Image 1 — Namaqualand - a strategic wildflower pattern-builder
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▲ 11 r/tabletopgamedesign+1 crossposts

Namaqualand - a strategic wildflower pattern-builder

I’m working on finishing up my WIP rulebook. I would appreciate any and all feedback!

u/CrumbCatGames — 12 hours ago
▲ 45 r/tabletopgamedesign+1 crossposts

My first design - for a local competition

A competitive pattern-builder where you grow secret patterns using willdflowers, almost like a mix between chess, go, and candy crush (need a better comparison than candy crush).

It’s been a massive learning experience, i’ve found that the toughest part is playtesting and iterating. Coming up with an idea is easy, fixing the problems is well… hard.

Let me know what you guys think! I’ll be active in the comments if anyone has any questions.

A few questions for anyone:

- how do you feel about abstract games in general?

- first impressions?

- advice on playtesting + iterating?

How the game works:

- How do you get points? Players have secret goal cards, which represent a pattern they need to build to score points. Cards can be rotated x times to match different areas on the board. Flowers cannot be re-used for multiple patterns by the same player, but any player can use any flower.

- How do you build patterns? Players have 4 flowers in-hand. They can grow a flower out from a flower of that same type, according to the growth patterns. They then pick up the flower they are growing over.

- Additional actions? Players can lock flowers (flip it onto the green side) into place, preventing other from growing over them. There are also ability cards which allow extra actions and pattern-changes based on pattern-matching.

- How does the game flow? Players start with 2 goal cards, 4 flowers in-hand and a randomised board. Play 5 turns one player at a time (Turn = 1 growth + 1 lock + ability card play/pickup). After all 5 turns, players must score a card. That ends the round. Players draw 2 goal cards, keep 1 (keeping them at 2 total). Then start the next round. Play 4 rounds. Highest score wins.

u/CrumbCatGames — 9 days ago