
What's going on with Pokémon Go's visual glitches? I asked a game developer to try and find out
The article goes into a range of recent visual issues, with a game developer offering their thoughts on what might be going on. Quote from the piece:
>They believe that, in various instances, it's the result of Pokémon Go's developers making the best of limited memory resources. Textures take up a 'huge amount' of memory, they said, and it's often a case of using them in clever ways to try and fit everything in. As a result, the wrong texture can occasionally be referenced.
>"The challenge for them is that the game keeps growing, but the amount of memory available for the game isn't expanding, so they have to constantly find ways to cleverly load / unload just what they need and it can lead to bugs like this," they explained.