u/Craig1287

The actual number of times Marneus Calgar is triggered by Tempt with Bunnies
▲ 71 r/EDH

The actual number of times Marneus Calgar is triggered by Tempt with Bunnies

I was watching an episode of MTGGoldfish in which they were discussing some fake group hug cards and the Temp with THING cards came up and specifically [[Tempt with Bunnies]] and Phil mentioned its synergy with [[Marneus Calgar]], they were confused about it a bit, unsure if it really worked the way Phil said. Later in the video around the 22:46 mark they mention how they got an answer from a judge about the interaction and the answer they were given is one that I disagree with. So, I did some digging and found that a lot of people believe the same wrong answer their judge gave them is correct, posts on r/askajudge and rules pages on Facebook have people stating what I believe is the wrong answer. So, I made THIS VIDEO to explain the correct result and provide some extra context and scenarios that look similar but are different. I know videos are not for everyone, so here is the written basis for this and I hope anyone in the future looking for this answer stumbles to this post/video rather than one with an incorrect answer.

PERSPECTIVE

In the Comp Rules, there is this one (CR 700.1) that explains how the same event can be interpreted or treated differently based on slight wording differences. An example I like to give is if you equip your [[Infiltration Lens]] to your [[Anzrag, the Quake-Mole]] and then you attack and the opponent double blocks it with two creatures. There will be a total of 3 triggers, two from the Lens and 1 from the Anzrag, and this is all due to how their trigger is worded.

THE SCENARIO

So the scenario that came about in that Goldfish video and that I have seen a lot of debate over is this, you control Calgar and then you cast the Temp with Bunnies and when it resolves all 3 of your opponents took the tempting offer to draw and make a token. This means that the TwB will by itself net you a total of 4 cards drawn and 4 tokens made, but the question is over how many times this triggers Calgar. Some players believe it’s 2 triggers, once for the token you always create from the TwB effect and then the other 3 are created at the exact same time which falls into the "or more" part of Calgar’s ability and therefore only get one additional trigger from him. Others believe that you get 4 triggers from Calgar, 1 from the token you make and then 3 other individual triggers from each of the tempted opponents that netted you to make 3 additional tokens.

THE CONFUSION

I think that the confusion over this stems from the fact that for a lot of Magic cards and their effects, you can tell how many times an event happens by reading the number of times the action word shows up. If a card like [[Snort]] deals 5 damage to 3 different opponents based on the choices they made, it's not dealing the damage 3 different times because it only says the word "deals" once in the instructions. Compare this to cards like [[Collective Defiance]] and [[Fiery Confluence]] that do have the word "deal" multiple times and now you do have a situation of damage from a single effect being dealt multiple different times.

So, there is another "Tempt" card out there, [[Tempting Contract]] and it looks oh so similar to TwB, one obvious difference is that you don't always make your own token, this one only has the 'get things based one what your opponents chose' part, but there is also something else different about it that is the biggest difference and I think this is the largest reason for confusion.

THE ANSWER

So, if you controlled Calgar and resolved that Tempting Contract with all 3 opponents taking the temptation, Calgar would only trigger a single time. The reason is that there is a single event of you creating 3 Treasure tokens and that hits the "or more" aspect of Calgar's ability, so only one card drawn from Calgar. From this, we can extrapolate that the TwB should be 2 triggers for Calgar, once because the TwB instructs you to "create" a token and then later in the effect it instructs you to again "create" tokens, so that's two mentions of the word "create"... BUT... that isn't what actually happens.

The answer is crazy enough 4 triggers for Calgar. The reason for this is because the TwB also has your opponents and more importantly you draw cards as part of its effect. So we now need to check out CR 121.2 as well as CR 121.2 because they have some rules that make it so that all cards in Magic are drawn only 1 at a time, they can never be drawn in mass simultaneously. To which we then have to seek out CR 608.2f which has a ton of text, so I'll summarize that it basically says we normally do handle instructions like this simultaneously but if we're unable to do that then we break the instructions down into parts we can legally do. Because of the card draw aspect of TwB, we have to break it up into individual parts.

So TwB is telling us to "create N tokens and draw N cards" with N being 3 in this case, but due to the rules it ends up becoming "create 1 token and draw 1 card and do this N times". I made THIS IMAGE to help visualize what is actually happening here, so I hope that helps if this GIANT WALL OF TEXT was a little much. So, if someone is looking for a TL:DR part, I guess that image is it with the context that card draw as part of TwB effect is the reason it unfolds this way.

u/Craig1287 — 1 day ago

Is this the craziest way to reset the Timestamp of a permanent?

