
What 3 more legendary birds?
I'm thinking if I ever manage to find the poster collection, I'll fill the right three spaces with them. But unsure on what I could get to fill the left three spaces?

I'm thinking if I ever manage to find the poster collection, I'll fill the right three spaces with them. But unsure on what I could get to fill the left three spaces?
I have ended up with 37 Large Chemical Reactors, one per recipe, each signed, laid out on a street grid because otherwise I cannot find the ammonia one. All passive lines, AE2 wiring buried under the road surface so the top layer stays readable.
It works. Everything runs continuously, nothing waits on anything else, and adding a new chain means placing another reactor rather than rethinking the existing setup. But 37 controllers ticking is 37 controllers ticking, and the sprawl is getting silly.
So, genuine question to people further along than me: is dedicated-per-recipe how you actually run passive chemistry at this tier, or do you consolidate once the recipe list gets long? Did the machine count ever cause you TPS problems, and at what point did it stop being worth the space?
Happy to hear I have overbuilt this. Would rather hear it now than at 60.
End of EV, running a fairly wide spread of single-block electrolysers/centrifuges/chemical reactors, and I keep tripping over the same thing. GT recipes want very specific input counts, but my AE2 export buses will happily send any quantity that's in the network.
So a bus dumps a stack of biotite into a machine that wants 44 per cycle. It runs once, and the leftovers sit in the input slot. Not enough for another cycle, and the bus can't clear them out. The machine is now occupied by an amount it can't do anything with, and that's it until I go and manually pull the remainder. Same story with 30 lepidolite, 10 cryolite, and every other awkward recipe count across the whole line.
I've got the identical problem on the bee side. Comb processing needs set batch sizes too, and once a machine has a partial batch parked in it, that line is done for the evening.
What I want is for each machine to only ever receive a full recipe batch. Exactly 44 biotite to this one, exactly 30 lepidolite to that one, and nothing further sent until the batch has actually been consumed. Never a partial amount the recipe can't use.
Is there a standard approach at this tier that I'm missing? Happy to build something ridiculous if that's what it takes, I'd just rather not keep hand-emptying input slots.
Didn't expect much to be honest, but 46°C interior dropped to comfortable in about 5 min. Genuinely impressed, wasn't expecting the AC to work that fast.
Is an Inscriber Logic Press too much to ask for?
EV is in. Getting here meant going to the moon, which meant building a rocket, which meant Cetane-Boosted Diesel for fuel and a NASA workbench and enough intermediate steps that the voltage tier itself almost felt like a formality by the time it arrived. It was not a formality. It just had a lot of prerequisites.
The moon trip was necessary for ilmenite and bauxite, and they were necessary for titanium, and the titanium was necessary for most of what EV demands. That chain is now running, which is the important thing. The rocket is back on the launchpad. It has earned its place there.
Back on the ground, the base has grown considerably. The industrial district now has a cleanroom, which is its own statement about where progression has reached. Getting the cleanroom built and operational was one of the more involved steps of this tier, and it sits in its own dedicated space looking exactly as clinical as it should. The EBF, Vacuum Freezer, and Implosion Compressor are all running alongside each other, handling the material processing that EV requires and making the earlier ore processing chain feel modest by comparison. That chain is still there too, macerator into ore washer into macerator into centrifuge, doing its job quietly in the background.
The HV machine room is full at this point, which is a reasonable summary of where MV and LV infrastructure ended up. The benzene setup is fed from the tree farm's spruce output and is running steadily. The NASA workbench is built, and the rocket fuel chain has progressed as far as RP-1, with a Chemical Plant still needed to take it the rest of the way to actual rocket fuel. That is the next problem.
The Alveary automation is producing the alveary blocks themselves, which go into building the alvearies that the bees actually live in. It is infrastructure for infrastructure, which is a very GTNH way of solving a problem.
IV is the next target. The Chemical Plant is the immediate problem; after that, the circuit progression alone is going to be a significant undertaking, and that is before getting into what EV actually demands in terms of materials and multiblocks. It will be a while. But EV is in, the base is in a better state than it has ever been, and the trajectory is clear enough. On to IV.
The rocket is built and on the launch pad. It looks exactly as it should: a pointed grey thing sitting on an iron platform in the middle of the base, surrounded by the same industrial buildings and torch-lit walkways that have been here since HV. The contrast is not lost on me.
Getting to this point meant working through aluminium processing on top of everything else that HV demanded, which is a polite way of saying it took considerably longer than expected. Aluminium alone is enough of a production chain to slow things down noticeably, and finally putting the rocket together felt like the payoff for all of it. It probably was.
The base has a launch pad now. That is where things are. Next stop, the moon.
I'm assuming this is an issue with the Minecraft servers, but is there any way to play my GTNH world in offline mode until the servers come back online?
I'm using Prism Launcher, and when I try to add/sign into my Microsoft account, I get the error:
"Failed to get Minecraft access token: Error transferring https://api.minecraftservices.com/launcher/login - server replied with status code 503"
Since my GTNH is single-player, I'm wondering if there's a way to temporarily launch the instance in offline mode without authenticating, or if I'm stuck waiting for Microsoft's/Mojang's servers to come back up. I'd rather not risk corrupting anything by messing with files unless there's a known safe method.
Current setup: a row of apiaries with tin item pipes routing outputs to a central sorting system, with overflow drones dropping into labelled drawers below each one. It works, but I'm at MV now and starting to wonder if I'm leaving something on the table.
A few questions:
Happy to hear if I'm doing something obviously wrong.
The dirt is gone. This is the most visible change between the LV post and this one, and it would be dishonest to pretend it isn't an improvement. The base is now paved, lit, and laid out with enough intention that it reads as a place that was planned rather than accumulated. The map view makes this clearest: a white rectangle on a peninsula almost entirely surrounded by water, with the industrial district running down the centre and everything else arranged around it. There is also a lot of empty space inside the claimed area, which is either evidence of forward planning or optimism, depending on how the next few tiers go.
The industrial buildings are the main story. Four large black structures on either side of the central walkway, housing the machine lines inside. The LV machines occupy one building, the MV machines the other, and the separation is deliberate enough that it is clearly a system rather than an accident. The EBF sits alongside the steam crusher and separator for ore processing, which, between them, have made the manual processing pipeline from earlier tiers a distant memory.
Outside the industrial area, the base has developed considerably. The slime tree and apple tree frame the approach from the farm side, the Forestry bee farm is running in the background, the water side tanks are feeding the solar boilers, and the tree farm is handling wood supply without requiring much attention, mostly for the production of creosote oil. The Tinker's smeltery is still there, still useful, tucked behind the slime tree.
The living quarters are a single dark-walled room: a bed, some chests, and a crafting table. It does the job. The view from the windows looks out over everything that has been built, which is either a nice touch or just where the windows ended up.
HV is in. The peninsula has room to grow. That is probably going to be necessary.