PacXoman — a CargoX-themed Pac-Man clone with a risk/reward score multiplier, 15 procedurally generated levels
Made this as a side project — a Pac-Man style arcade game with a logistics/shipping skin. You play a little container-mascot navigating a neon maze, collecting documents and dots while dodging four ghosts (styled as enemy "envelopes," each with the classic distinct AI — one chases directly, one ambushes ahead of you, one's erratic, one switches between the two based on distance).
A couple of mechanics that might be worth trying if you've played a lot of Pac-Man clones:
- Score multiplier with risk/reward: collecting the periodic "container" bonus bumps a score multiplier (up to ×9) that applies to everything — dots, documents, ghosts eaten, all of it. It carries across levels, but dying resets it straight back to ×1. So there's a real tension between going for the multiplier and playing safe.
- 15 levels, generated per-level: maze size grows (15×17 up to a full 23×25), ghost count scales with level number, and ghost speed ramps up — all mazes are guaranteed fully connected with no unreachable dots.
- Cornering tolerance: turns register slightly before hitting the exact tile center, so movement feels responsive instead of floaty.
Keyboard (arrows/WASD) on desktop, touch D-pad on mobile (landscape works best). There's a nickname-only leaderboard (top 10) if you want to compete — no account needed.
Happy to hear feedback, especially on difficulty pacing across the 15 levels.