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Everything new in v15.7 [fluff]

Cats:

First of all, we got the teased akechi true form, arriving with slightly more health, 100% surge, wave immune and the conjour gains a 2 second slow. These are pretty nice buffs that make his CC capabilities much more potent, and make him a surprisingly viable generalist with his very high range. His conjour is also very useful, moreso now that it has slow too.

We gained a new ultra soul, and it comes with a new ability that makes every other unit have less cooldown, like the shortened cooldown talent orb. Both forms are quite fast and midranged, with good health and strong potential damage with savage blow. The shortened cooldown ability allows two to be out very fast, making the damage dealt very good, they seem like a quite strong specialist so far and a not very good but not unviable generalist(I haven't really tested this unit though, so take that with a pinch of salt)

Kenshin collab is coming back, with many new units. The first one I'll cover is Anji yukyazan, who's a nuker vs reds and floating. He has quite high pierce and damage to his targets, but mobility and survivability aren't too good, with great bulk but 360 range with 2 KB and 147 seconds of cooldown. He's a useful nuker that has his flaws but is still a good specialist.

The next collab unit is Sojiro Seta, who is a backliner with CC vs black and angel. He's pretty much unviable as a generalist with very below average stats, especially in the health department. Luckily, they act a decently competent support against their two targets, with decently fast attack rate and 100% chance in both their abilities. The slow is very useful, stunting the enemies' movement significantly with around 40% uptime and weaken has around 70% uptime, providing a consistent debuff towards the attack of the enemies. They have a near instantaneous 3 part multihit, but it doesn't really do much as the CC uptime is hardly altered and missing the last two won't really affect much as the damage is quite low.

The next uber of the set is Makoto Shishio, who is a specialist vs angels and aliens. His stats are very high, with a huge health pool and great damage vs his targets, which goes even further when he's strengthened. He also has a quite useful omni which pierces 150 forwards from his 350 range, a couple of immunities and a 50% slow for two seconds vs his targets. The slow is decent and can provide good CC, but the main appeal to him is his stats, which, like said, are great vs his targets. His large glaring flaws however, are that he has 1 KB so no repositioning, but more importantly, he has a 5 and a half minute cooldown. He can still work on some stages where his brute stats allow him to work without needing to every deploy a second one, but in any stage where he dies before the enemies do, his value drops drastically.

The next addition to the kenshin collab is the legend rare of the set, Seijuro Hiko. Like most legend rares, he's a specialist, and he's a great one at that. He stays back at a safe range while dishing out ludicrous damage against his targets, with a topping of useful CC. Outside of that, he's average in most other stats, but he's an incredibly powerful anti floating/alien regardless.

The last thing from the kenshin collab is a true form for kenshin himself, which grants full backswing, immune to freeze, shorter foreswing, a bit more health, slower attack rate, but most importantly LD. This LD spans from 200 all the way up to EIGHT HUNDRED RANGE. This means he can act a sniper, or simply just cover the whole field of enemies whenever he attacks. He's an unnaturally powerful specialist vs his targets now, moreso than before, and is a somewhat viable generalist.

Voli obviously gained an ultra form, and it grants him a thundia like multihit(they actually overlap too), drain immune, some minor attack speed changes and small boosts to his health and damage. This sadly isn't very good, he's obviously even better as an anti alien due to his insane freezing capabilities with his newfound multihit but....that's it. He has no generalist value nor any new targets for more specialist value. He's simply voli but better. This sadly means that outside of the amazing design, the UF isn't worth it(probably, again, haven't tested it).

Tengu got talents, alongside ultra talent buffs to coppermine, masamume, and zeus. Tengu's talents are decent, especially minisurge, which is somewhat useful for extra control(only 50%, but still decent). The other best one is survive that just grants one last chance of repositioning. Stat boosts and resist slow are negligible. The other units however gained massive buffs through their buffed UTs. Coppermine gets zombie killer as a great addition that strangely never appeared with her zombie targeting, a whopping 50% increase to her health and strong against. This makes her stupidly strong against her targets for obvious reasons, and becomes an even better in general with the health buff. Masamume gains an even larger health buff of an extra ONE HUNDRED PERCENT, meaning essentially double health. He also gains sage slayer and savage blow. Health buff helps nearly everywhere for reasons as clear as day, sage slayer makes him a viable general anti sage and makes him even better vs doctor K.O and dark dober, and savage blow raises generalist value significantly. Finally, zeus gains blast immune, zombie killer(which strangely wasn't present beforehand like coppermine), a buff to his old slow UT which is now 2.4 at lv max and the new shortened cooldown ability, being a whopping -50% cooldown every other zeus. Blast immune and zombie killer are self explanatory, while cooldown reduction makes him much stronger, being able to get two zeus' out results in surprisingly good offense, but, again, haven't tested it, so things may change in terms of opinions.

