u/Dangerous_Lawyer_677

LF Advice on set up specifics

I am looking to start streaming on twitch, and I want to stream board game content, but I have no idea how to set up anything that I would like. Some help would be appreciated!

The list of things I’d like:
- a main camera that records the board
-second camera that records my face with a green screen background, so it’s only my face
-third camera that is pointed at a green screen as well, so I can put items in front of it and they show up in front of the main screen.
-toggleable waiting screen for before the stream and during breaks

For examples of this set up, please see the attached video of a streamer who has this exact set up.
He has a beginning waiting screen for before the stream, and a toggleable break screen that can be turned on when he takes a break in recording.
He’s also able to record the board, his face, and has a third camera that he puts cards in front of so they’re bigger on screen.
https://www.youtube.com/live/3os5fOQ82-M?si=oA4541IjHJw-4eWQ

Again, any advice on how to get this set up would be amazing! Thank you again for your time and emotional effort in helping me out :)

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u/Dangerous_Lawyer_677 — 4 days ago

A walkthrough of my first solo win!

Just bought the game a few days ago and have been playing non stop! I absolutely am in love with this game and will definitely be buying more sets soon.
(Please recommend some!)
I even got some friends to join me in some playthroughs, which was incredibly fun :)

I think I’ve played about seven times, not including the most recent campaign, and I only won once with a friend as Laurie. I haven’t opened her envelope, though, as I wanted to save that for when I won solo.

And so, I sat down, and this time, I was determined to win.
Solo.
(with Reiko though, lol!)
Aaaaand… I took notes!

So, here you go! A picture before the first round, and after the nineteenth, as well as my walkthrough notes for the entire game.

Please have fun reading through all this, and let me know if I messed up anywhere as well! Very proud of the victim dead/saved ratio, as well as utilizing boyfriend properly and surviving a fight to the death ^^ (thank god for the force stop after a life token flip btw, and for extra dice when you/the killer are down to your final life. w/o those, I woulda been gone!)

Camp Happy Trails as Reiko

Initial set up: Treasure hunt
Initial event: Boyfriend
Cabins: Energy drink
Dock: First aid kit
Utility shed: Trashcan lid

Round one:

1. Action Phase
Focus— One success, one partial
Horror lowers one, Time lowers one

Focus— One partial, one loss
Minus two time

Walk— one success, one partial
Move one space to the right, minus one time

Pitch weak attack and short rest for one time each

2. Planning phase
Buy sprint and search

3. Killer phase
Base attack— Targets and attacks no one in his space

Terror card— “He kept swinging his hammer and killing and killing”

Moves one space down and attacks no one
Moves one space up, attacks one victim out of two at the docks

Bloodlust increases by one

4. Panic Phase
One victim in the killer’s area panics one space to the right, into the lake

5. Upkeep phase
N/a

Round two:

1 . Action phase

Sprint— One success, one partial
Move two spaces left and up, carrying boyfriend, lose one time

Walk— One success, one partial
Move one space down, into the cabins, carrying boyfriend, lose one time

Search— Two successes
Choice between energy drink or pepper spray, choose energy drink and put pepper spray on top of deck

2 . Planning phase
Buy search and sprint, recollect focus x2, walk, weak attack, short rest

3 . Killer phase
Base Attack— Targets and kills no one in his area.
Terror card— “Run for your life!”
All victims not in my space panic:
Victim to the right of the utility shed moves down one to cliff. Both victims in the utility shed move down one. Victim in lake moves to cliff. Victim in makeout point moves to cliff. Victim in the fire pit moves up one.
Killer targets nearest person and attacks no one. Targets nearest victim and moves one space to the left.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round three:

1 . Action phase
Focus— One partial, one loss
Pitch weak attack and short rest to make partial a success
Lower horror one, lower time one

Focus— One success, one partial
Lower horror one, lower time one

Walk— One success, two partials
Move one space up, carrying two victims and leaving boyfriend at cabins. Lose one time.

Use energy drink to move one space towards north exit.

