Transmogrification needs tuning
They did adjustments since the sanctification season by removing the ability to transmogrifi mythic powers which is good.
However with the new gems being damage multipliers they should have reigned in on the power from gem strength on weapons. It is disproportionately strong compared to every other transmogrification on weapons.
They should also remove stat replacements and keep indestructible as the only worst outcome. Stat replacements is an unnecessary way to punish players, when indestructible would lead to the same outcome. That the player tries to craft a new item, but without rendering the old item completely unusable in the interim. This change would also let them remove the no risk craft token, as more players would craft if the worst that can happen is indestructible.