking good I've checked all cable connects numerous time
Do you think we will ever see physical reloading in the RE2 VR Mod