Enemies:

We only got 4 new enemies for kenshin collab, nothing worth mentioning.

Stages:

There are several new kenshin collab stages, there's a new colosseum, a new orb dojo, a couple of new crowned ZL subchapters and two surprisingly good new ZL subchapters.

Misc:

The last changes are a couple of cat combos, one with grandiose gunhauzer and exorcist that grants freeze up(sm) and one with the 6 minute cooldown kenshin uber for strengthen up(sm), which helps him a bit, and can assist with other strengthen units to reach a new high *cough cough* balrog and lasvoss *cough cough*. Finally, there's a new treasure gauge system where you complete stages, get UR and send gamatoto off to gain points in the guage. When the gauge is full, it grants 100% superior treasure for a stage, which is a great implentation that PONOS really should have done since the beginning.

TLDR: Voli UF, akechi TF, kenshin collab rerun, tengu talents, buffed UTs for zeus, masamume and coppermine, and treasure gauge.

u/Critical_Cherry8071 — 10 days ago

Everything new in 15.6(with images, so you don't have to read an entire essay) [fluff]

First of all, this is a repost, done because the wiki updated so I can finally put images up, because I don't think most people are willing to read the essay below, image order will be stated at the bottom. With that out of the way, the below is all of the changes in the update.

Enemies:

* The first new enemy in this update is the aku/sage clionel, with 2.1 million HP, a 750K health aku shield that respawns with 100% HP, 4 KBs, 25K damage, 600 range with 400-1000 LD, 100% freeze for 3.33 seconds, 100% drain for 25% of the unit's current cooldown. Oh yeah, it also has explosion immune just to screw bahablast and Dluna over. The first stage it appears in has angel otta, aku gory and diabrollow as the main peons, and the second has metal doge and SMH as the most notable enemies. The first is relatively easy, while the second isn't too bad, despite seeming like mtd 2.0, the clionel doesn't even 1 shot most anti metals, and its only SMH and metal doge, no SMS makes the stage dramatically easier. At least, I think, because I don't actually know the enemy spawn times to clarify before I eat my words.

* The second enemy is a stereo base. Its....just a base.

Units:

* There's now a variant of koneko with red, floating and zombie target and a CC roulette rather than a damage based one. They have the abilities of explosion(100%), slow KB and curse at 22% for 3 secs, but only a 34f attack cycle. This, I think is much worse than the origibal counterpart, mainly being viable against their targets with their wide range of CC, but due to this, gambling for general use can't be done, with 12K DPS with no potential for more.

* River city collab got a new unit too, which holds the staple of the collab: a one slot cat combo. This unit in question, has two of them, speed up(sm) in normal form and starting money up(sm) in the other. As an actual unit, they're a superbackliner with weaken vs traited in first form, and a more offensive unit in the second, with a three part multi hit(first 2 hits go to 250 range, last goes to 550 range) that still holds weaken, and also has savage blow.

* Catman's UF was also released, with extra health, shorter TBA, angel target and immunity to drain. It seems to grant quite a lot, decreasing his 9 seconds attack cycle to 6 seconds, making his general DPS 15K with attack talent. His HP boost boosts his HP to 200K with talents. These buffs make him a viable generalist and incredible spevialist, with 60K effective DPS.

* Pegasa TF was also released, granting conjour slow increase from 6 secs to 8.33 secs, a small HP boost, and more importantly, massive damage. This allows her to reach nearly 30K DPS against her targets, making her a good specialist now, but generalist use is as stale as ever.

* Bliza talents were released, doing......about nothing. The most notable talent is slow, increasing the duration from 3 seconds to 5 seconds, but thats basically it.

* Succubus cat got talents, most notable talents being miniwave lv2 for 100% and immunity to freeze and surge. Freeze immunity doesn't do much for her matchups, surge is decent in helping against aku and miniwave is decent at best for certain stages.

* Chronos gets UT(of course its not an almighty UF), giving colossal slayer, surge immune and 50% chance for a lv 1 surge. These seem decent, surge immunity opening up a whole new field for her, and surge being decent for occasionaly extending CC duration. Colossus slayer doesn't do much, since she isn't very stat reliant.