I love coming up with crazy ways to accomplish things in Magic, this time I'm looking at updating or resetting the Timestamp of a permanent with a Static Ability. If you're not familiar with what a Timestamp is, it deals with Continuous Effects and the Layer System of Magic (CR 613 is the section covering Layers with 613.7 specifically covering Timestamps). I made this video about it if you want to watch it, but I know a lot of players prefer written, so here you go.

Simple Example Of Timestamps

If I play [[Akroma's Memorial]] then my creatures will have those abilities, but then afterwards you play [[Dress Down]], because the DD has entered the Battlefield (BF) after my Memorial it has the later, more recent Timestamp so my creatures will not have the abilities from the Memorial. However, if you player DD and then I play my Memorial afterwards, my creatures will not have any of their printed abilities but they will have the abilities granted to them from the Memorial because now it has the later Timestamp. Then to expand upon this, if you were to flicker your DD then even though it's still the same physical card as before, in the games eyes it is a new Object that has entered the BF and so it now has the later Timestamp and will override the Memorial (CR 400.7 and CR 613.7d).

The Crazier Situation

So now, let's swap out the Memorial for [[Agatha's Soul Cauldron]] and the reason for this is because ASC also has a Static Ability that grants abilities like the Memorial does, but it does it with a Linked Ability (CR 607) and long story short, if I were to Exile a creature card from a Graveyard (GY) with ASC and then I flickered the ASC and then Exiled a new creature card from a GY then my creatures would only have the ability from the latest creature card in Exile and not also the one from earlier. This is again because the ASC is a new/different Object than before, no memory of the cards the previous one had Exiled. So the issue here is, if you've cast DD to remove my abilities from the ASC but I don't want to flicker the ASC because I'd lose access to the previously Exiled creature cards, how can I fix this (of course, this is assuming I can't just remove your DD)?

Using a card like [[Bludgeon Brawl]], I can turn my ASC into an equipment that has "2 mana: equipped creature gets +2/+0" which of course doesn't help much, except when we check out CR 613.7e which doesn't just mean that the "equipped creature gets" part but the whole card itself gets a new Timestamp. So if I were to equip my ASC onto any creature of mine, then all of the ones with counters on them would be back to getting the Activated Abilities from my ASC as it would now override your DD with a later Timestamp.

Conclusion

I think this is a pretty cool way to go about getting a later Timestamp for a Permanent. There is also the card [[Dan Lewis]] that does something similar to the Brawl card, however with him being a creature it complicates things with DD and this was already complex enough that I didn't want to cover all sorts of other strands of this scenario.

I love these crazy scenarios and jumping through hoops to do these things. I made another video about the craziest way to make a creature token and I think that one is still the craziest, but if you all have other wild scenarios, please share them here. I love trying these out in games of Commander just to see people's reactions

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u/Craig1287 — 1 month ago
▲ 1.0k r/EDH+1 crossposts

You might be handling your Ward triggers wrong

I was recently in a game against [[The Serpent Society]] and the player did something I've seen so many other players do because they were not aware exactly how Priority worked. Because of this, I made THIS VIDEO about it but I know videos aren't for everyone.

In the game, Player A controlled The Serpent Society and Player B wanted to remove it with their [[Swords to Plowshares]]. This was the first time Player B targeted the Society so A was certain that B was going to pay the Ward and give themself the 5 Poison counters, but A really didn't want to recast it from the Command Zone, so they quickly responded with a [[Tamiyo's Safekeeping]], and then they moved on with the game but I asked if B still planned to pay the Ward.

Then later I asked A why he didn't let B pay the Ward and then respond with the Safekeeping afterwards they said that they didn't think it worked like that. That once they let it resolve that the next thing on the Stack would resolve. I have heard this from a lot of players and many of them didn't know that after an ability resolves Priority again is given to the Active Player (CR 117.3b).

So, this post is to remind you to always let your opponents pay the Ward costs when you have plans anyways to cast something like [[Ephemerate]] to save them. If you have Redirection type spells like [[Deflecting Swat]] and [[Return the Favor]] then you can also still wait for them to pay the Ward and then afterwards redirect their removal spells onto their own creatures, but if you do it too early then they can let the Ward happen and counter it so they don't remove their own creature. A bonus with redirects, if you have multiple creatures with Ward like [[Saruman of Many Colors]], [[Valgavoth, Terror Eater]], [[Maha, Its Feathers Night]], etc... then you can keep redirecting between those creatures and have them be re-targeted multiple times to force your opponent to pay those Ward costs repeatedly.

u/Craig1287 — 2 months ago

We can right-click close from every menu except the new Control Center

I like the new addition of the Control Center, I hope it helps players to learn more about the events and such we do, but why in Liberty can we night right-click to close out of this menu? We can right-click to close out of every other menu I can think of in the whole game except for this new one. Is anyone else as bothered by it as I am (I'm not really super bothered by it, I just discovered it last night and it stuck out to me a bit).

u/Craig1287 — 2 months ago
▲ 140 r/EDH

The Serpent Society & "Ward - Get Five Poison Counters" - Complications you may run into with Vorinlex and other counter doublers

We recently got the spoiler for [[The Serpent Society]] and the Ward (CR 702.21a) that it has was raising a bit of a discussion. Hopefully this helps out anyone that was planning on building a deck based around this card and helps you clear things up for what cards you should and shouldn't include in the deck before you commit to buying and trading them. I made a video explain this HERE or for those who prefer a written post than a video, here you go.

