r/battlecats

[Fan Made] COSMONTH NO.11: Hahha good thing someone didn't make this before I'm the first person EVER to have this idea haha
▲ 14 r/battlecats+1 crossposts

[Fan Made] COSMONTH NO.11: Hahha good thing someone didn't make this before I'm the first person EVER to have this idea haha

u/SweetPhilosopher8718 — 4 days ago

New colab legend rare🥀 [Discussion]

Ill take this moment to complain about colab legend rares. Take an absurdly rare unit and put them on an absurdly rare banner, they should really double or even triple legend rare chances for colab legend rares because they're absurdly rare.

u/1235678910111213141 — 10 days ago

Everything new in v15.7 [fluff]

Cats:

First of all, we got the teased akechi true form, arriving with slightly more health, 100% surge, wave immune and the conjour gains a 2 second slow. These are pretty nice buffs that make his CC capabilities much more potent, and make him a surprisingly viable generalist with his very high range. His conjour is also very useful, moreso now that it has slow too.

We gained a new ultra soul, and it comes with a new ability that makes every other unit have less cooldown, like the shortened cooldown talent orb. Both forms are quite fast and midranged, with good health and strong potential damage with savage blow. The shortened cooldown ability allows two to be out very fast, making the damage dealt very good, they seem like a quite strong specialist so far and a not very good but not unviable generalist(I haven't really tested this unit though, so take that with a pinch of salt)

Kenshin collab is coming back, with many new units. The first one I'll cover is Anji yukyazan, who's a nuker vs reds and floating. He has quite high pierce and damage to his targets, but mobility and survivability aren't too good, with great bulk but 360 range with 2 KB and 147 seconds of cooldown. He's a useful nuker that has his flaws but is still a good specialist.

The next collab unit is Sojiro Seta, who is a backliner with CC vs black and angel. He's pretty much unviable as a generalist with very below average stats, especially in the health department. Luckily, they act a decently competent support against their two targets, with decently fast attack rate and 100% chance in both their abilities. The slow is very useful, stunting the enemies' movement significantly with around 40% uptime and weaken has around 70% uptime, providing a consistent debuff towards the attack of the enemies. They have a near instantaneous 3 part multihit, but it doesn't really do much as the CC uptime is hardly altered and missing the last two won't really affect much as the damage is quite low.

The next uber of the set is Makoto Shishio, who is a specialist vs angels and aliens. His stats are very high, with a huge health pool and great damage vs his targets, which goes even further when he's strengthened. He also has a quite useful omni which pierces 150 forwards from his 350 range, a couple of immunities and a 50% slow for two seconds vs his targets. The slow is decent and can provide good CC, but the main appeal to him is his stats, which, like said, are great vs his targets. His large glaring flaws however, are that he has 1 KB so no repositioning, but more importantly, he has a 5 and a half minute cooldown. He can still work on some stages where his brute stats allow him to work without needing to every deploy a second one, but in any stage where he dies before the enemies do, his value drops drastically.

The next addition to the kenshin collab is the legend rare of the set, Seijuro Hiko. Like most legend rares, he's a specialist, and he's a great one at that. He stays back at a safe range while dishing out ludicrous damage against his targets, with a topping of useful CC. Outside of that, he's average in most other stats, but he's an incredibly powerful anti floating/alien regardless.

The last thing from the kenshin collab is a true form for kenshin himself, which grants full backswing, immune to freeze, shorter foreswing, a bit more health, slower attack rate, but most importantly LD. This LD spans from 200 all the way up to EIGHT HUNDRED RANGE. This means he can act a sniper, or simply just cover the whole field of enemies whenever he attacks. He's an unnaturally powerful specialist vs his targets now, moreso than before, and is a somewhat viable generalist.

Voli obviously gained an ultra form, and it grants him a thundia like multihit(they actually overlap too), drain immune, some minor attack speed changes and small boosts to his health and damage. This sadly isn't very good, he's obviously even better as an anti alien due to his insane freezing capabilities with his newfound multihit but....that's it. He has no generalist value nor any new targets for more specialist value. He's simply voli but better. This sadly means that outside of the amazing design, the UF isn't worth it(probably, again, haven't tested it).

