Cube vs Set Design / Goodstuff vs Theme
▲ 16 r/mtgcube

Cube vs Set Design / Goodstuff vs Theme

I've been comparing cube design vs set design for a little while (since I've moved to custom set design) and started rereading Maro's article, Nuts 'n' Bolts 4: Higher Rarities. In it he's got this part on uncommons that stood out. He puts them into 3 catagories, but the way he puts them on the chopping block is almost the opposite of how I'd think about cube. I'll put it down below in a second. It's a bit strange to me that cards that are "nice in vacuum" are the first on the chopping block. Cube was kinda built around the idea of cutting the chaff and putting these at the forefront to create a good limited environment. Here's the full quote below, but you can also read the article for more context.

>"First will be things that are necessary because they follow up on things you've established in common. For instance, you will have chosen your major focus and you will want to continue it in uncommon. This first category is things you have to work in if at all possible.

>The second category is things that tie into what you are doing but aren't inherently part of the structure. An example of this would be a card that's very in-theme for the set but has no specific role. It's important to have a list of cards from this category because it will help inform you when you are making less clear-cut decisions.

>The last category is things that are nice in a vacuum but don't particularly advance any element of the set. These things should in no way shape what the set becomes. Too often in early design, a designer will warp the set to fit in elements that are essentially superfluous. Be careful not to do that.

>To recap, the first category should help shape your uncommons. The second category should help guide you when you are unsure which path to take. The third category should never guide you, as it will cause you to make concessions that should never be made. This isn't to say things from the third category cannot get into the set; they just shouldn't have any say in shaping it."

I think the first and second category swap places depending on if the set is bottom-up (mechanics based) or top-down (flavor based) but by placing so much emphasis on these two and less on the last it creates limited formats that are easy to pitch, but also easy to throw away. They have a selling point that gets people hooked, but likely lacks replayability due to lacking cards which are generically good in limited.

As I design custom sets, I'm try to bring a bit of a "cube mentality" to them. Theme cubes are great, but they come and go just like many WotC sets while those built less around cards that are "nice in vacuum" tend to stick around more.

What do people think? Do I have a point or am I off base here?

u/Cooperativism62 — 1 month ago
▲ 108 r/Degrowth+1 crossposts

Morality of pressing this button? (It immediately and permanently ends the use of all fossil fuels on the planet.)

u/Cooperativism62 — 1 month ago
▲ 122 r/UoPeople

I Graduated! Giving back the help I gained.

I officially graduated a few months ago with a Bachelors in Business Admin.

I finished a whole bachelor's degree from start to finish in under 2 years and worked full time for the first 9 months of it. Saved around 50% of the cost by transferring credits from Sophia and Study.com

I had previously done 3 years of Uni back around 2010 but dropped out due to personal issues, though I had kept up with literature in a few fields. As long as you have prior knowledge many Sophia courses can be done in a few days. I had basically finished a whole year's worth of courses in a month by doing the easiest stuff on Sophia.

Some advice for Sophia:

I used the free sign up period to audit a bunch of courses and review the number of milestones/touchstones they each had, then organized them all to avoid bottlenecks. 

You can only do 2 courses at a time. 

Only do 1 touchstone (graded) course at a time because grading can take a week.

If you are just waiting for grades, send an email to Sofia. They’ll open a 3rd course for you.

I could have saved a bit more money, but I had a couple timing issues with my subscriptions costing me roughly $500. This came down to a few courses taking longer than expected to finish.

Sophia is significantly easier than Study.com and can basically be done in your spare time. However, I learned more from Study.com courses than I did from either Sophia or UoPeople. Doing the writing assignments for Study.com was genuinely insightful and I learned a lot, particularly from my marketing course. 

Having so many transfer courses gave me issues with Pathways. I communicated quite regularly with my advisor. There was quite a bit of juggling to do between Study.com, Sophia, and UoPeople and even if I were to post my entire path chronologically, I doubt it could be replicated exactly. 

I had to regularly plan and review what courses I would take next. For some reason my Art History course on Sophia didn't transfer over and I had to retake it at UoPeople, I enjoyed taking a second art course anyway.

The image is a general breakdown of the courses I took and where, though it is non-chronological. Hope it helps someone.

u/Cooperativism62 — 2 months ago

Presenting Black Channel (Custom Card)

Always wanted a black version of channel. Took some inspiration from [[Yawgmoth's Agenda]] being an enchantment version of Yawg Will, as well as [[Yawgmoth's Bargain]]

u/Cooperativism62 — 3 months ago