Save two victims, redeem both move one space rewards

Move to cabin

Search— One success, two partials
Take the pepper spray and equip it, lose one time

Sprint— One success, one partial, one loss
Move two spaces to the right, into the north safe space, with boyfriend, lose one time

2 . Planning phase
Buy a sprint, recover a walk

3 . Killer phase
Base attack— Targets and kills no one in his area
Terror card— “Let’s go see if the rumors are true!”
Two new victims spawn in the killer’s origin position
Horror raises by one
Event card— Secret tunnel
Place two tunnel tokens at utility shed and docks

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round four:

1 . Action phase
Sprint— Two partials
Lose a heart and lose two time

Walk— Double success
Move two spaces to the right, leaving boyfriend in the north safe space. Lose one time

2 . Planning phase
Buy one sprint, one close call, recover one walk, focus x2, short rest, weak attack

3 . Killer phase
Base attack— Targets and kills no one in his area.
Terror card— “Hans wants me. He always wanted me.”
Targets final girl, moves twice into a space with two victims and attacks.
Kills one victim.
Bloodlust and horror increase by one.

4 . Panic phase
Victim in killer’s space panics one space south, into the south eastern safe space.
5 . Upkeep phase
N/a

Round five:

1 . Action phase
Focus— Double loss
Lose two time.

Focus— One success, one loss
Lower horror by one, lose one time.

Walk— One success, one loss
Walk one space to the left, carrying two victims. Lose one time

Sprint— Double success
Move one space to the left, saving two victims, and then to the right once, and then down to the cliff. Redeem two victim tokens for a heart and a planning action card.
Lose one time.

Pitch weak attack, short rest, and planning for one time each.

2 . Planning phase
Buy a sprint and a search, recover a walk

3 . Killer phase
Base attack— Targets and kills no one in his area.
Terror card— “You can’t save us.. No one can!”
All victims in my space panic twice.
Victim one: Panics one spot right into the lake, and stays there.
Victim two: Panics one spot right into the lake, and stays there.
Victim three: Panics one spot right into the lake, and then one space to the left into the dock.
Killer targets nearest person and attacks. Kills no one.
Killer targets nearest victim and moves one space down, into the south eastern safe space.
4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round six:

1 . Action phase
Sprint— One success, one partial
Move one space to the right, collecting two victims, and then one space to the docks. Lose one time

Search— Two partials
Use close call to re-roll both dice. Minus two time.
Re-roll— Two losses
Raise the horror by one, lose two time.

Walk— One success, one partial
Move one space to the right, into the south eastern safe space. Lose one time.

Save victim in the space, use the token to redeem two time.
Flip final girl card for ultimate unlock.

2 . Planning phase
Recover walk, focus x2, short rest, weak attack

3 . Killer phase
The pepper spray is used to stop this turn.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round seven:

1 . Action phase
Focus— One success, one loss
Lower horror by one, lose one time

Focus— One success, one partial
Lower horror by one, lose one time

Walk— Two partials and a loss
Pitch weak attack and short rest to make one partial a success
Move one space up into the docks, lose one time.

2 . Planning phase
Buy sprint and close call, recover walk

3 . Killer phase
Base attack— Targets nearest person and kills no one in his area.
Terror card— “Hans wants me. He always wanted me.”
Killer targets final girl, moves one space into the dock, and attacks.
Killer does two damage to final girl.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round eight:

1 . Action phase
Walk— Three successes
Move one space down, into the south eastern safe space, carrying two victims. Save those victims for two time each, and then move back into the docks.
Lose one time.
Sprint— Two successes
Move once by using tunnel from dock to utility shed, carrying one victim. Move one space down, and one space to the left, carrying victim. Lose one time.

2 . Planning phase
Buy search x2, sprint. Recover walk, focus x2, short rest, and weak attack

3 . Killer phase
Base attack— Targets and kills no one in his area.
Terror card— “What’s that noise? Let’s go and see!”
All victims move one space closer to killer.
Boyfriend moves from north safe space to one space to the right. Victim one moves from space next to north safe space and down one. Victim two moves from spot above fire pit and to the right once.
Killer targets nearest person and attacks. No one is in his space.
Killer targets nearest victim and walks one space to the right.

4 . Panic phase
N/a

5 . Upkeep phase
N/a

Round nine:

1 . Action phase
Focus— Two successes, one loss
Lower horror by one, gain two time

Sprint— Three losses
Use close call to re-roll dice. Minus two time
Re-roll— One success, one partial, one loss
Move one space to the right, then one north into the utility shed carrying a victim. Minus one time

Search— Two partials and a loss
Pitch weak attack and short rest to make a partial a success.
Take the trashcan lid and equip it. Minus one time.

Search— One success, one partial, one loss
Take the old revolver and equip it. Minus one time.