It's not often we see costs in Triggered Abilities (TA), even more rare we don't often see counters being added as a cost in TAs for players. The only other card I could find was [[Synth Eradicator]] and we know that the placing of those counters onto a player is a cost because of CR 118.12 which you can click there to read it in full.

So the confusion looks like it comes from how The Serpent Society differs from a card like [[Venerated Rotpriest]] when you have a card out like [[Vorinclex, Monstrous Raider]]. If you control both Vorinclex and the Rotpriest and then opponent A targets your Rotpriest, that Rotpriest's TA will trigger and you target that opponent A, when it resolves they would end up with 2 Poison Counters due to Vorinclex's Replacement Effect (RE) which doesn't care who or what is getting the counters, it only cares about who is putting those counters onto something. In this case, you are the Controller of the Rotpriest and therefore you're the Controller of its TA, so you're the one putting the counters onto opponent A.

If we swap out the Rotpriest for The Serpent Society in that scenario however, it ends up changing the RE that applies. Yes, you're still the Controller of the Society and therefore the Controller of its TA, however in this case with it being a cost, that's a cost that opponent A is making, so they are actually the ones putting the counters onto themselves. This would result in Vorinclex's other RE applying and they would only get 2 counters rather than 10.

If they controlled Vorinclex or something else similar like [[Innkeeper's Talent]] at level 3 and they targeted your Society, then if they made the choice to pay for the Ward cost, they would more than likely lose the game for having the 10 Poison Counters, so keep that in mind if you're playing against one of these Society decks.

A couple of other things, if you're running the Society then you can run things like [[Roaming Throne]] and [[Peter Parker's Camera]] to get the desired result of 10 Poison Counters. Also, if you're going against one, you can use cards like [[Void Rend]] that say they cannot be countered and this allows you to not pay the Ward TA cost but still have your spell go through successfully. You can also use [[Stifle]] type effects to counter the Ward TA. Lastly, if a card like [[Solemnity]] is out that says "Players can’t get counters" then this doesn't mean you can choose to pay the Ward cost and then just net 0 counters, no, it means that you cannot even make the cost at all. Even if you're currently at 0 Poison and could easily pay it and get 5 without dying, the Solemnity stops you from being able to pay it.

I hope this helps you out, please let me know if you have any other questions about these cards or any other specific cards that you're unsure of how they work with the Society.

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u/Craig1287 — 2 months ago

What are some of the weirdest costs you can think of from spell and abilities?

Obviously, most spells and abilities are paid for via Mana, often the TAP symbol for a lot of Activated Abilities, but what are some of the weirder costs you can think of on cards? I was thinking about cards like [[Invigorate]] and [[Snuff Out]], mostly with Invigorate and how it can be stopped if your opponent controls a card like [[Platinum Emperion]], because their life total can't change now, you cannot pay the Alternative Cost to have them gain 4 life.

The other inspiration for this was with [[Lorehold, the Historian]] and how his Triggered Ability does contain a cost which is the "discard a card" and I was curious how many of these kinds of Triggered Abilities out there have a wild "you may COST, if you do..." that might could be stopped by some strange effects.

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u/Craig1287 — 3 months ago
▲ 78 r/EDH

Library of Leng is actually a good card in Lorehold, despite there being some rules saying it shouldn't work, but other rules making it so it does actually work.

We recently got [[Lorehold, the Historian]] from SoS and I have played against multiple decks running it and some don't run [[Library of Leng]] because they were told it doesn't work and the ones who did run it mostly just hoped it worked in the deck and didn't know for sure or why. I hope this post helps, I'll post a TL/DR up front and then a more detailed breakdown. Also, for those who prefer video explanations they can listen to, you can check out THIS VIDEO.

TL/DR

Leng DOES work with Lorehold's discard/draw ability because, while the discard is a Cost of the Triggered Ability and Costs are not considered Effects, the discard is occurring during a Triggered Ability resolving and abilities are Effects, therefore making it count. The relevant CR citation is 118.1, 118.12, & 609.1.

