Can someone TLDR guide me on 2d sprite/object AI generations?
Long story short, I'm trying to create an action rpg where design wise I have characters with different body parts separated so I can allow for easy character customization.....(they will look like chibi style)
There will be hair, head, body, legs, stump hands and stump feet.
I'm thinking of making the entire character 64x64, and i'm using Pixellab to generate assets like helmet and body armour.
Now the problem i'm struggling with is, I would try to generate a 64x64 character body with pixellab but it would create one inside a canvas size of like 94x94 or something.
The extra unnecessary canvas space is making my life very difficult because I want the size to be consistently 64x64 especially when I'm dealing with multi-direction sprite generations with the characters/weapons/equipments....i want helmets to be consistently 32x32 .....and right now its just all over the place...
Does anyone have any idea how to get around this?
Should my armour also be 32x32 too?