Walk— Two successes, one partial
Use the tunnel in the utility shed to move to the dock, and then move to the right once, carrying a victim and entering the south eastern safe space. Minus one time.

Save victim for one time reward.

Pitch focus card for one time.

2 . Planning phase
Buy retaliate and recover walk.

3 . Killer phase
Base attack— Targets and kills one victim in his area.
Blood lust goes up by one.

Terror card— “He just keeps coming!”
Horror is increased by one.
Targets nearest person, moves one space to the right, attacks final girl in the south eastern safe space.

Play retaliate— One success, one partial, one loss
Attack is reduced by two (equaling zero), and one retaliatory damage is done to killer.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round ten:

1 . Action phase
Walk— One success, two losses
Move one space up, to the dock. Minus one time.

2 . Planning phase
Buy a guard, a search, and a close call. Recover focus x2, walk, short rest, weak attack
3 . Killer phase
Base attack— Targets and kills no one in his area.
Terror card— “That girl, what’s-her-name… She can help us!”
Place two new victims in the space final girl started the game.
Raise horror by one.
Event card— “Dark waters” token is placed at the lake.
4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round eleven:

1 . Action phase
Focus— One success, one loss
Lower horror by one. Lose one time

Search— One success, two losses
Take first aid kit, lose one time.

Weak attack— Two partials, one loss
Use close call to re-roll loss die
Re-reroll— Two partials, one success
Pitch short rest and focus to make one partial a success
Do one damage to killer (weak attack doesn’t land bc we aren’t in the same space, but the old revolver does one damage and modifies the weak attack card)

Walk— Two successes, one partial
Move two spaces to the right, lose one time.

2 . Planning phase
Buy sprint and close call, recover walk

3 . Killer phase
Base attack— targets and kills no one in his area.
Terror card— “He just came out of nowhere!”
Place killer with the furthest possible victim, two spaces to the right. Raise horror by one. No more terror cards to draw.

4 . Panic phase
N/a
5 . Upkeep phase
Finale and dark power are revealed.
Finale— Bloodbath
Dark power— Feed

Round twelve:

1 . Action phase
Walk— One partial, one loss
Use close call to re-roll all dice. Minus two time.
Re-roll— two successes
Move one space to the left, and then one down, carrying two victims into the south western safe space. Minus one time.

Save two victims for two time each.

Use reiko’s ultimate to move one space north of the south western safe space, into killer’s space.

Sprint— One success, one loss
Move two spaces to the right. Minus one time.

2 . Planning phase
Buy guard and search. Recover walk, focus x2, weak attack, short rest
3 . Killer phase
Finale attack: Target’s closest person, moves two spaces to the right, attacks final girl twice.

Play Guard— One partial, one loss
Pitch short rest and weak attack to make partial a success
Reduce damage by two (equaling zero).

Play Guard— One success, one partial
Reduce damage by two (equaling zero).

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round thirteen:

1 . Action phase
Focus— Two partials
Lose two time

Focus— One success, one loss
Lower horror by one, lose one time.

Walk— One success, one partial, one loss
Move one space up, to the dock. Lose one time

Search— One success, one partial, one loss
Take aluminum bat, and put it in backpack.

2 . Planning phase
Buy search, recover walk.

3 . Killer phase
Finale attack: targets nearest person, moves one space up to the dock, attacks final girl twice
Trash can lid takes two damage, negating first attack.
Trash can lid takes one final damage, lowering second attack’s damage to one. Final girl takes one damage and the trashcan lid is gone.

4 . Panic phase
N/a

5 . Upkeep phase
Move the old revolver into backpack and equip the aluminum bat.

Round fourteen:

1 . Action phase
Search— One success, one partial, one loss
Take lucky dice. Lose one time.

Walk— Two losses, one partial
Use lucky dice to re-roll all dice
Re-roll— One success, two losses
Use tunnel at docks to move to utility shed. Lose one time.

2 . Planning phase
Buy a search and a sprint. Recover walk, focus x2, weak attack, short rest.

3 . Killer phase
Finale attack: Targets nearest person and moves two spaces to the right. There is no one to attack.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round fifteen:

1 . Action phase
Search— One success, two partials
Take mysterious pills and lose one time.

Walk— Two successes, one partial
Walk one space down, and then one space to the left. Lose one time.

Pitch focus, weak attack, and short rest for one time each.

2 . Planning phase
Buy Guard, close call, and furious strike. Recover walk.

