Playroom Toy
The user sets up a large playroom, be it a dollhouse, nursery, or something else. The room can be real or conjured.
The user sets up a puzzle for a target to take part in, like an escape room. The target works to solve the puzzle before time runs out. But the longer they stay in the room, and the more they interact with the objects within the room, the more the user's mind starts to change according to the user's trap.
In a colorful toyroom, the target may start to happily look at the colors and fondly remember memories of their childhood until their mind becomes more childlike. In a doll room, the user may gradually zone out more and more until they become empty and reactionless as if they were the user's toy.
Once time runs out, the targets mind changes in accordance to the user's preparations. Effects can last for set period of time. Permanently if matching conditions are set.