Breakdown Scenario

Let’s start off by reading Lorehold’s Triggered Ability (TA) that says, “At the beginning of each opponent’s upkeep, you may discard a card. If you do, draw a card.” and now let’s read what Library of Leng says and it has a Replacement Effect (RE) that says, “If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.” So the clear hope here is that your Lorehold triggers on your opponent’s turn, you discard a powerful card from hand but via the Leng's RE you’re discarding it to your Library in which you will then draw from to cast it for just 2 mana. Seems good, so why does it actually work?

What is a cost and why does it matter

Leng’s RE is looking to replace cards discarded from hand, yes, but specifically when you’re discarding because of an Effect, and many of you are hopefully familiar with my episode covering [[Doubling Season]] and its lack of interaction with upticking a Planeswalker because the Loyalty counters added as a payment made to a Cost and costs are not Effects. So, let’s check the definition of a Cost and we can find that in CR 118.1 that says, “A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.” 

Examples of cards with costs and cards with discarding that might look like a cost

A great example of this is in a card like [[Yawgmoth, Thran Physician]] that has two Activated Abilities (AA) and you can always tell this by the : that is in the card text. So for his second AA that requires you to discard a card in order to Proliferate, that is a cost in order to activate that ability, meaning the Leng would NOT work here, but it is not always so clear with the : on the card like for Yawgy or cards like [[Boseiju, Who Endures]]. Here are two other examples of cards that involve discarding, they are [[Borrowed Knowledge]] and [[Big Score]]. Knowledge is a modal sorcery that its first mode says, “Discard your hand, then draw cards equal to the number of cards in target opponent’s hand.” and then Score is an instant that says, “As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens.” In this case, there is no : but we do see the word “cost” on the Score, so you can probably figure out which of these works with Leng and which one does not. You can actually cast the Knowledge with it being your last card in hand and you end up discarding zero cards.

So why is Lorehold's TA a cost

BUT… what happens when neither a : nor the word “cost” shows up? Is the discarding of a card in Lorehold’s case an actual Cost? To find this out we shall dig a little deeper into the CR and head to CR 118.1 that says, “Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does, doesn't, or can't], [effect]." Or "[A player] may [do something]. If [that player] [does, doesn't, or can't], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does, doesn't, or can't]" clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.”

What about Gatherer & Scryfall rulings

So from that we can gather that Loreholds TA requiring a discard is indeed a cost, so that means Leng is a bad card in that deck. We can even head over to the Scryfall page for Leng and see in its rulings section that it has this ruling that says, “You can't use the Library of Leng ability to place a discarded card on top of your library when you discard a card as a cost, because costs aren't effects.” and that settles it… right? Well, there’s a reason I make these posts and why I’m 200 episodes into my TR&CI series and that’s because Magic rules are weird. Leng actually does work well in a Lorehold deck and you can still discard the cards to the top of your Library. But how given the CR I've covered here and even the card ruling on Scryfall/Gatherer? 

A cost as part of an ability resolution

So, we will have to dig even a bit deeper into the CR and head way on down to section 609.1 that says, “An effect is something that happens in the game as a result of a spell or ability. …” So, yes, the discard is a cost of the TA however because it is a Cost being paid as a result of the TA it counts in Leng’s case because abilities are an Effect. Back to the Borrowed Knowledge and Big Score examples, you can cast the Knowledge with zero cards in hand, same thing with a card like [[Fiery Encore]], however you cannot cast the Big Score with zero cards in hand. Similarly, your Lorehold will trigger on each opponent’s Upkeep no matter if you have no cards in hand or you do, and even if you do have cards and don’t discard one it has still triggered and resolves but just has a different result in its resolution based on your discarding or not discarding. I hope this comparison to these two spells helps to clear up why this plays out the way it does.

If you have any questions about this and want additional clarity, please ask some questions as this stuff can seem very contradictory and confusing. If you want some more weirdness about Leng, I made THIS VIDEO about it a few years ago talking about weird things like using the Leng to discard things that care about what you're discarding, like cards with Connive and cards like [[Bone Miser]] and how it is actually bad with them, even if the top of the Library is revealed.

u/Craig1287 — 3 months ago
▲ 80 r/EDH+1 crossposts

Last week was Prepared Spells and now it's time for Paradigm. I thought of all the weird scenarios you could end up in with Paradigm and also looked up as much as I could for questions players had with it and have compiled it all into this. For those who prefer a video with timestamps you can watch that HERE. This is a dense write up covering multiple individual things, so I couldn't really think of any TL:DR, sorry about that.

