The SCUD Storm have different variations for each GLA generals

For those who don't know

Demo General (Juhziz): High Explosive Warhead SCUD Storm. The strongest superweapon in the game

Toxin General (Dr Thraxx): can upgrade to Anthrax Gamma SCUD Storm. Toxins do more damage and 2nd strongest superweapon

Stealth General (Kassad): SCUD Storm building have Camo Netting upgrade. Each SCUD Storm can upgrade to stealth for each building

u/CookLiving — 10 days ago

3vs3 matchup. Generals Zero Hour factions vs Kane's Wrath factions. Purely on competitive pvp gameplay. Which team do you think will win?

I made this another random matchups just for fun. A 3v3, Generals Zero Hour factions vs Kane's Wrath factions.

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Heresome rules.

- This is no rules matchup no restrictions for all factions. But there's only one restrictions, to make it fair against Zero Hour factions, All epic units from Kane's Wrath will not able to build. Morhership, MARV, Redeemer & Eradicator Hexapod are unable to build by Kane's Wrath players

- All factions can build unlimited Superweapons, that means all factions can build as many Superweapons as they want just like in Generals Zero Hour.

- All factions units and buildings health and stats will scale to balance against each other

- All infantry are trained as one, not squads except Angry Mob

- All factions support power require no funds and must be selected from support powers tab

- All factions have a passive secondary eco for late game to make fair with Generals factions

- GDI can build their own supply drop zones just like USA, Nod can build their own version of Tiberium Spike. Scrin can build Growth Accelerator on supply piles and upgrade to Growth Stimulator from Technology Assembler.

u/CookLiving — 15 days ago