Tengu got talents, alongside ultra talent buffs to coppermine, masamume, and zeus. Tengu's talents are decent, especially minisurge, which is somewhat useful for extra control(only 50%, but still decent). The other best one is survive that just grants one last chance of repositioning. Stat boosts and resist slow are negligible. The other units however gained massive buffs through their buffed UTs. Coppermine gets zombie killer as a great addition that strangely never appeared with her zombie targeting, a whopping 50% increase to her health and strong against. This makes her stupidly strong against her targets for obvious reasons, and becomes an even better in general with the health buff. Masamume gains an even larger health buff of an extra ONE HUNDRED PERCENT, meaning essentially double health. He also gains sage slayer and savage blow. Health buff helps nearly everywhere for reasons as clear as day, sage slayer makes him a viable general anti sage and makes him even better vs doctor K.O and dark dober, and savage blow raises generalist value significantly. Finally, zeus gains blast immune, zombie killer(which strangely wasn't present beforehand like coppermine), a buff to his old slow UT which is now 2.4 at lv max and the new shortened cooldown ability, being a whopping -50% cooldown every other zeus. Blast immune and zombie killer are self explanatory, while cooldown reduction makes him much stronger, being able to get two zeus' out results in surprisingly good offense, but, again, haven't tested it, so things may change in terms of opinions.

Enemies:

We only got 4 new enemies for kenshin collab, nothing worth mentioning.

Stages:

There are several new kenshin collab stages, there's a new colosseum, a new orb dojo, a couple of new crowned ZL subchapters and two surprisingly good new ZL subchapters.

Misc:

The last changes are a couple of cat combos, one with grandiose gunhauzer and exorcist that grants freeze up(sm) and one with the 6 minute cooldown kenshin uber for strengthen up(sm), which helps him a bit, and can assist with other strengthen units to reach a new high *cough cough* balrog and lasvoss *cough cough*. Finally, there's a new treasure gauge system where you complete stages, get UR and send gamatoto off to gain points in the guage. When the gauge is full, it grants 100% superior treasure for a stage, which is a great implentation that PONOS really should have done since the beginning.

TLDR: Voli UF, akechi TF, kenshin collab rerun, tengu talents, buffed UTs for zeus, masamume and coppermine, and treasure gauge.

u/Critical_Cherry8071 — 10 days ago

[fluff]-ing game theory: the reason ponos updated the treasure system is because we will get a new saga

Think about it, the last major update for them was zombie outbreaks in october 21st 2025 and the one before this was zombie outbreaks again in SEPTEMBER 25TH (2023). COINCIDENCE? Probably

u/carronic- — 10 days ago

So I tested new treasure feature a little bit, it's great [BCJP]

So, after completing Japan, I got 28 points. I upgraded some units, and gauge jumped to 100. Each unit level gives you 2 points (evolving it to level 10 doesn't give you more than 2 if it's wondering you). Completing a level gives you 5 points (doesn't matter if it gives you any treasures or if it already has superior treasure, it's always 5 points). I haven't reached to gamamtoto yet, so I don't know how much it gives. But it's still a very goated feature.

When I saw the news, I thought it was not that great of a feature, but I'm very happy that my thoughts were wrong.

On my main account the gauge doesn't change, probably because I have all the treasures. You may say that it means we won't have any new "world" type of chapters, but that's probably doesn't matter at all.

John PONOS the best

UPDATE after some more testing:

If you lose in a level you won't lose your points

You won't lose your points if you play a level with superior treasure and you have 100 points

You can use it with GOLDEN CPU

Capsules don't give any point.Rare, Normal or Event doesn't matter

Gamatoto expeditions give you 10 points for each hour. So it doesn't matter if you send it for 6 hours or 1, it will give you 10.points for each hour (so 60 for 6 hours and so on)

You can farm points in event stages as well. And the gauge is the same in all chapters.

u/SharkTitan757 — 10 days ago

[Fluff] Vent about Anything that Frustrates you in this game? (Or use this post to say literally any take you have about the game or it's community, I don't mind).

u/BotLover13 — 9 days ago

[Fluff] Its official. That Motherfluffer has the SAME attack animation as Ultimate Thundia

if you're confused, Go to the gigavolta's UF attack animation

u/Aweirdsiamophone — 10 days ago
▲ 19 r/battlecats+1 crossposts

[Fan Made] COSMONTH NO.7: COSMO DATING SIM THAT PONOS DOESNT WANT YOU TO SEE

Mods I'm so sorry for the notification bomb🥲

u/SweetPhilosopher8718 — 8 days ago

Fun fact: you can now make an army full of Mo,Ne,Koneko and still win in EotC chapter 3 moon [fluff]

u/CommandWest7471 — 10 days ago

I am not sure if my prediction was a good idea after seeing the stats [fluff]

Two days ago, I predicted Volta would get his Ultra Form. After seeing his stats, I am unsure how to feel about the investment.

The overlapping multi-hit looks good, in theory, but I think he might not strike an enemy twice so often. Also, he feels like he stays the same, but only with more HP range and damage.

I am not sure and have not had a lot of experience of stat reviewing.

What is your opinion?

u/Mr-Shogun96 — 10 days ago

They didn’t want to give him the 4th buff [cats]

I don’t know why they did this

u/Kitmain- — 10 days ago