Despite being a wildly new thing for Magic there is just the one rule in the CR defining Paradigm and it can be found in CR 702.192a. that says, "Paradigm represents two spell abilities, one of which creates a delayed triggered ability. Paradigm means "If this is the first time a spell you control with this spell's name has resolved this game, at the beginning of each of your precombat main phases for the rest of the game, create a copy of this object in exile. You may cast the copy without paying its mana cost" and "Exile this spell.""

So let’s start out by pointing out that this Paradigm doesn’t care about the spell with that name being cast for the first time but it specifically cares about it resolving. There are two main ways that spells fail to resolve in Magic, they are either countered with a counterspell or they fizzle and do not resolve. Fizzle isn’t an official term in the CR, but by that we mean that all of the targets of a spell have become illegal targets, for example if you try to cast [[Fists of Flame]] targeting your creature and in response I move it to a new Zone by destroying it, Exiling it, returning it to your hand, etc… or maybe I have Phased it out or maybe I just gave it Protection from red till end of turn, in all these cases the Fists of Flame’s only legal target is now illegal and so not only does it not get the Power buff but the whole spell fails to resolve meaning you don’t even get the card draw part of it. So, in the case of these Paradigm spells, they do have to resolve. This can be an issue for 3 of the Paradigm spells as they do require targets, [[Restoration Seminar]], [[Decorum Dissertation]], and [[Echocasting Symposium]]. One thing to note, Echocasting Symposium does have two targets, so even if they make the target creature an illegal target they still have to make the target player an illegal target to get the whole spell to fizzle and that’s a lot tougher to do. 

Okay, so now as for what is actually happening after you resolve one of these, it sets up a Delayed Triggered Ability (DTA) (CR 603.7) for the rest of the game on your Pre-Combat Main Phase that you’ll get to cast a copy of that Paradigm spell, which we’ll get to in more detail in a bit, but I do want to focus on this being a DTA. With it being a Triggered Ability, that means that you can indeed interact with it in ways like using [[Gogo, Master of Mimicry]] or [[Kirol, Attentive First-Year]] to copy the DTA resulting in you getting more copies to cast each turn. If you’re not in these colors then you can always use the cards like [[Strionic Resonator]], [[Lithoform Engine]], [[Peter Parker's Camera]]. One thing to note, the creation of these DTAs is not a Triggered Ability, so you cannot use these things to increase the number of DTAs are set up.

When you look at that CR for Paradigm, you’ll see that it checks for the spell to resolve, it doesn’t require it to be a Sorcery Card. This means that a copy of a Paradigm spell resolving will work. If you cast your [[Improvisation Capstone]] and your opponent tries to counter it with [[Disdainful Stroke]], you can’t use your [[Reverberate]] to copy their counterspell to target their counterspell, but you can just use it to copy your own Capstone and when that copy of your Capstone resolves it will now set up that DTA to make a copy each turn. To expand on this, you can even copy a Paradigm spell that isn’t yours. If your opponent casts an Improvisation Capstone then you can use your Reverberate and now when your copy of the Capstone resolves you too will have the DTA awaiting you each turn. Similarly, if you had to mill or discard one of these or maybe they got countered and that’s why they’re in your Graveyard, and then you used a card like [[Mizzix's Mastery]], it would still work to set up that DTA. One other expansion upon this, you can use a card like [[Flashback]] to grant the Paradigm card in your GY Flashback and even though part of the ability Flashback is that the spell Exiles itself upon resolution, that will not conflict with the Paradigm ability setting up the DTA.

So now to touch on that a bit more, with the things I covered in that section, you may have caught on that the card doesn’t need to be in Exile, so this means if you happen to resolve one that is an actual card and then Paradigm exiles it, another player cannot stop it from doing the DTA each turn by removing that card from Exile. Cards like [[Riftsweeper]], and [[Cryptic Cruiser]] won’t interrupt this whole thing. The DTAs will still keep triggering each Pre-Combat Main Phase.

Okay, now onto one of my favorite tricks you can do with this. Last year I made a VIDEO about the card [[Return the Favor]] and how it is unique in the game of Magic, that it does something no other card can do (yet) and that is copy a Triggered Ability that you don’t control. All other things that do this like the cards I mentioned earlier only let you copy a TA that you control, but Return the Favor doesn’t have that limitation. So, let’s say you missed the chance you copy your opponent’s Improvisation Capstone when they cast it, but you do now have RtF in hand and the mana for it on their Pre-Combat Main Phase, this means you can copy their DTA and get a DTA of your own that when it resolves will make a copy of the Paradigm card and let you cast it as a spell, meaning when that resolves you’ve now got your own DTA each of your turns. 

