

Issue when editing mesh maps in Photoshop
I wanted to try out painting on mesh maps to fix baking errors. I've never really done this before. In the first image you can see there is a bit of pinching on my normal map so I exported it and edited it in photoshop. In the second image you can see that I was able to fix the pinching but now I have these weird stripes on the normal map.
Why is this happening? Did I mess up some export setting in photoshop? Is there some better way of painting out bake errors? I'm also trying to tweak a curvature map in Photoshop and the export ends up being a different brightness than the original for some reason which makes it unusable. Not sure what I'm doing wrong. I've heard other people say that they edit their mesh maps in photoshop.
Edit: After posting I see that the image quality has been downgraded so its hard to see the stripes I'm talking about but I can assure you that they are very visible and ugly.
Edit 2: I've solved the problem. I found that the stripes don't show up if I use the "Save a copy" option instead of the "Export as" in photoshop. I'm guessing this is due to some compression that the "Export as" does. I've been using photoshop for so many years and had no idea that there was any meaningful difference between these two options and that apparently "Save a copy" is more lossless than "export as". You learn something new everyday I guess. Thanks to anyone who took a second to look at this.