* Finally, saber cat gets drain immune. For some reason. I have literally no idea why.

Other:

* Paragon and mamoluga get a cat cannon recharge medium combo.

* As usual, two ZL chapters got crowns, and one was added, including the aku/sage clionel.

* Finally, there was a new colosseum map added, and koneko LIVE stage was added.

Image order:

* Aku clionel, aku clionel stats, stereo base, rockstar koneko first form stats, rockstar koneko second form stats, rockstar koneko first form, rockstar koneko second form, river city collab unit first form stats, river city collab unit second form stats, river city collab unit first form, river city collab second form, catman UF changes, catman UF, pegasa tf changes, pegasa tf, bliza talents, succubus talents, chronos UT, combos.

u/Critical_Cherry8071 — 2 months ago

15.6 BCJP leaks are out, with Catman UF and pegasa TF [fluff]

Catman's listed improvements are increased HP, faster attack speed, less CD, angel target and immune to CD delay. Pegasa gets massive damage, more health and stronger conjour CC duration.

u/Critical_Cherry8071 — 2 months ago

Everything new in 15.5 [fluff]

  • First of all, there are 5 new units, 3 from pacman collab(I can't see their stats yet sadly)
  • First is pacman, that is obtained in the sale for real money.
  • There's also the red ghost/blinky which is obtained from the event gacha.
  • Finally, there's the blue ghost/inky which is also obtained from event gacha
  • Next, there's a new dynamite, who targets red and dark with a 60% chance to dodge, target only, immune to KB and 50% chance to freeze for 4 seconds with an 8 seconds attack frequency. Their stats are very high despite lack of true form - 351000Hp at lv 50 with 67000atk, this makes them a great specialist vs her targets, but literally can't attack anything outside of that. She's also on the lower end of backliners with 415 range and has 2 KB, adding to her great usage against red and dark.
  • The last new unit is an egg for the summer break cats event gacha, which is UR dump, as they are an inconsistent dark and angel weakener with terrible stats and bad range.
  • Next, WE FINALLY GOT MIGHTYCAT TF! he gains 20 extra speed up to 80,resistant, curse immune and surge immune and.....thats literally it. He's still terrible in most scenarios and only does slightly better in the places he already works in. At least he's viable on floor 50 I suppose. The resistant doesn't do much outside of places like floor 30, since mixed trait stages will still make him spontaneously combust.
  • Tomoe true form adds barely any attack, strong and nearly double freeze duration, making her a much better specialist.
  • The ultra form that was teased was subterra, and he gained a whipping 50% extra HP, 10% extra attack, relic targeting, an extra 50 piercing range both backwards and forwards, 66% extra freeze and freeze immune. Despite this, use as a generalist is still not very good at all, but he is now among the best units for his targets now.
  • The first set of talents for the update is citizen mola, becoming esibu with his weaken, curse, slow, freeze and KB, all at 30% chance for 3 seconds for a VERY heavy NP cost. I'd like to say he's decent with full investment since he has good range, damage, and is easy to stack, but the NP totals at 825, so its not worth it for most players.
  • The next talents are that of hanzo's, he gains 50% miniwave, immune to weaken, resist curse and stat buffs. The only non stat buff talent that's particularly notable is the miniwave, granting him a decent boost in offense, especially against his traits. Investment is justified, but not top priority, not even close.
  • We gained reika UT too, she gets sage slayer, 100% slow for up to 2 seconds and 2.5 reduction on attack speed. Despite the pretty good additions, hefty dark catseye costs strike again, so DO NOT INVEST
  • There are 7 new enemies, 6 for pacman(regular enemies), 1 for summer break(a new base)
  • Axel and tricycle get a slow M combo, pac man has a one slot resistant combo, puffseley revenge is added, and the abyssal stages for this update are empress and rashomon.
u/Critical_Cherry8071 — 4 months ago

Just wondering, how would I program enemy unit to spawn a unit on the cats' side.