Now I would like to cover some things that do not work with Paradigm spells. The card [[Everdream]] lets you Splice onto a sorcery, unlike most Splice cards that only let you Splice onto an Arcane Spell, so yes, if you’re casting your Echocasting Symposium then you can Splice this Everdream to add its effect of drawing a card to it when it resolves, however this doesn’t result in you adding that draw effect to the copies from the DTAs. As I said towards the beginning of this, Paradigm is doing things differently from how things have made copies previously in Magic’s history. This is different than how the Epic spells worked. Similarly, this is why the card [[Twinning Staff]]’s Replacement Effect will not see the copy part of the DTAs from Paradigm. You’re not making a copy of the spell, but you making a copy of the Object in Exile and then from there you’re able to cast that Object and move it to the Stack, but things like Twinning Staff and Magecraft care about when you copy a spell already on the Stack. Side note, Magecraft will indeed still trigger when you do choose to cast that copy, you just won’t get two Magecraft triggers from this.

Okay, and one last thing until moving onto the really crazy thing, as I mentioned in the previous one, you’re making a copy of the Object in Exile and then choosing to cast that copy moving it to the Stack when cast. This means that anything that cares about casting from Exile will indeed care about this. If your DTA resolves for your Capstone then your [[Passionate Archaeologist]] cause your Commander to deal damage. Pay very close attention to the wording on these cards however, some things like [[Prosper, Tome-Bound]] specifically are looking for you to play or cast a CARD from Exile, not just a SPELL from Exile, and so Prosper will not trigger from your Capstone’s DTA.

Okay, finally let’s get to the really, really weird thing. Yes, Stickers can be used to get extra DTAs from these Paradigm cards. To do this is not an easy task. One way is to use a card like [[Scroll of Fate]] to Manifest one of these Paradigm cards out onto the BF as a Permanent so that now you can put a Name Sticker on it, like Hot Dog from this Sticker sheet. Then sac your Manifested Hot Dog creature so that it’s in your GY and because Stickers stay on things when going to Public Zones and the card will now be face up in your GY you’ll have a Improvisation Hot Dog Capstone sorcery in there, so you could use Flashback to cast it from the GY and when it goes to the Stack this is still a Public Zone so the Sticker remains on it during this process and when it resolves to game will check to see if a spell named “Improvisation Hot Dog Capstone” has resolved before and if not then you’ve set up the DTAs for future turns. Then if you manage to cast it ever again with any of the methods I’ve described here, like using Riftsweeper to get it back from Exile. You can even use Return the Favor or another thing to copy the DTA or copy the spell as the Sticker isn’t part of the Copiable Values and will not carry the Sticker name over to the copies. This means the game will now check for the previous resolution of a spell named Improvisation Capstone and it will see nothing by that name, as that’s totally different from Improvisation Hot Dog Capstone. How did we get here?

That's all I've got for Paradigm, if there are any specific card interactions you're still wondering about then please do ask about those here as I'm sure I have left out many tough ones.

u/Craig1287 — 4 months ago
▲ 12 r/EDH

The rules for preparation cards can be found in section 722 of the CR so feel free to check that out if you want more details and in a few of these points I’ll reference specific rules from it. For anyone that prefers videos, I made THIS VIDEO covering all this information as well. I’m going to start off with some of things I think are a little on the easier side and then at the end I’ve got some much more tricky Prepared scenarios that I think are the most complex to understand and grasp. My articles often get a lot of flack for being too lengthy, but this time it's because I'm covering 20ish different things, so as always I apologize for the length of this post but I still hope it helps some players out.

  1. Preparation cards do not violate things like the ban list in Commander nor do they violate the highlander aspect of having only one copy of a card in your deck. You can run [[Emeritus of Ideation]] that has the Preparation card Ancestral Recall even though the card Ancestral Recall is banned in Commander. You can run the card [[Grave Researcher]] that has the preparation card Reanimate as well as run the actual card Reanimate in your deck. 

  2. You must still follow all the normal timing rules for casting spells when you’re casting the Preparation spells. Just because your Grave Researcher is prepared doesn’t mean you can cast the copy of Reanimate on your opponent’s turn. This does mean that if you have a card like [[Vedalken Orrery]] that does let you get around timing restrictions that that also applies to Preparation spells.

  3. You can re Prepare a creature with their own Prepared spell, like in the case of [[Emeritus of Conflict]] that says, “Whenever you cast your third spell each turn, this creature becomes prepared” and its Prepared spell is Lightning Bolt. You could cast the Emeritus, then two other spells, Preparing it and giving you the copy of Bolt to play. Then on your next turn, you cast two spells and then choose to cast the Prepared Bolt, it is your 3rd spell for the turn and this will trigger the Emeritus to become Prepared again.

