u/Danhyoo
Poker Room Tycoon Game with Decent Bots
This poker game started off as a poker trainer, but couldn't quite reach the level of play I wanted to. So now, I'm pivoting more towards a chill tycoon game for poker players. If you're looking to scratch the poker itch but don't want to risk real money, you might find this game fun.
This game is currently under playtest and is free atm. If you are beating these bots, I would love to see your graph/win rate or know how you're exploiting them.
[HIRING] Artist to redo the art for my poker-room tycoon game (full game art + Steam capsule/store assets) — $500
Hi all — I'm a solo dev finishing SimPoker, a poker-room management/tycoon sim (think Game Dev Tycoon / Two Point energy, but you run a casino poker room — lay out tables, manage staff, attract regulars and whales, grow your empire). The game is built and playable; it's already set up for a Steam playtest. What it doesn't have yet is art that sells it.
Right now all the art is procedurally generated (isometric/voxel-style tables, chips, slots, and chunky pixel-style characters). It's functional and consistent, but it reads a little generic, and I want a real artist to give the game its own identity before launch. My budget is around $500.
I'm looking to hire for a full art redo — in-game art AND Steam store art. I'm open on direction: I'd rather hear your interpretation than hand you a rigid brief. Tell me what you'd do with a colorful, lively poker-room sim.
What the game looks like now
Isometric / 2:1 perspective floor view Bright, flat, saturated "casino" color palette (I like rich, lively color — not muddy realism) Items: poker tables, slot machines, chip stacks, signage, decor (~50 object types) Characters: stylized, currently faceless/chunky guests and staff with lots of variety (outfits, hats, hair, body types) UI with a maroon/emerald + serif-display theme
Scope I want quotes on (per-deliverable is fine)
In-game:
Core object/item set — tables, slots, chips, signage, props (style sheet + the full set) Character art — guests and staff, modular/variant-friendly (the game mixes outfits/hats/etc. per character) Tileset / floor & wall environment art A reusable style guide so I can keep things consistent as I add content
Steam store / marketing ("the stuff I actually need to launch"): 5. Capsule images — Steam needs several sizes: Small (231×87), Header (460×215), Main/large (616×353), Vertical (374×448), Page background, and the Library assets (Library capsule 600×900, Library hero 3840×1240, Library logo) 6. Key art / promo illustration (usable for the page, trailer thumbnail, and social) 7. A game logo / wordmark 8. Help making the screenshots look polished and on-brand (optional)
Logistics
Paid. I'd like per-deliverable quotes (or per-bundle) rather than a lump sum — quote the pieces you'd take on. Happy to discuss rate, milestones, and timeline over DM. This could be a one-off (store art only) or an ongoing relationship if it's a good fit — I'll keep adding content post-launch. Commercial use, with a simple work-for-hire / license agreement. Credit in-game and on the store page.
To apply
Please reply or DM with:
Your portfolio (especially game art, isometric/stylized work, or Steam capsules if you've done them) Which deliverables above you'd want to take and a rough quote for each Rough availability / timeline Anything you'd change about the current look (genuinely curious)
Thanks! Happy to share a build, screenshots, and gifs with anyone interested.
Already using the unique jewel in hellwarden. Is Um the next best option? This is for offline abyss lvl 99 warlock next patch. Also, will abyss be good for bosses?