
Not sure if this is the right place, but does anyone know what this bass/classical guitar looking thing is called?
Saw it at a show the other day, couldn't find any info online on what it might be.

Saw it at a show the other day, couldn't find any info online on what it might be.
The last picture is of the electric seaplane that came to pick them up.
First of all, I know this is an inconsequential, mostly petty critique, but I do think the ochelo falls a little short of CIG's usual attention to detail. Don't take this post as me attacking CIG, as that's not my intention at all, I just want to point out the inconsistencies.
Looking at the instrument, it's clear that it's meant to be a weird Banu take on a guitar/banjo.
The bridge above the soundhole redirecting the strings means you can either play on the bottom half, and be stuck with 4 fixed notes, or play on the top half, and have no resonance from the body.
The string action is crazy. I'm not sure you could even fret the strings with how high they're floating above the fretboard.
The frets themselves have some really odd spacing. This could be down to goofy Banu tuning, but it wouldn't then sound like a normal sitar the way it does in-game.
The tuners don't seem to be connected to the strings. It could be an internal mechanism, but that would mean the bottom two tuners have the strings doing a weird loop back that would make tuning really anoying. That's not to mention how hard it would be to change strings.
The other, more guitar-like bridge at the bottom looks like its mounted directly on the drum skin, which serves no real purpose, and only really hampers the functioning of either the guitar part of the instrument or the drum part, depending on how exactly its mounted to the body.
Lastly, it can't really sound the way it does in-game right now without sympathetic strings the sitar they recorded for it has, which the ochelo does not.
My biggest gripe with the new insurance system is the fact that you're forced to pay for the entire default loadout if the only thing you change was the paint, or accept losing an item bought with real money until the next patch.
Ok, there's consequences for flying without rebuy, but what's the point of extending those consequences to paints? They don't change the ship's performance, they don't give you an advantage against other players, all they are is a cosmetic item.
Edit: Just found out about this now
>At the launch of Alpha 4.8, any items attached to your ship that you do not imprint will be lost and unrecoverable. Due to a feature limitation, this temporarily includes any vehicle-equipable items or paints acquired through the pledge store, or attributed via the RSI website. We intend to address this next week with a patch update enabling the ability to recover any lost pledge items for vehicles you may have forgotten to imprint, via the freight elevator. This will be followed with a more robust item kiosk offering in July’s 4.9.
It eludes me why this wasn't included in the main 4.8 patch, but at least they have a plan
My freshly launched interplanetary ship needed sea trials, so I took it on a short trip to the Mun to deploy a surface base
In order, the pictures show the launch of the ship, departure from Kerbin after the lander and base were docked, arrival at the Mun, descent/landing of the base, descent/landing of the lander, return to orbit of the lander, return to Kerbin of the ship, and finally, the launch and docking of the crew recovery SSTO