  4. If you Prepare your Grave Researcher and then on your Main Phase you cast the Reanimate copy, then I cannot respond with [[Swords to Plowshares]] to try and stop you. This is similar to how if you activate an ability of a creature I can’t stop that ability by Swordsing that creature, the ability is now its own thing independent of that creature, just as the Prepared spell is an independent thing from the Preparation creature. 

  5. In a similar vein to the last note, we do have to account for Priority when playing these Preparation creatures, this means that when you play your [[Emeritus of Woe]] and it has the Replacement Effect for how it enters Prepared, there is no point at which I can try to respond and Swords it before you can cast the Demonic Tutor. It entering Prepared is not a Triggered Ability and therefore it does not use the Stack, when the creature spell resolves and enters you will then have Priority to cast the Demonic Tutor even though it’s a sorcery and my Swords is an instant. To expand on this, if you also controlled a card like [[Ayara, First of Locthwain]] when your Emeritus enters, then this would play out differently. Ayara has a creature ETB ability, so when your Emeritus enters, Ayara is triggered placing an ability onto the Stack, and with the Prepared spell being a Demonic Tutor which is a sorcery it can only be cast when the Stack is empty, so this would give me a chance to Swords your Emeritus before you can cast the Tutor.

  6. If you cast a Prepared spell, this is not an Alternative Cost, this matters because in Magic you can only ever cast a spell via one form of an Alternative Cost, you can’t combine them. 

  7. If a player casts their [[Meddling Mage]] and names Reanimate then this will obviously stop you from casting the spell Reanimate card you have in your hand but it will also stop you from casting the Prepared spell via Grave Researcher, it being a part of the card Grave Researcher has no effect on its name.

  8. When a creature becomes Prepared, this is a Designation and that is not something that is a Copiable Value. If you control a Emeritus of Conflict that is Prepared and then a cast my [[Clone]] and have it enter as a copy of your Prepared Emeritus of Conflict then my Clone will not already be Prepared. 

  9. If you control Emeritus of Conflict and have cast your third spell in a turn, this Prepares your Emeritus, but then on my turn I gain control of your Emeritus, I can actually be the one to cast the Lightning Bolt copy that is in Exile. The game does not care about the owner of the Prepared creature nor who the controller of it was at the time the creature became Prepared, it only cares about the current controller at the time and that’s the player who can cast the Prepared spell.

  10. In any Zone like your Hand, Library, Graveyard, a creature with Prepare are only the qualities of their main card. This means that if you cast [[Mystical Tutor]] or [[Zealous Lorecaster]] then you cannot search your Library for or target your Emeritus of Conflict via the Lightning Bolt that it can Prepare. It is only that Creature Human Wizard in those Zones. 

  11. When you cast a Prepared spell, these are being cast from Exile, not from your hand, GY, Library, or any other Zone. So anything you have that cares about this Exile aspect will care about these Preparation spells. [[The Thirteenth Doctor]] will trigger to get a counter, [[Passionate Archaeologist]] will trigger to deal damage, and [[Doc Aurlock]], [[Grizzled Genius]] will reduce their cost by 2 generic mana.

  12. You control [[Teval, the Balanced Scale]] which says Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token. And you also control a [[Lluwen, Exchange Student]] that has an Activated Ability that says Exile a creature card from your graveyard to have Lluwen become Prepared. There is a rule (CR 722.3a) that creatures cannot become Prepared more than one time, once Prepared any further Preparing results in nothing. This however doesn’t mean you still can’t do something like activating your Lluwen over and over, exiling a creature card from your GY over and over to pay the cost to try and Prepare it over and over. Maybe you just want to have multiple instances of a card leaving your GY to keep triggering your Teval.

  13. [[Myrkul, Lord of Bones]] has a Triggered Ability that says, “Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that card, except it’s an enchantment and loses all other card types.” Despite the text on Prepare creatures like Grave Researcher saying “... this creature becomes prepared.” this does not hinder anything. Myrkul will make these tokens not be creatures and only be enchantments, but the game will not care about that. When they say “this creature” the card practically is saying “this object” or "this permanent".

  14. If you control a card like [[Eye of the Storm]] that has a Triggered Ability that says, “Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.” then when you cast a copy of a Prepared spell it will NOT trigger this Eye of the Storm. It explicitly looks for an instant or sorcery card being cast and these are copies not actual cards being cast. So be careful with the wording on your cards in your deck (like if [[Prosper, Tome-Bound]] is your Commander) if they ever ask for something specific like this, they may not work.

Okay, that’s what I think are the easier to grasp things, so now let’s get into what I imagine are the trickier and more difficult aspects of Prepare spells.