3 . Killer phase
Finale attack: Targets nearest person, moves two spaces north, attacks boyfriend while in space with final girl, and then final girl.

Boyfriend dies. Hans gains a heart.

Bloodlust and horror increase by one.

Use guard—One partial, one loss
Use close call to re-roll both dice. Minus two time.
Re-roll—One partial, one loss
Reduce the damage by one (equaling two).

Final girl takes two damage.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round sixteen:

1 . Action phase
Focus— One success, one partial
Lower horror by one, lose one time.

Use mysterious pills to gain back two hearts.

Furious strike— One success, two losses
One damage to killer, lower horror by one, action phase ends immediately.

2 . Planning phase
Buy guard x2, retaliate, and close call. Recover walk, focus, short rest, weak attack.

3 . Killer phase
Finale attack: Target’s final girl and attacks her twice.

Play retaliate— One success, two losses
Reduce the attack by two (equaling one) and do two retaliatory damage to killer (one for the card, one for the bat). Final girl takes one damage.

Play guard— One success, two losses
Reduce the attack by two (equaling one). Final girl takes one damage.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round seventeen:

1 . Action phase
Short rest— One success, one partial, one loss
Use close call to re-roll loss die.
Re-roll— Two successes, one partial
Recover two hearts.

Weak attack— One success, one partial, one loss
Pitch focus and walk to make partial into success
Do two damage to killer (one from card, one from bat)

Pitch walk for one time.

2 . Planning phase
Buy critical blow and close call. Recover focus.

3 . Killer phase
Finale attack: Targets final girl and attacks her twice.

Use guard— One success, two partials
Reduce damage by two (equaling one). Final girl gets one damage.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round eighteen:

1 . Action phase
Critical blow— Two successes, one loss
Do four damage to killer (three from card, one from bat).
Lower horror by one, but it cannot go lower. Gain a time.

Focus— Two partials, one loss
Use close call to reroll all dice. Minus two time.
Re-roll— Two successes, one partial
Lower horror by one, but it cannot go lower. Gain three time.

Pitch sprint for one time.

2 . Planning phase
Buy retaliate and furious strike. Recover walk x2, focus, weak attack, short rest.

3 . Killer phase
Finale attack: Targets final girl and attacks twice.

Play retaliate— Two partials, one loss
Pitch two walk to make one partial a success
Reduce attack by two (equaling one) and do two retaliatory damage to killer.
Final girl takes one damage.

Killer takes two damage and flips his life token.
Killer gains three hearts.

Remaining attacks are lost, as the round ends immediately.

4 . Panic phase
N/a
5 . Upkeep phase
N/a

Round nineteen:

1 . Action phase

Short rest— One success, one partial, two losses
Recover one heart, lose one time.

Weak attack— One success, one partial, one loss
Do two damage (one card, one bat) and lose one health.

Furious strike— One success, two partials, two losses
Do two damage (one bat, one card), lower the horror by one but it can’t go any further. Gain one time.

Two damage kills Hans!! (yay :3)

If you read this far, thank you for doing so! Hopefully it was like a little movie. It increased my playthrough by at least an hour to write everything down lol totally worth it.

u/Dangerous_Lawyer_677 — 6 days ago

hearing going under as a child made me sentient ✨ thought that if i was going to crochet an album, it’d be this one :)

u/Dangerous_Lawyer_677 — 20 days ago

decided to create and build up a collection of album cover cardigans before opening myself up to commissions for them, and this is the first one of twelve that i’ll be making. hoping to refine the tapestry skill (intarsia) and the overall fit as I continue!

this project took about a week on and off, and i used a 3.5MM hook with acrylic yarn!

the list of the next eleven cardigans i will be doing, in no particular order, is as follows:

  1. MF DOOM, Special Herbs (Box Set Ver.)
  2. TV girl, The Night in Question: French Exit Outtakes
  3. Future Islands, In Evening Air
  4. Mother Mother, O My Heart
  5. Deftones, White Pony
  6. Suzanne Vega, Retrospective
  7. 100 gecs, 10,000 gecs
  8. My Chemical Romance, Three Cheers for Sweet Revenge
  9. High Sunn, Hopeless Romantic
  10. J Dilla, Jay Love Japan
  11. Gorillaz, Demon Days

i mostly picked albums i love, and that i would actually like to wear, but what’re some more popular ones that i could make? any ideas? ^^

u/Dangerous_Lawyer_677 — 20 days ago