If you've seen the SOL+ pack, on the last stage of omnitimeline ritual, there's a gimmik that spawns luza on your side, using an enemy that self destructs, and spawns luza. However, no matter how hard I've tried to replicate this(created new units for it to spawn), I can't, because they've somehow made the enemy summon something with a code(eg 000000/27) that can't be found in the enemy list presented when choosing what to summon, despite not being able to manually type in the code. Thanks in advance

u/Critical_Cherry8071 — 4 months ago

Here's a theme for the end of ZL I made on the piano [fan-made]

Apologies for the multitude of mistakes, I came up with the idea of this about 10 minutes ago, and I'm too lazy to actually practise it

u/Critical_Cherry8071 — 5 months ago

Everything new in 15.4(that I can see so far) [fluff]

  • Firstly, the most important detail is that of infinite speed up, the changes have also been made in the officers pass to allow only one CPU to be used per skip, and 30 cat food a day instead of 20. The icon for speed ups in the store is now also pink to showcase them being used for x3 speed, same with speed ups in gamatoto and wherever else they're available
  • We recieved crowned soractes, but it's too low magnified, so rapper and newton carry.
  • Prelude to ruin recieved and abyssal stage, with kappy jr as well
  • For some reason, a rare ticket is now awarded at a user rank of 10
  • Envanz recieved talents, with stat talents, soulstrike, freeze resist and speed up. This makes him more convenient to use, but his poor stats aren't changed.
  • Saki also gets ultra talents, gaining a new target to beat up, strengthen and explosion immune. The strengthen doubles her damage at 1% HP when the survive is active. This is absolutely massive, as it allows her to deal 600K damage a hit at 600 range with the accuracy of LD.
  • Kaihime gets and UF, granting 50% explosion, sage slayer, slightly better health, a range buff of 15 and an extra 5% chance of Sblow. This gives her an average DPS of 26K, which is very high, especially for a unit of kaihime's bulk and range.
  • Saber from fate also gets talents: stat talents, relic targeting, immune to curse and wave - a level 3 one with 20% chance at max level. This increases her average DPS to 12K, and her DPS vs her targets to 48K for floating and 36K for relic.
  • Fate also gets two new ubers, one of them is cosmo with higher damage , but with less range, lower wave level and multihit. They do possess a faster attack rate as well. The second one is another superbacklier, though this one has low DPS and is mainly used to CC their targets; floating and alien with nearly perma weaken and a 1 sec freeze for their 3 sec attack rate. They also have a 50% chance to break barriers and a 60% dodge chance, LD and toxic immune.
  • There is also a new dragon emperor, with around 7K DPS at lv 50, 455 range, higher than average speed, expensive cost, LD, massive damage and surge immune.
  • There is also a new seasonal variant of hanzo, with red and zombie targeting, massive damage and slow rather than freeze.
  • The new ZL subchapter also brings some noteworthy stages - PONOS has used some event enemies, which hasn't happened in a bit now. They've put mecha bun as the boss on a timed stage with owlbrowley and scissoroo as the threatening peons, zyclone makes an appearance with the li'l version of himself, zapy, zuche and kurosawah, and wah wah makes yet another appearance with li'l bore, sir rel, midnite D and diabrollow.
  • Also, if you couldn't tell by the fate info, the collab is returning
  • There's also a new bride june unit that has massive damage to angel and zombie with 300 range and semi spammability
  • There's probably more to the update than the above, but that's all the info I can find right now, so I'll probably update the post if any new information surfaces
reddit.com
u/Critical_Cherry8071 — 5 months ago
▲ 12 r/battlecats+1 crossposts

Here's my take on the big bang battle theme [fan-made]

Sorry some of it is out of time, I had to rush certain sections

u/Critical_Cherry8071 — 5 months ago

Here's my take on a stage for bahamut's ultra form [fan-made]

The stats of the new enemies and stage schematic are shown at the beginning of the video. In short, the main boss of the stage is a variant of bahablast(enemy), but with 10000 damage on the second and third multihits, along with 900 piercing range on those attacks. These multhits cannot damage the base, it is mainly there to guarantee the miniwave and miniwave spawn, which also spawn on those multihits, along side a 30% chance to savage blow on those hits. This makes it harder to time meatshields in between his attacks. He also has 100% delay to reset any units' cooldown, making attackers more valuable and may only be worth using on the peons. The other main enemy is a variant of filibuster that has less range but no wave/surge immune, letting him be sniped by units like slime and doron to interupt his attacks, though slime will have to be timed well to not be killed by bahamut. The other enemies are simply peons, which are quite self explanatory. Lastly, this map is played out like a special cats true form awakening stage, where there is an easier first stage before the hard stage, so while this stage is quite difficult, it is near nothing compared to the next stage which I'm to lazy to make for a while, so in the meantime, enjoy the above footage...or don't, I won't force you.

u/Critical_Cherry8071 — 5 months ago