  1. You control Grave Researcher and during your upkeep he becomes Prepared, this creates a copy of the Prepared spell in Exile which is Reanimate. On my turn, I cast [[Darksteel Mutation]] that says Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. What happens to your Researcher and your Reanimate? As for the Researcher, it is still Prepared, the Mutation does nothing to stop that, and as for your Reanimate copy it is actually still sitting in Exile and waiting for you to choose to cast it. Even though it has lost all abilities from the Mutation, none of that negatively impacted. Once cast, your Mutationed Researcher will lose its Preparation Designation and it will have lost its Triggered Ability to become Prepared again of course. However, all is not lost, for if you control the card [[Skycoach Waypoint]] which is a land that has the Activated Ability of 3 and tap for Target creature becomes prepared, then you can actually use that on your Mutationed Researcher and despite having lost all of its other abilities it will create a copy of Reanimate in Exile again. A Prepared spell is not an ability of the creature.

  2. [[Twinning Staff]] is an artifact that does and does not interact with Prepared spells so lets cover what is and what isn’t. When a creature becomes Prepared and a copy of an Object is created in Exile, yes, you’re copying something, and yes that something has the quality of being an instant or a sorcery, but not in the way that the Staff will care about. To compare this to a previous card, it’s like when you use [[Isochron Scepter]]’s activated ability and how it doesn’t trigger the Staff, because you’re copying the exiled card and then casting it so it becomes a spell, this is different than having a spell on the Stack already and then making a copy of that spell, which is what the Staff is looking for in order to trigger. Magecraft plays out the same way, once the creature becomes Prepared and the copy is made, Magecraft triggers will not trigger, but once you choose to cast that copy, it does move to the Stack becoming a spell on the stack being cast, and Magecraft would now trigger. 

  3. You control Grave Researcher and it gets Prepared during your Upkeep, so a copy of Reanimate is created in Exile, then you then cast [[Mirrorform]] and you have your Researcher become a copy of your Emeritus of Woe which has Demonic Tutor as its Prepared spell. Is it still Prepared or not? Yes, it’s still Prepared, but what happens with the copy of the Prepared spell in Exile? Does it remain being Reanimate or does it now become a copy of Demonic Tutor? It will actually stay as the Reanimate. The game doesn’t constantly check for this to update what the Prepared spell is, rather there is a one-time creation of that copy and it stays as that. We can see the specific text from CR 722.3c that says, “This copy remains in exile for as long as the prepared permanent remains on the battlefield and has the prepared designation.” So, it doesn’t matter if the Prepared permanent changes names, changes types, or many other things, it will still have that originally created copy exist in Exile. I say many things, as there is one thing that can happen to it, if the Prepared permanent is Phased out, then because it’s treated as if it doesn’t exist, then the copy in Exile does cease to exist until that Prepared permanent Phases back in.

  4. Expanding on this just a bit with creatures changing what they are a copy of. A creature that doesn’t have a Prepare spell on its card cannot be Prepared, we can see this is CR 722.3a when it says, “... If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the "prepared" designation…” So that means you cannot use Skycoach Waypoint to Prepare your [[Llanowar Elves]] and then use [[Nanogene Conversion]] to turn your Elves into a Grave Researcher that is now Prepared. That isn’t to say you cannot activate Skycoach Waypoint to target the Elves, you can do that, it just won’t actually result in anything. You could use the Skycoach Waypoint in a deck in which you want to commit Crimes if you wanted, it’s a good land for doing that.

  5. Okay, let’s finally throw [[Deadpool, Trading Card]] into the mix. What happens when you play Mr. Pool and have him enter with swapped text boxes of a creature with a Prepared spell on it? If that happens, then Mr. Pool will not take the Prepared spell’s inset frame on the right of the creature card, he will only have the text box from the left side text box. If the creature he swapped with was Prepared, they will still be Prepared and you’ll still have that Prepared copy existing in Exile ready to be cast. Mr. Pool will not be able to be Prepared as he doesn’t have the alternative characteristics of a prepare spell. The other creature can be Prepared again but without their text box this might be difficult as they won’t have their own ability to do so, but a card like Skycoach Waypoint can do so.

  6. Here’s a little wild scenario I thought of. Maybe you don’t have that Skycoach Waypoint nor do you have the ability to flicker a creature like [[Studious First-Year]] that only has the ability to enter Prepared but not re Prepare itself again. You could use a card like Mirrorform to re Prepare the First-Year. Have a creature like Emeritus of Conflict, trigger its ability to re Prepare it, then in response cast the Mirrorform so that it is now a Studious First-Year when that resolves so that the copy created is a Rampant Growth. Are there any other weird scenarios you all can think of to try and break some balance for these creatures, the ones that can’t normally be re Prepared? I think [[Mirage Mirror]] could do some wild and crazy things here. Please hit me with any other questions you have about Prepare and I’ll try my best to answer them.

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u/Craig1287 — 4 months ago